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authorliamwhite <liamwhite@users.noreply.github.com>2023-08-02 20:25:52 +0200
committerGitHub <noreply@github.com>2023-08-02 20:25:52 +0200
commitfca7d975fdbeb1c63677b80efc03920affee4b12 (patch)
treebbded6cf80886c6def87bae92cf6784340165de9
parentMerge pull request #11204 from liamwhite/eds3-blend-amd (diff)
parentconfig(qt): Fix name of network category (diff)
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-rw-r--r--.codespellrc2
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/android/app/src/main/jni/config.cpp19
-rw-r--r--src/audio_core/sink/sink_details.cpp34
-rw-r--r--src/audio_core/sink/sink_details.h8
-rw-r--r--src/common/CMakeLists.txt15
-rw-r--r--src/common/logging/backend.cpp2
-rw-r--r--src/common/settings.cpp248
-rw-r--r--src/common/settings.h860
-rw-r--r--src/common/settings_common.cpp58
-rw-r--r--src/common/settings_common.h256
-rw-r--r--src/common/settings_enums.h214
-rw-r--r--src/common/settings_setting.h394
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_32.cpp6
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_64.cpp6
-rw-r--r--src/core/core.cpp28
-rw-r--r--src/core/file_sys/control_metadata.cpp3
-rw-r--r--src/core/file_sys/patch_manager.cpp4
-rw-r--r--src/core/hle/kernel/board/nintendo/nx/k_system_control.cpp22
-rw-r--r--src/core/hle/kernel/k_process.cpp3
-rw-r--r--src/core/hle/service/ns/ns.cpp2
-rw-r--r--src/core/hle/service/set/set.cpp10
-rw-r--r--src/core/hle/service/spl/spl_module.cpp3
-rw-r--r--src/core/hle/service/time/time_zone_content_manager.cpp3
-rw-r--r--src/core/telemetry_session.cpp34
-rw-r--r--src/video_core/host1x/codecs/codec.cpp2
-rw-r--r--src/video_core/host1x/codecs/h264.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_swapchain.cpp12
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp19
-rw-r--r--src/video_core/textures/texture.cpp4
-rw-r--r--src/yuzu/CMakeLists.txt10
-rw-r--r--src/yuzu/configuration/config.cpp714
-rw-r--r--src/yuzu/configuration/config.h64
-rw-r--r--src/yuzu/configuration/configuration_shared.cpp103
-rw-r--r--src/yuzu/configuration/configuration_shared.h78
-rw-r--r--src/yuzu/configuration/configure.ui31
-rw-r--r--src/yuzu/configuration/configure_audio.cpp205
-rw-r--r--src/yuzu/configuration/configure_audio.h32
-rw-r--r--src/yuzu/configuration/configure_audio.ui162
-rw-r--r--src/yuzu/configuration/configure_cpu.cpp149
-rw-r--r--src/yuzu/configuration/configure_cpu.h37
-rw-r--r--src/yuzu/configuration/configure_cpu.ui179
-rw-r--r--src/yuzu/configuration/configure_debug.ui858
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp19
-rw-r--r--src/yuzu/configuration/configure_dialog.h5
-rw-r--r--src/yuzu/configuration/configure_general.cpp116
-rw-r--r--src/yuzu/configuration/configure_general.h29
-rw-r--r--src/yuzu/configuration/configure_general.ui87
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp617
-rw-r--r--src/yuzu/configuration/configure_graphics.h50
-rw-r--r--src/yuzu/configuration/configure_graphics.ui690
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp187
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h39
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui231
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp30
-rw-r--r--src/yuzu/configuration/configure_per_game.h7
-rw-r--r--src/yuzu/configuration/configure_per_game.ui47
-rw-r--r--src/yuzu/configuration/configure_system.cpp212
-rw-r--r--src/yuzu/configuration/configure_system.h36
-rw-r--r--src/yuzu/configuration/configure_system.ui537
-rw-r--r--src/yuzu/configuration/shared_translation.cpp388
-rw-r--r--src/yuzu/configuration/shared_translation.h25
-rw-r--r--src/yuzu/configuration/shared_widget.cpp642
-rw-r--r--src/yuzu/configuration/shared_widget.h161
-rw-r--r--src/yuzu/main.cpp25
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp9
-rw-r--r--src/yuzu/multiplayer/host_room.cpp16
-rw-r--r--src/yuzu/multiplayer/lobby.cpp7
-rw-r--r--src/yuzu/uisettings.cpp12
-rw-r--r--src/yuzu/uisettings.h128
-rw-r--r--src/yuzu_cmd/config.cpp174
-rw-r--r--src/yuzu_cmd/config.h1
78 files changed, 4630 insertions, 4836 deletions
diff --git a/.codespellrc b/.codespellrc
index 01ddd2362..944194a25 100644
--- a/.codespellrc
+++ b/.codespellrc
@@ -3,4 +3,4 @@
[codespell]
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
-ignore-words-list = aci,allright,ba,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink
+ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0696201df..2da983cad 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -35,6 +35,7 @@ if (MSVC)
# /volatile:iso - Use strict standards-compliant volatile semantics.
# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
# /Zc:inline - Let codegen omit inline functions in object files
+ # /Zc:preprocessor - Enable standards-conforming preprocessor
# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
# /GT - Supports fiber safety for data allocated using static thread-local storage
add_compile_options(
@@ -48,6 +49,7 @@ if (MSVC)
/volatile:iso
/Zc:externConstexpr
/Zc:inline
+ /Zc:preprocessor
/Zc:throwingNew
/GT
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp
index 43e8aa72a..5e1f10f99 100644
--- a/src/android/app/src/main/jni/config.cpp
+++ b/src/android/app/src/main/jni/config.cpp
@@ -150,15 +150,17 @@ void Config::ReadValues() {
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
- Settings::values.rng_seed.SetValue(std::nullopt);
+ Settings::values.rng_seed.SetValue(0);
}
+ Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
- Settings::values.custom_rtc = std::nullopt;
+ Settings::values.custom_rtc = 0;
}
+ Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
@@ -167,7 +169,7 @@ void Config::ReadValues() {
// Core
ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout);
+ ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
@@ -222,14 +224,17 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
- Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
- "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
+ Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
+ "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
- Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
+ Settings::values.max_anisotropy =
+ static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
- Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
+ Settings::values.accelerate_astc.SetValue(
+ config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
+ : Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp
index 39ea6d91b..027bfa517 100644
--- a/src/audio_core/sink/sink_details.cpp
+++ b/src/audio_core/sink/sink_details.cpp
@@ -15,6 +15,7 @@
#endif
#include "audio_core/sink/null_sink.h"
#include "common/logging/log.h"
+#include "common/settings_enums.h"
namespace AudioCore::Sink {
namespace {
@@ -24,7 +25,7 @@ struct SinkDetails {
using LatencyFn = u32 (*)();
/// Name for this sink.
- std::string_view id;
+ Settings::AudioEngine id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
@@ -37,7 +38,7 @@ struct SinkDetails {
constexpr SinkDetails sink_details[] = {
#ifdef HAVE_CUBEB
SinkDetails{
- "cubeb",
+ Settings::AudioEngine::Cubeb,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
@@ -47,7 +48,7 @@ constexpr SinkDetails sink_details[] = {
#endif
#ifdef HAVE_SDL2
SinkDetails{
- "sdl2",
+ Settings::AudioEngine::Sdl2,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<SDLSink>(device_id);
},
@@ -55,46 +56,47 @@ constexpr SinkDetails sink_details[] = {
&GetSDLLatency,
},
#endif
- SinkDetails{"null",
+ SinkDetails{Settings::AudioEngine::Null,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[](bool capture) { return std::vector<std::string>{"null"}; }, []() { return 0u; }},
};
-const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
- const auto find_backend{[](std::string_view id) {
+const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
+ const auto find_backend{[](Settings::AudioEngine id) {
return std::find_if(std::begin(sink_details), std::end(sink_details),
[&id](const auto& sink_detail) { return sink_detail.id == id; });
}};
auto iter = find_backend(sink_id);
- if (sink_id == "auto") {
+ if (sink_id == Settings::AudioEngine::Auto) {
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
// causes audio issues, in that case go with SDL.
#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
- iter = find_backend("cubeb");
+ iter = find_backend(Settings::AudioEngine::Cubeb);
if (iter->latency() > TargetSampleCount * 3) {
- iter = find_backend("sdl2");
+ iter = find_backend(Settings::AudioEngine::Sdl2);
}
#else
iter = std::begin(sink_details);
#endif
- LOG_INFO(Service_Audio, "Auto-selecting the {} backend", iter->id);
+ LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
+ Settings::CanonicalizeEnum(iter->id));
}
if (iter == std::end(sink_details)) {
- LOG_ERROR(Audio, "Invalid sink_id {}", sink_id);
- iter = find_backend("null");
+ LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id));
+ iter = find_backend(Settings::AudioEngine::Null);
}
return *iter;
}
} // Anonymous namespace
-std::vector<std::string_view> GetSinkIDs() {
- std::vector<std::string_view> sink_ids(std::size(sink_details));
+std::vector<Settings::AudioEngine> GetSinkIDs() {
+ std::vector<Settings::AudioEngine> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
@@ -102,11 +104,11 @@ std::vector<std::string_view> GetSinkIDs() {
return sink_ids;
}
-std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
+std::vector<std::string> GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture) {
return GetOutputSinkDetails(sink_id).list_devices(capture);
}
-std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
+std::unique_ptr<Sink> CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id) {
return GetOutputSinkDetails(sink_id).factory(device_id);
}
diff --git a/src/audio_core/sink/sink_details.h b/src/audio_core/sink/sink_details.h
index e75932898..c8498842b 100644
--- a/src/audio_core/sink/sink_details.h
+++ b/src/audio_core/sink/sink_details.h
@@ -3,9 +3,11 @@
#pragma once
+#include <memory>
#include <string>
#include <string_view>
#include <vector>
+#include "common/settings_enums.h"
namespace AudioCore {
class AudioManager;
@@ -19,7 +21,7 @@ class Sink;
*
* @return Vector of available sink names.
*/
-std::vector<std::string_view> GetSinkIDs();
+std::vector<Settings::AudioEngine> GetSinkIDs();
/**
* Gets the list of devices for a particular sink identified by the given ID.
@@ -28,7 +30,7 @@ std::vector<std::string_view> GetSinkIDs();
* @param capture - Get capture (input) devices, or output devices?
* @return Vector of device names.
*/
-std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
+std::vector<std::string> GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture);
/**
* Creates an audio sink identified by the given device ID.
@@ -37,7 +39,7 @@ std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool cap
* @param device_id - Name of the device to create.
* @return Pointer to the created sink.
*/
-std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
+std::unique_ptr<Sink> CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id);
} // namespace Sink
} // namespace AudioCore
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 3adf13a3f..bf97d9ba2 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -110,8 +110,12 @@ add_library(common STATIC
scratch_buffer.h
settings.cpp
settings.h
+ settings_common.cpp
+ settings_common.h
+ settings_enums.h
settings_input.cpp
settings_input.h
+ settings_setting.h
socket_types.h
spin_lock.cpp
spin_lock.h
@@ -193,9 +197,16 @@ if (MSVC)
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
)
-else()
+endif()
+
+if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(common PRIVATE
- $<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
+ -fsized-deallocation
+ -Werror=unreachable-code-aggressive
+ )
+ target_compile_definitions(common PRIVATE
+ # Clang 14 and earlier have errors when explicitly instantiating Settings::Setting
+ $<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
)
endif()
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 6e8e8eb36..d4f27197c 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -108,7 +108,7 @@ public:
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
- const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
+ const auto write_limit = Settings::values.extended_logging.GetValue() ? 1_GiB : 100_MiB;
const bool write_limit_exceeded = bytes_written > write_limit;
if (entry.log_level >= Level::Error || write_limit_exceeded) {
if (write_limit_exceeded) {
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index d4e55f988..15fd2e222 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -7,9 +7,16 @@
#include <exception>
#include <stdexcept>
#endif
+#include <compare>
+#include <cstddef>
+#include <filesystem>
+#include <functional>
#include <string_view>
+#include <type_traits>
+#include <fmt/core.h>
#include "common/assert.h"
+#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
@@ -17,11 +24,50 @@
namespace Settings {
+// Clang 14 and earlier have errors when explicitly instantiating these classes
+#ifndef CANNOT_EXPLICITLY_INSTANTIATE
+#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
+#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
+
+SETTING(AudioEngine, false);
+SETTING(bool, false);
+SETTING(int, false);
+SETTING(std::string, false);
+SETTING(u16, false);
+SWITCHABLE(AnisotropyMode, true);
+SWITCHABLE(AntiAliasing, false);
+SWITCHABLE(AspectRatio, true);
+SWITCHABLE(AstcDecodeMode, true);
+SWITCHABLE(AstcRecompression, true);
+SWITCHABLE(AudioMode, true);
+SWITCHABLE(CpuAccuracy, true);
+SWITCHABLE(FullscreenMode, true);
+SWITCHABLE(GpuAccuracy, true);
+SWITCHABLE(Language, true);
+SWITCHABLE(NvdecEmulation, false);
+SWITCHABLE(Region, true);
+SWITCHABLE(RendererBackend, true);
+SWITCHABLE(ScalingFilter, false);
+SWITCHABLE(ShaderBackend, true);
+SWITCHABLE(TimeZone, true);
+SETTING(VSyncMode, true);
+SWITCHABLE(bool, false);
+SWITCHABLE(int, false);
+SWITCHABLE(int, true);
+SWITCHABLE(s64, false);
+SWITCHABLE(u16, true);
+SWITCHABLE(u32, false);
+SWITCHABLE(u8, false);
+SWITCHABLE(u8, true);
+
+#undef SETTING
+#undef SWITCHABLE
+#endif
+
Values values;
-static bool configuring_global = true;
-std::string GetTimeZoneString() {
- const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
+std::string GetTimeZoneString(TimeZone time_zone) {
+ const auto time_zone_index = static_cast<std::size_t>(time_zone);
ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
std::string location_name;
@@ -61,73 +107,35 @@ void LogSettings() {
};
LOG_INFO(Config, "yuzu Configuration:");
- log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
- log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
- log_setting("System_DeviceName", values.device_name.GetValue());
- log_setting("System_CurrentUser", values.current_user.GetValue());
- log_setting("System_LanguageIndex", values.language_index.GetValue());
- log_setting("System_RegionIndex", values.region_index.GetValue());
- log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
- log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
- log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
- log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
- log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
- log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
- log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
- log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
- log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
- log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
- log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
- log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
- log_setting("Renderer_UseAsynchronousGpuEmulation",
- values.use_asynchronous_gpu_emulation.GetValue());
- log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
- log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
- log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
- log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
- log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
- log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
- log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
- log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
- log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
- log_setting("Audio_OutputEngine", values.sink_id.GetValue());
- log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
- log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
- log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
+ for (auto& [category, settings] : values.linkage.by_category) {
+ for (const auto& setting : settings) {
+ if (setting->Id() == values.yuzu_token.Id()) {
+ // Hide the token secret, for security reasons.
+ continue;
+ }
+
+ const auto name = fmt::format(
+ "{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
+ setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
+ setting->GetLabel());
+
+ log_setting(name, setting->Canonicalize());
+ }
+ }
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
- log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
- log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
- log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
- log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
- log_setting("Input_EnableTouch", values.touchscreen.enabled);
- log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
- log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
- log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
- log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
- log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
- log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
- log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
-}
-
-bool IsConfiguringGlobal() {
- return configuring_global;
-}
-
-void SetConfiguringGlobal(bool is_global) {
- configuring_global = is_global;
}
bool IsGPULevelExtreme() {
- return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
+ return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
}
bool IsGPULevelHigh() {
- return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
- values.gpu_accuracy.GetValue() == GPUAccuracy::High;
+ return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
+ values.gpu_accuracy.GetValue() == GpuAccuracy::High;
}
bool IsFastmemEnabled() {
@@ -144,6 +152,61 @@ float Volume() {
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}
+const char* TranslateCategory(Category category) {
+ switch (category) {
+ case Category::Audio:
+ return "Audio";
+ case Category::Core:
+ return "Core";
+ case Category::Cpu:
+ case Category::CpuDebug:
+ case Category::CpuUnsafe:
+ return "Cpu";
+ case Category::Renderer:
+ case Category::RendererAdvanced:
+ case Category::RendererDebug:
+ return "Renderer";
+ case Category::System:
+ case Category::SystemAudio:
+ return "System";
+ case Category::DataStorage:
+ return "Data Storage";
+ case Category::Debugging:
+ case Category::DebuggingGraphics:
+ return "Debugging";
+ case Category::Miscellaneous:
+ return "Miscellaneous";
+ case Category::Network:
+ return "Network";
+ case Category::WebService:
+ return "WebService";
+ case Category::AddOns:
+ return "DisabledAddOns";
+ case Category::Controls:
+ return "Controls";
+ case Category::Ui:
+ case Category::UiGeneral:
+ return "UI";
+ case Category::UiLayout:
+ return "UiLayout";
+ case Category::UiGameList:
+ return "UiGameList";
+ case Category::Screenshots:
+ return "Screenshots";
+ case Category::Shortcuts:
+ return "Shortcuts";
+ case Category::Multiplayer:
+ return "Multiplayer";
+ case Category::Services:
+ return "Services";
+ case Category::Paths:
+ return "Paths";
+ case Category::MaxEnum:
+ break;
+ }
+ return "Miscellaneous";
+}
+
void UpdateRescalingInfo() {
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
@@ -212,66 +275,19 @@ void RestoreGlobalState(bool is_powered_on) {
return;
}
- // Audio
- values.volume.SetGlobal(true);
-
- // Core
- values.use_multi_core.SetGlobal(true);
- values.use_unsafe_extended_memory_layout.SetGlobal(true);
-
- // CPU
- values.cpu_accuracy.SetGlobal(true);
- values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
- values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
- values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
- values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
- values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
- values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
+ for (const auto& reset : values.linkage.restore_functions) {
+ reset();
+ }
+}
- // Renderer
- values.fsr_sharpening_slider.SetGlobal(true);
- values.renderer_backend.SetGlobal(true);
- values.async_presentation.SetGlobal(true);
- values.renderer_force_max_clock.SetGlobal(true);
- values.vulkan_device.SetGlobal(true);
- values.fullscreen_mode.SetGlobal(true);
- values.aspect_ratio.SetGlobal(true);
- values.resolution_setup.SetGlobal(true);
- values.scaling_filter.SetGlobal(true);
- values.anti_aliasing.SetGlobal(true);
- values.max_anisotropy.SetGlobal(true);
- values.use_speed_limit.SetGlobal(true);
- values.speed_limit.SetGlobal(true);
- values.use_disk_shader_cache.SetGlobal(true);
- values.gpu_accuracy.SetGlobal(true);
- values.use_asynchronous_gpu_emulation.SetGlobal(true);
- values.nvdec_emulation.SetGlobal(true);
- values.accelerate_astc.SetGlobal(true);
- values.async_astc.SetGlobal(true);
- values.astc_recompression.SetGlobal(true);
- values.use_reactive_flushing.SetGlobal(true);
- values.shader_backend.SetGlobal(true);
- values.use_asynchronous_shaders.SetGlobal(true);
- values.use_fast_gpu_time.SetGlobal(true);
- values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
- values.bg_red.SetGlobal(true);
- values.bg_green.SetGlobal(true);
- values.bg_blue.SetGlobal(true);
- values.enable_compute_pipelines.SetGlobal(true);
- values.use_video_framerate.SetGlobal(true);
+static bool configuring_global = true;
- // System
- values.language_index.SetGlobal(true);
- values.region_index.SetGlobal(true);
- values.time_zone_index.SetGlobal(true);
- values.rng_seed.SetGlobal(true);
- values.sound_index.SetGlobal(true);
+bool IsConfiguringGlobal() {
+ return configuring_global;
+}
- // Controls
- values.players.SetGlobal(true);
- values.use_docked_mode.SetGlobal(true);
- values.vibration_enabled.SetGlobal(true);
- values.motion_enabled.SetGlobal(true);
+void SetConfiguringGlobal(bool is_global) {
+ configuring_global = is_global;
}
} // namespace Settings
diff --git a/src/common/settings.h b/src/common/settings.h
index 59e96e74f..b0bc6519a 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -6,95 +6,21 @@
#include <algorithm>
#include <array>
#include <map>
-#include <optional>
+#include <memory>
+#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
#include "common/common_types.h"
+#include "common/settings_common.h"
+#include "common/settings_enums.h"
#include "common/settings_input.h"
+#include "common/settings_setting.h"
namespace Settings {
-enum class VSyncMode : u32 {
- Immediate = 0,
- Mailbox = 1,
- FIFO = 2,
- FIFORelaxed = 3,
-};
-
-enum class RendererBackend : u32 {
- OpenGL = 0,
- Vulkan = 1,
- Null = 2,
-};
-
-enum class ShaderBackend : u32 {
- GLSL = 0,
- GLASM = 1,
- SPIRV = 2,
-};
-
-enum class GPUAccuracy : u32 {
- Normal = 0,
- High = 1,
- Extreme = 2,
-};
-
-enum class CPUAccuracy : u32 {
- Auto = 0,
- Accurate = 1,
- Unsafe = 2,
- Paranoid = 3,
-};
-
-enum class FullscreenMode : u32 {
- Borderless = 0,
- Exclusive = 1,
-};
-
-enum class NvdecEmulation : u32 {
- Off = 0,
- CPU = 1,
- GPU = 2,
-};
-
-enum class ResolutionSetup : u32 {
- Res1_2X = 0,
- Res3_4X = 1,
- Res1X = 2,
- Res3_2X = 3,
- Res2X = 4,
- Res3X = 5,
- Res4X = 6,
- Res5X = 7,
- Res6X = 8,
- Res7X = 9,
- Res8X = 10,
-};
-
-enum class ScalingFilter : u32 {
- NearestNeighbor = 0,
- Bilinear = 1,
- Bicubic = 2,
- Gaussian = 3,
- ScaleForce = 4,
- Fsr = 5,
- LastFilter = Fsr,
-};
-
-enum class AntiAliasing : u32 {
- None = 0,
- Fxaa = 1,
- Smaa = 2,
- LastAA = Smaa,
-};
-
-enum class AstcRecompression : u32 {
- Uncompressed = 0,
- Bc1 = 1,
- Bc3 = 2,
-};
+const char* TranslateCategory(Settings::Category category);
struct ResolutionScalingInfo {
u32 up_scale{1};
@@ -119,239 +45,47 @@ struct ResolutionScalingInfo {
}
};
-/** The Setting class is a simple resource manager. It defines a label and default value alongside
- * the actual value of the setting for simpler and less-error prone use with frontend
- * configurations. Specifying a default value and label is required. A minimum and maximum range can
- * be specified for sanitization.
- */
-template <typename Type, bool ranged = false>
-class Setting {
-protected:
- Setting() = default;
-
- /**
- * Only sets the setting to the given initializer, leaving the other members to their default
- * initializers.
- *
- * @param global_val Initial value of the setting
- */
- explicit Setting(const Type& val) : value{val} {}
-
-public:
- /**
- * Sets a default value, label, and setting value.
- *
- * @param default_val Initial value of the setting, and default value of the setting
- * @param name Label for the setting
- */
- explicit Setting(const Type& default_val, const std::string& name)
- requires(!ranged)
- : value{default_val}, default_value{default_val}, label{name} {}
- virtual ~Setting() = default;
-
- /**
- * Sets a default value, minimum value, maximum value, and label.
- *
- * @param default_val Initial value of the setting, and default value of the setting
- * @param min_val Sets the minimum allowed value of the setting
- * @param max_val Sets the maximum allowed value of the setting
- * @param name Label for the setting
- */
- explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
- const std::string& name)
- requires(ranged)
- : value{default_val},
- default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
-
- /**
- * Returns a reference to the setting's value.
- *
- * @returns A reference to the setting
- */
- [[nodiscard]] virtual const Type& GetValue() const {
- return value;
- }
-
- /**
- * Sets the setting to the given value.
- *
- * @param val The desired value
- */
- virtual void SetValue(const Type& val) {
- Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
- std::swap(value, temp);
- }
-
- /**
- * Returns the value that this setting was created with.
- *
- * @returns A reference to the default value
- */
- [[nodiscard]] const Type& GetDefault() const {
- return default_value;
- }
-
- /**
- * Returns the label this setting was created with.
- *
- * @returns A reference to the label
- */
- [[nodiscard]] const std::string& GetLabel() const {
- return label;
- }
-
- /**
- * Assigns a value to the setting.
- *
- * @param val The desired setting value
- *
- * @returns A reference to the setting
- */
- virtual const Type& operator=(const Type& val) {
- Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
- std::swap(value, temp);
- return value;
- }
-
- /**
- * Returns a reference to the setting.
- *
- * @returns A reference to the setting
- */
- explicit virtual operator const Type&() const {
- return value;
- }
-
-protected:
- Type value{}; ///< The setting
- const Type default_value{}; ///< The default value
- const Type maximum{}; ///< Maximum allowed value of the setting
- const Type minimum{}; ///< Minimum allowed value of the setting
- const std::string label{}; ///< The setting's label
-};
-
-/**
- * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
- * custom setting to switch to when a guest application specifically requires it. The effect is that
- * other components of the emulator can access the setting's intended value without any need for the
- * component to ask whether the custom or global setting is needed at the moment.
- *
- * By default, the global setting is used.
- */
-template <typename Type, bool ranged = false>
-class SwitchableSetting : virtual public Setting<Type, ranged> {
-public:
- /**
- * Sets a default value, label, and setting value.
- *
- * @param default_val Initial value of the setting, and default value of the setting
- * @param name Label for the setting
- */
- explicit SwitchableSetting(const Type& default_val, const std::string& name)
- requires(!ranged)
- : Setting<Type>{default_val, name} {}
- virtual ~SwitchableSetting() = default;
-
- /**
- * Sets a default value, minimum value, maximum value, and label.
- *
- * @param default_val Initial value of the setting, and default value of the setting
- * @param min_val Sets the minimum allowed value of the setting
- * @param max_val Sets the maximum allowed value of the setting
- * @param name Label for the setting
- */
- explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
- const std::string& name)
- requires(ranged)
- : Setting<Type, true>{default_val, min_val, max_val, name} {}
-
- /**
- * Tells this setting to represent either the global or custom setting when other member
- * functions are used.
- *
- * @param to_global Whether to use the global or custom setting.
- */
- void SetGlobal(bool to_global) {
- use_global = to_global;
- }
-
- /**
- * Returns whether this setting is using the global setting or not.
- *
- * @returns The global state
- */
- [[nodiscard]] bool UsingGlobal() const {
- return use_global;
- }
-
- /**
- * Returns either the global or custom setting depending on the values of this setting's global
- * state or if the global value was specifically requested.
- *
- * @param need_global Request global value regardless of setting's state; defaults to false
- *
- * @returns The required value of the setting
- */
- [[nodiscard]] virtual const Type& GetValue() const override {
- if (use_global) {
- return this->value;
- }
- return custom;
- }
- [[nodiscard]] virtual const Type& GetValue(bool need_global) const {
- if (use_global || need_global) {
- return this->value;
- }
- return custom;
- }
-
- /**
- * Sets the current setting value depending on the global state.
- *
- * @param val The new value
- */
- void SetValue(const Type& val) override {
- Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
- if (use_global) {
- std::swap(this->value, temp);
- } else {
- std::swap(custom, temp);
- }
- }
-
- /**
- * Assigns the current setting value depending on the global state.
- *
- * @param val The new value
- *
- * @returns A reference to the current setting value
- */
- const Type& operator=(const Type& val) override {
- Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
- if (use_global) {
- std::swap(this->value, temp);
- return this->value;
- }
- std::swap(custom, temp);
- return custom;
- }
-
- /**
- * Returns the current setting value depending on the global state.
- *
- * @returns A reference to the current setting value
- */
- virtual explicit operator const Type&() const override {
- if (use_global) {
- return this->value;
- }
- return custom;
- }
-
-protected:
- bool use_global{true}; ///< The setting's global state
- Type custom{}; ///< The custom value of the setting
-};
+#ifndef CANNOT_EXPLICITLY_INSTANTIATE
+// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
+#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
+#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
+
+SETTING(AudioEngine, false);
+SETTING(bool, false);
+SETTING(int, false);
+SETTING(s32, false);
+SETTING(std::string, false);
+SETTING(std::string, false);
+SETTING(u16, false);
+SWITCHABLE(AnisotropyMode, true);
+SWITCHABLE(AntiAliasing, false);
+SWITCHABLE(AspectRatio, true);
+SWITCHABLE(AstcDecodeMode, true);
+SWITCHABLE(AstcRecompression, true);
+SWITCHABLE(AudioMode, true);
+SWITCHABLE(CpuAccuracy, true);
+SWITCHABLE(FullscreenMode, true);
+SWITCHABLE(GpuAccuracy, true);
+SWITCHABLE(Language, true);
+SWITCHABLE(NvdecEmulation, false);
+SWITCHABLE(Region, true);
+SWITCHABLE(RendererBackend, true);
+SWITCHABLE(ScalingFilter, false);
+SWITCHABLE(ShaderBackend, true);
+SWITCHABLE(TimeZone, true);
+SETTING(VSyncMode, true);
+SWITCHABLE(bool, false);
+SWITCHABLE(int, false);
+SWITCHABLE(int, true);
+SWITCHABLE(s64, false);
+SWITCHABLE(u16, true);
+SWITCHABLE(u32, false);
+SWITCHABLE(u8, false);
+SWITCHABLE(u8, true);
+
+#undef SETTING
+#undef SWITCHABLE
+#endif
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
@@ -391,208 +125,388 @@ struct TouchFromButtonMap {
};
struct Values {
+ Linkage linkage{};
+
// Audio
- Setting<std::string> sink_id{"auto", "output_engine"};
- Setting<std::string> audio_output_device_id{"auto", "output_device"};
- Setting<std::string> audio_input_device_id{"auto", "input_device"};
- Setting<bool> audio_muted{false, "audio_muted"};
- SwitchableSetting<u8, true> volume{100, 0, 200, "volume"};
- Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
+ Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
+ Specialization::RuntimeList};
+ Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
+ Specialization::RuntimeList};
+ Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
+ Specialization::RuntimeList};
+ SwitchableSetting<AudioMode, true> sound_index{
+ linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
+ "sound_index", Category::SystemAudio, Specialization::Default, true,
+ true};
+ SwitchableSetting<u8, true> volume{linkage,
+ 100,
+ 0,
+ 200,
+ "volume",
+ Category::Audio,
+ Specialization::Scalar | Specialization::Percentage,
+ true,
+ true};
+ Setting<bool, false> audio_muted{
+ linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
+ Setting<bool, false> dump_audio_commands{
+ linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
- SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
- SwitchableSetting<bool> use_unsafe_extended_memory_layout{false,
- "use_unsafe_extended_memory_layout"};
+ SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
+ SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
+ MemoryLayout::Memory_4Gb,
+ MemoryLayout::Memory_4Gb,
+ MemoryLayout::Memory_8Gb,
+ "memory_layout_mode",
+ Category::Core};
+ SwitchableSetting<bool> use_speed_limit{
+ linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
+ SwitchableSetting<u16, true> speed_limit{linkage,
+ 100,
+ 0,
+ 9999,
+ "speed_limit",
+ Category::Core,
+ Specialization::Countable | Specialization::Percentage,
+ true,
+ true,
+ &use_speed_limit};
// Cpu
- SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
- CPUAccuracy::Paranoid, "cpu_accuracy"};
- // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
- Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
- Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
-
- Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
- Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
- Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
- Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
- Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
- Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
- Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
- Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
- Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
- Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
- Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
- Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"};
-
- SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
- SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
+ SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
+ CpuAccuracy::Auto, CpuAccuracy::Paranoid,
+ "cpu_accuracy", Category::Cpu};
+ Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};
+
+ Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
+ Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
+ Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
+ Category::CpuDebug};
+ Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
+ Category::CpuDebug};
+ Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
+ Category::CpuDebug};
+ Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
+ Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
+ Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
+ Category::CpuDebug};
+ Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
+ Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
+ Category::CpuDebug};
+ Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
+ Category::CpuDebug};
+ Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
+ Category::CpuDebug};
+
+ SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
+ Category::CpuUnsafe};
+ SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
+ linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
- true, "cpuopt_unsafe_ignore_standard_fpcr"};
- SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
- SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
+ linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
+ SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
+ linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
+ SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
+ linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
- true, "cpuopt_unsafe_ignore_global_monitor"};
+ linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
- RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
- SwitchableSetting<bool> async_presentation{false, "async_presentation"};
- SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
- Setting<bool> renderer_debug{false, "debug"};
- Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
- Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
- Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
- SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
-
- ResolutionScalingInfo resolution_info{};
- SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
- SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
- SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
- SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
+ linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
+ "backend", Category::Renderer};
+ SwitchableSetting<ShaderBackend, true> shader_backend{
+ linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
+ "shader_backend", Category::Renderer, Specialization::RuntimeList};
+ SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
+ Specialization::RuntimeList};
+
+ SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
+ Category::Renderer};
+ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
+ linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
+ SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
+ AstcDecodeMode::Gpu,
+ AstcDecodeMode::Cpu,
+ AstcDecodeMode::CpuAsynchronous,
+ "accelerate_astc",
+ Category::Renderer};
+ Setting<VSyncMode, true> vsync_mode{
+ linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
+ "use_vsync", Category::Renderer, Specialization::RuntimeList, true,
+ true};
+ SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
+ "nvdec_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
- SwitchableSetting<FullscreenMode, true> fullscreen_mode{
+ SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
#ifdef _WIN32
- FullscreenMode::Borderless,
+ FullscreenMode::Borderless,
#else
- FullscreenMode::Exclusive,
+ FullscreenMode::Exclusive,
#endif
- FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
- SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"};
- SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
- SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
- SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
- SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
- SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
- GPUAccuracy::Extreme, "gpu_accuracy"};
- SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
- SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
- SwitchableSetting<bool> async_astc{false, "async_astc"};
- Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
- VSyncMode::FIFORelaxed, "use_vsync"};
- SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
- ShaderBackend::SPIRV, "shader_backend"};
- SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
- SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
- SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
- "use_vulkan_driver_pipeline_cache"};
- SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
- SwitchableSetting<AstcRecompression, true> astc_recompression{
- AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
- "astc_recompression"};
- SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
- SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
-
- SwitchableSetting<u8> bg_red{0, "bg_red"};
- SwitchableSetting<u8> bg_green{0, "bg_green"};
- SwitchableSetting<u8> bg_blue{0, "bg_blue"};
+ FullscreenMode::Borderless,
+ FullscreenMode::Exclusive,
+ "fullscreen_mode",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ true};
+ SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
+ AspectRatio::R16_9,
+ AspectRatio::R16_9,
+ AspectRatio::Stretch,
+ "aspect_ratio",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ true};
+
+ ResolutionScalingInfo resolution_info{};
+ SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
+ "resolution_setup", Category::Renderer};
+ SwitchableSetting<ScalingFilter> scaling_filter{linkage,
+ ScalingFilter::Bilinear,
+ "scaling_filter",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ true};
+ SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
+ AntiAliasing::None,
+ "anti_aliasing",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ true};
+ SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
+ 25,
+ 0,
+ 200,
+ "fsr_sharpening_slider",
+ Category::Renderer,
+ Specialization::Scalar |
+ Specialization::Percentage,
+ true,
+ true};
+
+ SwitchableSetting<u8, false> bg_red{
+ linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
+ SwitchableSetting<u8, false> bg_green{
+ linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
+ SwitchableSetting<u8, false> bg_blue{
+ linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
+
+ SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
+ GpuAccuracy::High,
+ GpuAccuracy::Normal,
+ GpuAccuracy::Extreme,
+ "gpu_accuracy",
+ Category::RendererAdvanced,
+ Specialization::Default,
+ true,
+ true};
+ SwitchableSetting<AnisotropyMode, true> max_anisotropy{
+ linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
+ "max_anisotropy", Category::RendererAdvanced};
+ SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
+ AstcRecompression::Uncompressed,
+ AstcRecompression::Uncompressed,
+ AstcRecompression::Bc3,
+ "astc_recompression",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> use_fast_gpu_time{
+ linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
+ true, true};
+ SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
+ true,
+ "use_vulkan_driver_pipeline_cache",
+ Category::RendererAdvanced,
+ Specialization::Default,
+ true,
+ true};
+ SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
+ Category::RendererAdvanced};
+ SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
+ Category::RendererAdvanced};
+
+ Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
+ Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
+ Category::RendererDebug};
+ Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
+ Category::RendererDebug};
+ Setting<bool> disable_shader_loop_safety_checks{
+ linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
// System
- SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
- Setting<std::string> device_name{"Yuzu", "device_name"};
+ SwitchableSetting<Language, true> language_index{linkage,
+ Language::EnglishAmerican,
+ Language::Japanese,
+ Language::PortugueseBrazilian,
+ "language_index",
+ Category::System};
+ SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
+ Region::Taiwan, "region_index", Category::System};
+ SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
+ TimeZone::Auto, TimeZone::Zulu,
+ "time_zone_index", Category::System};
// Measured in seconds since epoch
- std::optional<s64> custom_rtc;
+ SwitchableSetting<bool> custom_rtc_enabled{
+ linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
+ SwitchableSetting<s64> custom_rtc{
+ linkage, 0, "custom_rtc", Category::System, Specialization::Time,
+ true, true, &custom_rtc_enabled};
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
+ SwitchableSetting<bool> rng_seed_enabled{
+ linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
+ SwitchableSetting<u32> rng_seed{
+ linkage, 0, "rng_seed", Category::System, Specialization::Hex,
+ true, true, &rng_seed_enabled};
+ Setting<std::string> device_name{
+ linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
- Setting<s32> current_user{0, "current_user"};
- SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
- SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
- SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
- SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
+ Setting<s32> current_user{linkage, 0, "current_user", Category::System};
+
+ SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
- SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
-
- Setting<bool> enable_raw_input{false, "enable_raw_input"};
- Setting<bool> controller_navigation{true, "controller_navigation"};
- Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
- Setting<bool> enable_procon_driver{false, "enable_procon_driver"};
-
- SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
- SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
-
- SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
- Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
- Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
-
- Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
- Setting<bool> tas_enable{false, "tas_enable"};
- Setting<bool> tas_loop{false, "tas_loop"};
-
- Setting<bool> mouse_panning{false, "mouse_panning"};
- Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"};
- Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"};
- Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100,
- "mouse_panning_deadzone_counterweight"};
- Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"};
- Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"};
-
- Setting<bool> mouse_enabled{false, "mouse_enabled"};
- Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
- Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
-
- Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
+ Setting<bool> enable_raw_input{
+ linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
+// Only read/write enable_raw_input on Windows platforms
+#ifdef _WIN32
+ true
+#else
+ false
+#endif
+ };
+ Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
+ Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
+ Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
+
+ SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
+ Category::Controls};
+ SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
+ Category::Controls};
+
+ SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
+ Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
+ Category::Controls};
+ Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
+ Category::Controls};
+
+ Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
+ Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
+ Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
+
+ Setting<bool> mouse_panning{
+ linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
+ Setting<u8, true> mouse_panning_sensitivity{
+ linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
+ Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
+
+ Setting<u8, true> mouse_panning_x_sensitivity{
+ linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
+ Setting<u8, true> mouse_panning_y_sensitivity{
+ linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
+ Setting<u8, true> mouse_panning_deadzone_counterweight{
+ linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
+ Setting<u8, true> mouse_panning_decay_strength{
+ linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
+ Setting<u8, true> mouse_panning_min_decay{
+ linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
+
+ Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
+ Category::Controls};
+ Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
+
+ Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
- Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
- Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
+ Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
+ "touch_device", Category::Controls};
+ Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
+ Category::Controls};
std::vector<TouchFromButtonMap> touch_from_button_maps;
- Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
+ Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
+ Category::Controls};
RingconRaw ringcon_analogs;
- Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
- Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
+ Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
+ Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
- Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
+ Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
// Data Storage
- Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
- Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
- Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
- Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
+ Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
+ Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
+ Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
+ Category::DataStorage};
+ Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
+ Category::DataStorage};
// Debugging
bool record_frame_times;
- Setting<bool> use_gdbstub{false, "use_gdbstub"};
- Setting<u16> gdbstub_port{6543, "gdbstub_port"};
- Setting<std::string> program_args{std::string(), "program_args"};
- Setting<bool> dump_exefs{false, "dump_exefs"};
- Setting<bool> dump_nso{false, "dump_nso"};
- Setting<bool> dump_shaders{false, "dump_shaders"};
- Setting<bool> dump_macros{false, "dump_macros"};
- Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
- Setting<bool> reporting_services{false, "reporting_services"};
- Setting<bool> quest_flag{false, "quest_flag"};
- Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
- Setting<bool> disable_macro_hle{false, "disable_macro_hle"};
- Setting<bool> extended_logging{false, "extended_logging"};
- Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
- Setting<bool> use_auto_stub{false, "use_auto_stub"};
- Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
- Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
- Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"};
+ Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
+ Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
+ Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
+ Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
+ Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
+ Setting<bool> dump_shaders{
+ linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
+ false};
+ Setting<bool> dump_macros{
+ linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
+ Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
+ Setting<bool> reporting_services{
+ linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
+ Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
+ Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
+ Category::DebuggingGraphics};
+ Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
+ Category::DebuggingGraphics};
+ Setting<bool> extended_logging{
+ linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
+ Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
+ Setting<bool> use_auto_stub{
+ linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
+ Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
+ Category::Debugging};
+ Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
+ Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
// Miscellaneous
- Setting<std::string> log_filter{"*:Info", "log_filter"};
- Setting<bool> use_dev_keys{false, "use_dev_keys"};
+ Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
+ Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
// Network
- Setting<std::string> network_interface{std::string(), "network_interface"};
+ Setting<std::string> network_interface{linkage, std::string(), "network_interface",
+ Category::Network};
// WebService
- Setting<bool> enable_telemetry{true, "enable_telemetry"};
- Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
- Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
- Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
+ Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
+ Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
+ Category::WebService};
+ Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
+ Category::WebService};
+ Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
@@ -600,9 +514,6 @@ struct Values {
extern Values values;
-bool IsConfiguringGlobal();
-void SetConfiguringGlobal(bool is_global);
-
bool IsGPULevelExtreme();
bool IsGPULevelHigh();
@@ -610,7 +521,7 @@ bool IsFastmemEnabled();
float Volume();
-std::string GetTimeZoneString();
+std::string GetTimeZoneString(TimeZone time_zone);
void LogSettings();
@@ -619,4 +530,7 @@ void UpdateRescalingInfo();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
+bool IsConfiguringGlobal();
+void SetConfiguringGlobal(bool is_global);
+
} // namespace Settings
diff --git a/src/common/settings_common.cpp b/src/common/settings_common.cpp
new file mode 100644
index 000000000..dedf5ef90
--- /dev/null
+++ b/src/common/settings_common.cpp
@@ -0,0 +1,58 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+#include "common/settings_common.h"
+
+namespace Settings {
+
+BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
+ bool save_, bool runtime_modifiable_, u32 specialization_,
+ BasicSetting* other_setting_)
+ : label{name}, category{category_}, id{linkage.count}, save{save_},
+ runtime_modifiable{runtime_modifiable_}, specialization{specialization_},
+ other_setting{other_setting_} {
+ linkage.by_category[category].push_back(this);
+ linkage.count++;
+}
+
+BasicSetting::~BasicSetting() = default;
+
+std::string BasicSetting::ToStringGlobal() const {
+ return this->ToString();
+}
+
+bool BasicSetting::UsingGlobal() const {
+ return true;
+}
+
+void BasicSetting::SetGlobal(bool global) {}
+
+bool BasicSetting::Save() const {
+ return save;
+}
+
+bool BasicSetting::RuntimeModfiable() const {
+ return runtime_modifiable;
+}
+
+Category BasicSetting::GetCategory() const {
+ return category;
+}
+
+u32 BasicSetting::Specialization() const {
+ return specialization;
+}
+
+BasicSetting* BasicSetting::PairedSetting() const {
+ return other_setting;
+}
+
+const std::string& BasicSetting::GetLabel() const {
+ return label;
+}
+
+Linkage::Linkage(u32 initial_count) : count{initial_count} {}
+Linkage::~Linkage() = default;
+
+} // namespace Settings
diff --git a/src/common/settings_common.h b/src/common/settings_common.h
new file mode 100644
index 000000000..2efb329b0
--- /dev/null
+++ b/src/common/settings_common.h
@@ -0,0 +1,256 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <functional>
+#include <map>
+#include <string>
+#include <typeindex>
+#include "common/common_types.h"
+
+namespace Settings {
+
+enum class Category : u32 {
+ Audio,
+ Core,
+ Cpu,
+ CpuDebug,
+ CpuUnsafe,
+ Renderer,
+ RendererAdvanced,
+ RendererDebug,
+ System,
+ SystemAudio,
+ DataStorage,
+ Debugging,
+ DebuggingGraphics,
+ Miscellaneous,
+ Network,
+ WebService,
+ AddOns,
+ Controls,
+ Ui,
+ UiGeneral,
+ UiLayout,
+ UiGameList,
+ Screenshots,
+ Shortcuts,
+ Multiplayer,
+ Services,
+ Paths,
+ MaxEnum,
+};
+
+constexpr u8 SpecializationTypeMask = 0xf;
+constexpr u8 SpecializationAttributeMask = 0xf0;
+constexpr u8 SpecializationAttributeOffset = 4;
+
+// Scalar and countable could have better names
+enum Specialization : u8 {
+ Default = 0,
+ Time = 1, // Duration or specific moment in time
+ Hex = 2, // Hexadecimal number
+ List = 3, // Setting has specific members
+ RuntimeList = 4, // Members of the list are determined during runtime
+ Scalar = 5, // Values are continuous
+ Countable = 6, // Can be stepped through
+ Paired = 7, // Another setting is associated with this setting
+
+ Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
+};
+
+class BasicSetting;
+
+class Linkage {
+public:
+ explicit Linkage(u32 initial_count = 0);
+ ~Linkage();
+ std::map<Category, std::vector<BasicSetting*>> by_category{};
+ std::vector<std::function<void()>> restore_functions{};
+ u32 count;
+};
+
+/**
+ * BasicSetting is an abstract class that only keeps track of metadata. The string methods are
+ * available to get data values out.
+ */
+class BasicSetting {
+protected:
+ explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_,
+ bool runtime_modifiable_, u32 specialization,
+ BasicSetting* other_setting);
+
+public:
+ virtual ~BasicSetting();
+
+ /*
+ * Data retrieval
+ */
+
+ /**
+ * Returns a string representation of the internal data. If the Setting is Switchable, it
+ * respects the internal global state: it is based on GetValue().
+ *
+ * @returns A string representation of the internal data.
+ */
+ [[nodiscard]] virtual std::string ToString() const = 0;
+
+ /**
+ * Returns a string representation of the global version of internal data. If the Setting is
+ * not Switchable, it behaves like ToString.
+ *
+ * @returns A string representation of the global version of internal data.
+ */
+ [[nodiscard]] virtual std::string ToStringGlobal() const;
+
+ /**
+ * @returns A string representation of the Setting's default value.
+ */
+ [[nodiscard]] virtual std::string DefaultToString() const = 0;
+
+ /**
+ * Returns a string representation of the minimum value of the setting. If the Setting is not
+ * ranged, the string represents the default initialization of the data type.
+ *
+ * @returns A string representation of the minimum value of the setting.
+ */
+ [[nodiscard]] virtual std::string MinVal() const = 0;
+
+ /**
+ * Returns a string representation of the maximum value of the setting. If the Setting is not
+ * ranged, the string represents the default initialization of the data type.
+ *
+ * @returns A string representation of the maximum value of the setting.
+ */
+ [[nodiscard]] virtual std::string MaxVal() const = 0;
+
+ /**
+ * Takes a string input, converts it to the internal data type if necessary, and then runs
+ * SetValue with it.
+ *
+ * @param load String of the input data.
+ */
+ virtual void LoadString(const std::string& load) = 0;
+
+ /**
+ * Returns a string representation of the data. If the data is an enum, it returns a string of
+ * the enum value. If the internal data type is not an enum, this is equivalent to ToString.
+ *
+ * e.g. renderer_backend.Canonicalize() == "OpenGL"
+ *
+ * @returns Canonicalized string representation of the internal data
+ */
+ [[nodiscard]] virtual std::string Canonicalize() const = 0;
+
+ /*
+ * Metadata
+ */
+
+ /**
+ * @returns A unique identifier for the Setting's internal data type.
+ */
+ [[nodiscard]] virtual std::type_index TypeId() const = 0;
+
+ /**
+ * Returns true if the Setting's internal data type is an enum.
+ *
+ * @returns True if the Setting's internal data type is an enum
+ */
+ [[nodiscard]] virtual constexpr bool IsEnum() const = 0;
+
+ /**
+ * Returns true if the current setting is Switchable.
+ *
+ * @returns If the setting is a SwitchableSetting
+ */
+ [[nodiscard]] virtual constexpr bool Switchable() const {
+ return false;
+ }
+
+ /**
+ * Returns true to suggest that a frontend can read or write the setting to a configuration
+ * file.
+ *
+ * @returns The save preference
+ */
+ [[nodiscard]] bool Save() const;
+
+ /**
+ * @returns true if the current setting can be changed while the guest is running.
+ */
+ [[nodiscard]] bool RuntimeModfiable() const;
+
+ /**
+ * @returns A unique number corresponding to the setting.
+ */
+ [[nodiscard]] constexpr u32 Id() const {
+ return id;
+ }
+
+ /**
+ * Returns the setting's category AKA INI group.
+ *
+ * @returns The setting's category
+ */
+ [[nodiscard]] Category GetCategory() const;
+
+ /**
+ * @returns Extra metadata for data representation in frontend implementations.
+ */
+ [[nodiscard]] u32 Specialization() const;
+
+ /**
+ * @returns Another BasicSetting if one is paired, or nullptr otherwise.
+ */
+ [[nodiscard]] BasicSetting* PairedSetting() const;
+
+ /**
+ * Returns the label this setting was created with.
+ *
+ * @returns A reference to the label
+ */
+ [[nodiscard]] const std::string& GetLabel() const;
+
+ /**
+ * @returns If the Setting checks input values for valid ranges.
+ */
+ [[nodiscard]] virtual constexpr bool Ranged() const = 0;
+
+ /**
+ * @returns The index of the enum if the underlying setting type is an enum, else max of u32.
+ */
+ [[nodiscard]] virtual constexpr u32 EnumIndex() const = 0;
+
+ /*
+ * Switchable settings
+ */
+
+ /**
+ * Sets a setting's global state. True means use the normal setting, false to use a custom
+ * value. Has no effect if the Setting is not Switchable.
+ *
+ * @param global The desired state
+ */
+ virtual void SetGlobal(bool global);
+
+ /**
+ * Returns true if the setting is using the normal setting value. Always true if the setting is
+ * not Switchable.
+ *
+ * @returns The Setting's global state
+ */
+ [[nodiscard]] virtual bool UsingGlobal() const;
+
+private:
+ const std::string label; ///< The setting's label
+ const Category category; ///< The setting's category AKA INI group
+ const u32 id; ///< Unique integer for the setting
+ const bool save; ///< Suggests if the setting should be saved and read to a frontend config
+ const bool
+ runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
+ const u32 specialization; ///< Extra data to identify representation of a setting
+ BasicSetting* const other_setting; ///< A paired setting
+};
+
+} // namespace Settings
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
new file mode 100644
index 000000000..a1a29ebf6
--- /dev/null
+++ b/src/common/settings_enums.h
@@ -0,0 +1,214 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <utility>
+#include <vector>
+#include "common/common_types.h"
+
+namespace Settings {
+
+template <typename T>
+struct EnumMetadata {
+ static constexpr std::vector<std::pair<std::string, T>> Canonicalizations();
+ static constexpr u32 Index();
+};
+
+#define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__))
+#define PAIR_44(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_45(N, __VA_ARGS__))
+#define PAIR_43(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_44(N, __VA_ARGS__))
+#define PAIR_42(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_43(N, __VA_ARGS__))
+#define PAIR_41(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_42(N, __VA_ARGS__))
+#define PAIR_40(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_41(N, __VA_ARGS__))
+#define PAIR_39(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_40(N, __VA_ARGS__))
+#define PAIR_38(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_39(N, __VA_ARGS__))
+#define PAIR_37(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_38(N, __VA_ARGS__))
+#define PAIR_36(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_37(N, __VA_ARGS__))
+#define PAIR_35(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_36(N, __VA_ARGS__))
+#define PAIR_34(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_35(N, __VA_ARGS__))
+#define PAIR_33(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_34(N, __VA_ARGS__))
+#define PAIR_32(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_33(N, __VA_ARGS__))
+#define PAIR_31(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_32(N, __VA_ARGS__))
+#define PAIR_30(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_31(N, __VA_ARGS__))
+#define PAIR_29(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_30(N, __VA_ARGS__))
+#define PAIR_28(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_29(N, __VA_ARGS__))
+#define PAIR_27(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_28(N, __VA_ARGS__))
+#define PAIR_26(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_27(N, __VA_ARGS__))
+#define PAIR_25(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_26(N, __VA_ARGS__))
+#define PAIR_24(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_25(N, __VA_ARGS__))
+#define PAIR_23(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_24(N, __VA_ARGS__))
+#define PAIR_22(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_23(N, __VA_ARGS__))
+#define PAIR_21(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_22(N, __VA_ARGS__))
+#define PAIR_20(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_21(N, __VA_ARGS__))
+#define PAIR_19(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_20(N, __VA_ARGS__))
+#define PAIR_18(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_19(N, __VA_ARGS__))
+#define PAIR_17(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_18(N, __VA_ARGS__))
+#define PAIR_16(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_17(N, __VA_ARGS__))
+#define PAIR_15(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_16(N, __VA_ARGS__))
+#define PAIR_14(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_15(N, __VA_ARGS__))
+#define PAIR_13(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_14(N, __VA_ARGS__))
+#define PAIR_12(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_13(N, __VA_ARGS__))
+#define PAIR_11(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_12(N, __VA_ARGS__))
+#define PAIR_10(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_11(N, __VA_ARGS__))
+#define PAIR_9(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_10(N, __VA_ARGS__))
+#define PAIR_8(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_9(N, __VA_ARGS__))
+#define PAIR_7(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_8(N, __VA_ARGS__))
+#define PAIR_6(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_7(N, __VA_ARGS__))
+#define PAIR_5(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_6(N, __VA_ARGS__))
+#define PAIR_4(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_5(N, __VA_ARGS__))
+#define PAIR_3(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_4(N, __VA_ARGS__))
+#define PAIR_2(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_3(N, __VA_ARGS__))
+#define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__))
+#define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__))
+
+#define ENUM(NAME, ...) \
+ enum class NAME : u32 { __VA_ARGS__ }; \
+ template <> \
+ constexpr std::vector<std::pair<std::string, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
+ return {PAIR(NAME, __VA_ARGS__)}; \
+ } \
+ template <> \
+ constexpr u32 EnumMetadata<NAME>::Index() { \
+ return __COUNTER__; \
+ }
+
+// AudioEngine must be specified discretely due to having existing but slightly different
+// canonicalizations
+// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
+enum class AudioEngine : u32 {
+ Auto,
+ Cubeb,
+ Sdl2,
+ Null,
+};
+
+template <>
+constexpr std::vector<std::pair<std::string, AudioEngine>>
+EnumMetadata<AudioEngine>::Canonicalizations() {
+ return {
+ {"auto", AudioEngine::Auto},
+ {"cubeb", AudioEngine::Cubeb},
+ {"sdl2", AudioEngine::Sdl2},
+ {"null", AudioEngine::Null},
+ };
+}
+
+template <>
+constexpr u32 EnumMetadata<AudioEngine>::Index() {
+ // This is just a sufficiently large number that is more than the number of other enums declared
+ // here
+ return 100;
+}
+
+ENUM(AudioMode, Mono, Stereo, Surround);
+
+ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch,
+ Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin,
+ ChineseSimplified, ChineseTraditional, PortugueseBrazilian);
+
+ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan);
+
+ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt,
+ GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
+ Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
+ Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
+
+ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16);
+
+ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
+
+ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
+
+ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
+
+ENUM(RendererBackend, OpenGL, Vulkan, Null);
+
+ENUM(ShaderBackend, Glsl, Glasm, SpirV);
+
+ENUM(GpuAccuracy, Normal, High, Extreme);
+
+ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
+
+ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
+
+ENUM(FullscreenMode, Borderless, Exclusive);
+
+ENUM(NvdecEmulation, Off, Cpu, Gpu);
+
+ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
+ Res8X);
+
+ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
+
+ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
+
+ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
+
+template <typename Type>
+constexpr std::string CanonicalizeEnum(Type id) {
+ const auto group = EnumMetadata<Type>::Canonicalizations();
+ for (auto& [name, value] : group) {
+ if (value == id) {
+ return name;
+ }
+ }
+ return "unknown";
+}
+
+template <typename Type>
+constexpr Type ToEnum(const std::string& canonicalization) {
+ const auto group = EnumMetadata<Type>::Canonicalizations();
+ for (auto& [name, value] : group) {
+ if (name == canonicalization) {
+ return value;
+ }
+ }
+ return {};
+}
+} // namespace Settings
+
+#undef ENUM
+#undef PAIR
+#undef PAIR_1
+#undef PAIR_2
+#undef PAIR_3
+#undef PAIR_4
+#undef PAIR_5
+#undef PAIR_6
+#undef PAIR_7
+#undef PAIR_8
+#undef PAIR_9
+#undef PAIR_10
+#undef PAIR_12
+#undef PAIR_13
+#undef PAIR_14
+#undef PAIR_15
+#undef PAIR_16
+#undef PAIR_17
+#undef PAIR_18
+#undef PAIR_19
+#undef PAIR_20
+#undef PAIR_22
+#undef PAIR_23
+#undef PAIR_24
+#undef PAIR_25
+#undef PAIR_26
+#undef PAIR_27
+#undef PAIR_28
+#undef PAIR_29
+#undef PAIR_30
+#undef PAIR_32
+#undef PAIR_33
+#undef PAIR_34
+#undef PAIR_35
+#undef PAIR_36
+#undef PAIR_37
+#undef PAIR_38
+#undef PAIR_39
+#undef PAIR_40
+#undef PAIR_42
+#undef PAIR_43
+#undef PAIR_44
+#undef PAIR_45
diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h
new file mode 100644
index 000000000..a8beb06e9
--- /dev/null
+++ b/src/common/settings_setting.h
@@ -0,0 +1,394 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <limits>
+#include <map>
+#include <optional>
+#include <stdexcept>
+#include <string>
+#include <typeindex>
+#include <typeinfo>
+#include "common/common_types.h"
+#include "common/settings_common.h"
+#include "common/settings_enums.h"
+
+namespace Settings {
+
+/** The Setting class is a simple resource manager. It defines a label and default value
+ * alongside the actual value of the setting for simpler and less-error prone use with frontend
+ * configurations. Specifying a default value and label is required. A minimum and maximum range
+ * can be specified for sanitization.
+ */
+template <typename Type, bool ranged = false>
+class Setting : public BasicSetting {
+protected:
+ Setting() = default;
+
+public:
+ /**
+ * Sets a default value, label, and setting value.
+ *
+ * @param linkage Setting registry
+ * @param default_val Initial value of the setting, and default value of the setting
+ * @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
+ * @param specialization_ Suggestion for how frontend implementations represent this in a config
+ * @param save_ Suggests that this should or should not be saved to a frontend config file
+ * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
+ * @param other_setting_ A second Setting to associate to this one in metadata
+ */
+ explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
+ Category category_, u32 specialization_ = Specialization::Default,
+ bool save_ = true, bool runtime_modifiable_ = false,
+ BasicSetting* other_setting_ = nullptr)
+ requires(!ranged)
+ : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
+ other_setting_),
+ value{default_val}, default_value{default_val} {}
+ virtual ~Setting() = default;
+
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param linkage Setting registry
+ * @param default_val Initial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
+ * @param specialization_ Suggestion for how frontend implementations represent this in a config
+ * @param save_ Suggests that this should or should not be saved to a frontend config file
+ * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
+ * @param other_setting_ A second Setting to associate to this one in metadata
+ */
+ explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
+ const Type& max_val, const std::string& name, Category category_,
+ u32 specialization_ = Specialization::Default, bool save_ = true,
+ bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
+ requires(ranged)
+ : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
+ other_setting_),
+ value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
+
+ /**
+ * Returns a reference to the setting's value.
+ *
+ * @returns A reference to the setting
+ */
+ [[nodiscard]] virtual const Type& GetValue() const {
+ return value;
+ }
+
+ /**
+ * Sets the setting to the given value.
+ *
+ * @param val The desired value
+ */
+ virtual void SetValue(const Type& val) {
+ Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
+ std::swap(value, temp);
+ }
+
+ /**
+ * Returns the value that this setting was created with.
+ *
+ * @returns A reference to the default value
+ */
+ [[nodiscard]] const Type& GetDefault() const {
+ return default_value;
+ }
+
+ [[nodiscard]] constexpr bool IsEnum() const override {
+ return std::is_enum_v<Type>;
+ }
+
+protected:
+ [[nodiscard]] std::string ToString(const Type& value_) const {
+ if constexpr (std::is_same_v<Type, std::string>) {
+ return value_;
+ } else if constexpr (std::is_same_v<Type, std::optional<u32>>) {
+ return value_.has_value() ? std::to_string(*value_) : "none";
+ } else if constexpr (std::is_same_v<Type, bool>) {
+ return value_ ? "true" : "false";
+ } else if constexpr (std::is_same_v<Type, AudioEngine>) {
+ // Compatibility with old AudioEngine setting being a string
+ return CanonicalizeEnum(value_);
+ } else {
+ return std::to_string(static_cast<u64>(value_));
+ }
+ }
+
+public:
+ /**
+ * Converts the value of the setting to a std::string. Respects the global state if the setting
+ * has one.
+ *
+ * @returns The current setting as a std::string
+ */
+ [[nodiscard]] std::string ToString() const override {
+ return ToString(this->GetValue());
+ }
+
+ /**
+ * Returns the default value of the setting as a std::string.
+ *
+ * @returns The default value as a string.
+ */
+ [[nodiscard]] std::string DefaultToString() const override {
+ return ToString(default_value);
+ }
+
+ /**
+ * Assigns a value to the setting.
+ *
+ * @param val The desired setting value
+ *
+ * @returns A reference to the setting
+ */
+ virtual const Type& operator=(const Type& val) {
+ Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
+ std::swap(value, temp);
+ return value;
+ }
+
+ /**
+ * Returns a reference to the setting.
+ *
+ * @returns A reference to the setting
+ */
+ explicit virtual operator const Type&() const {
+ return value;
+ }
+
+ /**
+ * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
+ * thus respecting its constraints.
+ *
+ * @param input The desired value
+ */
+ void LoadString(const std::string& input) override final {
+ if (input.empty()) {
+ this->SetValue(this->GetDefault());
+ return;
+ }
+ try {
+ if constexpr (std::is_same_v<Type, std::string>) {
+ this->SetValue(input);
+ } else if constexpr (std::is_same_v<Type, std::optional<u32>>) {
+ this->SetValue(static_cast<u32>(std::stoul(input)));
+ } else if constexpr (std::is_same_v<Type, bool>) {
+ this->SetValue(input == "true");
+ } else if constexpr (std::is_same_v<Type, AudioEngine>) {
+ this->SetValue(ToEnum<Type>(input));
+ } else {
+ this->SetValue(static_cast<Type>(std::stoll(input)));
+ }
+ } catch (std::invalid_argument&) {
+ this->SetValue(this->GetDefault());
+ }
+ }
+
+ [[nodiscard]] std::string constexpr Canonicalize() const override final {
+ if constexpr (std::is_enum_v<Type>) {
+ return CanonicalizeEnum(this->GetValue());
+ } else {
+ return ToString(this->GetValue());
+ }
+ }
+
+ /**
+ * Gives us another way to identify the setting without having to go through a string.
+ *
+ * @returns the type_index of the setting's type
+ */
+ [[nodiscard]] std::type_index TypeId() const override final {
+ return std::type_index(typeid(Type));
+ }
+
+ [[nodiscard]] constexpr u32 EnumIndex() const override final {
+ if constexpr (std::is_enum_v<Type>) {
+ return EnumMetadata<Type>::Index();
+ } else {
+ return std::numeric_limits<u32>::max();
+ }
+ }
+
+ [[nodiscard]] std::string MinVal() const override final {
+ return this->ToString(minimum);
+ }
+ [[nodiscard]] std::string MaxVal() const override final {
+ return this->ToString(maximum);
+ }
+
+ [[nodiscard]] constexpr bool Ranged() const override {
+ return ranged;
+ }
+
+protected:
+ Type value{}; ///< The setting
+ const Type default_value{}; ///< The default value
+ const Type maximum{}; ///< Maximum allowed value of the setting
+ const Type minimum{}; ///< Minimum allowed value of the setting
+};
+
+/**
+ * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
+ * custom setting to switch to when a guest application specifically requires it. The effect is that
+ * other components of the emulator can access the setting's intended value without any need for the
+ * component to ask whether the custom or global setting is needed at the moment.
+ *
+ * By default, the global setting is used.
+ */
+template <typename Type, bool ranged = false>
+class SwitchableSetting : virtual public Setting<Type, ranged> {
+public:
+ /**
+ * Sets a default value, label, and setting value.
+ *
+ * @param linkage Setting registry
+ * @param default_val Initial value of the setting, and default value of the setting
+ * @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
+ * @param specialization_ Suggestion for how frontend implementations represent this in a config
+ * @param save_ Suggests that this should or should not be saved to a frontend config file
+ * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
+ * @param other_setting_ A second Setting to associate to this one in metadata
+ */
+ explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
+ Category category_, u32 specialization_ = Specialization::Default,
+ bool save_ = true, bool runtime_modifiable_ = false,
+ BasicSetting* other_setting_ = nullptr)
+ requires(!ranged)
+ : Setting<Type, false>{
+ linkage, default_val, name, category_, specialization_,
+ save_, runtime_modifiable_, other_setting_} {
+ linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
+ }
+ virtual ~SwitchableSetting() = default;
+
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param linkage Setting registry
+ * @param default_val Initial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
+ * @param specialization_ Suggestion for how frontend implementations represent this in a config
+ * @param save_ Suggests that this should or should not be saved to a frontend config file
+ * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
+ * @param other_setting_ A second Setting to associate to this one in metadata
+ */
+ explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
+ const Type& max_val, const std::string& name, Category category_,
+ u32 specialization_ = Specialization::Default, bool save_ = true,
+ bool runtime_modifiable_ = false,
+ BasicSetting* other_setting_ = nullptr)
+ requires(ranged)
+ : Setting<Type, true>{linkage, default_val, min_val,
+ max_val, name, category_,
+ specialization_, save_, runtime_modifiable_,
+ other_setting_} {
+ linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
+ }
+
+ /**
+ * Tells this setting to represent either the global or custom setting when other member
+ * functions are used.
+ *
+ * @param to_global Whether to use the global or custom setting.
+ */
+ void SetGlobal(bool to_global) override final {
+ use_global = to_global;
+ }
+
+ /**
+ * Returns whether this setting is using the global setting or not.
+ *
+ * @returns The global state
+ */
+ [[nodiscard]] bool UsingGlobal() const override final {
+ return use_global;
+ }
+
+ /**
+ * Returns either the global or custom setting depending on the values of this setting's global
+ * state or if the global value was specifically requested.
+ *
+ * @param need_global Request global value regardless of setting's state; defaults to false
+ *
+ * @returns The required value of the setting
+ */
+ [[nodiscard]] const Type& GetValue() const override final {
+ if (use_global) {
+ return this->value;
+ }
+ return custom;
+ }
+ [[nodiscard]] const Type& GetValue(bool need_global) const {
+ if (use_global || need_global) {
+ return this->value;
+ }
+ return custom;
+ }
+
+ /**
+ * Sets the current setting value depending on the global state.
+ *
+ * @param val The new value
+ */
+ void SetValue(const Type& val) override final {
+ Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
+ if (use_global) {
+ std::swap(this->value, temp);
+ } else {
+ std::swap(custom, temp);
+ }
+ }
+
+ [[nodiscard]] constexpr bool Switchable() const override final {
+ return true;
+ }
+
+ [[nodiscard]] std::string ToStringGlobal() const override final {
+ return this->ToString(this->value);
+ }
+
+ /**
+ * Assigns the current setting value depending on the global state.
+ *
+ * @param val The new value
+ *
+ * @returns A reference to the current setting value
+ */
+ const Type& operator=(const Type& val) override final {
+ Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
+ if (use_global) {
+ std::swap(this->value, temp);
+ return this->value;
+ }
+ std::swap(custom, temp);
+ return custom;
+ }
+
+ /**
+ * Returns the current setting value depending on the global state.
+ *
+ * @returns A reference to the current setting value
+ */
+ explicit operator const Type&() const override final {
+ if (use_global) {
+ return this->value;
+ }
+ return custom;
+ }
+
+protected:
+ bool use_global{true}; ///< The setting's global state
+ Type custom{}; ///< The custom value of the setting
+};
+
+} // namespace Settings
diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
index c97158a71..44a297cdc 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
@@ -287,7 +287,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
} else {
// Unsafe optimizations
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
+ if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
config.unsafe_optimizations = true;
if (Settings::values.cpuopt_unsafe_unfuse_fma) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
@@ -307,7 +307,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
// Curated optimizations
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) {
+ if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
@@ -316,7 +316,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
// Paranoia mode for debugging optimizations
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) {
+ if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations;
}
diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
index 791d466ca..2e3674b6d 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
@@ -347,7 +347,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
} else {
// Unsafe optimizations
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
+ if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
config.unsafe_optimizations = true;
if (Settings::values.cpuopt_unsafe_unfuse_fma) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
@@ -367,7 +367,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
// Curated optimizations
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) {
+ if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.fastmem_address_space_bits = 64;
@@ -375,7 +375,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
// Paranoia mode for debugging optimizations
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) {
+ if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations;
}
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 48233d7c8..2f67e60a9 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -12,6 +12,7 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/settings.h"
+#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
@@ -140,16 +141,13 @@ struct System::Impl {
device_memory = std::make_unique<Core::DeviceMemory>();
is_multicore = Settings::values.use_multi_core.GetValue();
- extended_memory_layout = Settings::values.use_unsafe_extended_memory_layout.GetValue();
+ extended_memory_layout =
+ Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
- const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
- const auto current_time =
- std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
- Settings::values.custom_rtc_differential =
- Settings::values.custom_rtc.value_or(current_time) - current_time;
+ RefreshTime();
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
@@ -172,7 +170,8 @@ struct System::Impl {
void ReinitializeIfNecessary(System& system) {
const bool must_reinitialize =
is_multicore != Settings::values.use_multi_core.GetValue() ||
- extended_memory_layout != Settings::values.use_unsafe_extended_memory_layout.GetValue();
+ extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
+ Settings::MemoryLayout::Memory_4Gb);
if (!must_reinitialize) {
return;
@@ -181,11 +180,22 @@ struct System::Impl {
LOG_DEBUG(Kernel, "Re-initializing");
is_multicore = Settings::values.use_multi_core.GetValue();
- extended_memory_layout = Settings::values.use_unsafe_extended_memory_layout.GetValue();
+ extended_memory_layout =
+ Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
Initialize(system);
}
+ void RefreshTime() {
+ const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
+ const auto current_time =
+ std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
+ Settings::values.custom_rtc_differential =
+ (Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
+ : current_time) -
+ current_time;
+ }
+
void Run() {
std::unique_lock<std::mutex> lk(suspend_guard);
@@ -1028,6 +1038,8 @@ void System::Exit() {
}
void System::ApplySettings() {
+ impl->RefreshTime();
+
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}
diff --git a/src/core/file_sys/control_metadata.cpp b/src/core/file_sys/control_metadata.cpp
index cd9ac2e75..0697c29ae 100644
--- a/src/core/file_sys/control_metadata.cpp
+++ b/src/core/file_sys/control_metadata.cpp
@@ -68,7 +68,8 @@ NACP::NACP(VirtualFile file) {
NACP::~NACP() = default;
const LanguageEntry& NACP::GetLanguageEntry() const {
- Language language = language_to_codes[Settings::values.language_index.GetValue()];
+ Language language =
+ language_to_codes[static_cast<s32>(Settings::values.language_index.GetValue())];
{
const auto& language_entry = raw.language_entries.at(static_cast<u8>(language));
diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp
index d3286b352..2ba1b34a4 100644
--- a/src/core/file_sys/patch_manager.cpp
+++ b/src/core/file_sys/patch_manager.cpp
@@ -626,8 +626,8 @@ PatchManager::Metadata PatchManager::ParseControlNCA(const NCA& nca) const {
auto nacp = nacp_file == nullptr ? nullptr : std::make_unique<NACP>(nacp_file);
// Get language code from settings
- const auto language_code =
- Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
+ const auto language_code = Service::Set::GetLanguageCodeFromIndex(
+ static_cast<u32>(Settings::values.language_index.GetValue()));
// Convert to application language and get priority list
const auto application_language =
diff --git a/src/core/hle/kernel/board/nintendo/nx/k_system_control.cpp b/src/core/hle/kernel/board/nintendo/nx/k_system_control.cpp
index 49bdc671e..4cfdf4558 100644
--- a/src/core/hle/kernel/board/nintendo/nx/k_system_control.cpp
+++ b/src/core/hle/kernel/board/nintendo/nx/k_system_control.cpp
@@ -35,13 +35,27 @@ namespace {
using namespace Common::Literals;
u32 GetMemorySizeForInit() {
- return Settings::values.use_unsafe_extended_memory_layout ? Smc::MemorySize_8GB
- : Smc::MemorySize_4GB;
+ switch (Settings::values.memory_layout_mode.GetValue()) {
+ case Settings::MemoryLayout::Memory_4Gb:
+ return Smc::MemorySize_4GB;
+ case Settings::MemoryLayout::Memory_6Gb:
+ return Smc::MemorySize_6GB;
+ case Settings::MemoryLayout::Memory_8Gb:
+ return Smc::MemorySize_8GB;
+ }
+ return Smc::MemorySize_4GB;
}
Smc::MemoryArrangement GetMemoryArrangeForInit() {
- return Settings::values.use_unsafe_extended_memory_layout ? Smc::MemoryArrangement_8GB
- : Smc::MemoryArrangement_4GB;
+ switch (Settings::values.memory_layout_mode.GetValue()) {
+ case Settings::MemoryLayout::Memory_4Gb:
+ return Smc::MemoryArrangement_4GB;
+ case Settings::MemoryLayout::Memory_6Gb:
+ return Smc::MemoryArrangement_6GB;
+ case Settings::MemoryLayout::Memory_8Gb:
+ return Smc::MemoryArrangement_8GB;
+ }
+ return Smc::MemoryArrangement_4GB;
}
} // namespace
diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp
index 44c7cb22f..e573e2a57 100644
--- a/src/core/hle/kernel/k_process.cpp
+++ b/src/core/hle/kernel/k_process.cpp
@@ -81,7 +81,8 @@ Result KProcess::Initialize(KProcess* process, Core::System& system, std::string
process->m_capabilities.InitializeForMetadatalessProcess();
process->m_is_initialized = true;
- std::mt19937 rng(Settings::values.rng_seed.GetValue().value_or(std::time(nullptr)));
+ std::mt19937 rng(Settings::values.rng_seed_enabled ? Settings::values.rng_seed.GetValue()
+ : static_cast<u32>(std::time(nullptr)));
std::uniform_int_distribution<u64> distribution;
std::generate(process->m_random_entropy.begin(), process->m_random_entropy.end(),
[&] { return distribution(rng); });
diff --git a/src/core/hle/service/ns/ns.cpp b/src/core/hle/service/ns/ns.cpp
index 376067a95..91c5a2182 100644
--- a/src/core/hle/service/ns/ns.cpp
+++ b/src/core/hle/service/ns/ns.cpp
@@ -409,7 +409,7 @@ ResultVal<u8> IApplicationManagerInterface::GetApplicationDesiredLanguage(
// Get language code from settings
const auto language_code =
- Set::GetLanguageCodeFromIndex(Settings::values.language_index.GetValue());
+ Set::GetLanguageCodeFromIndex(static_cast<s32>(Settings::values.language_index.GetValue()));
// Convert to application language, get priority list
const auto application_language = ConvertToApplicationLanguage(language_code);
diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp
index f5788b481..83f888c54 100644
--- a/src/core/hle/service/set/set.cpp
+++ b/src/core/hle/service/set/set.cpp
@@ -93,7 +93,8 @@ void GetAvailableLanguageCodesImpl(HLERequestContext& ctx, std::size_t max_entri
}
void GetKeyCodeMapImpl(HLERequestContext& ctx) {
- const auto language_code = available_language_codes[Settings::values.language_index.GetValue()];
+ const auto language_code =
+ available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())];
const auto key_code =
std::find_if(language_to_layout.cbegin(), language_to_layout.cend(),
[=](const auto& element) { return element.first == language_code; });
@@ -162,7 +163,7 @@ void SET::GetQuestFlag(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(Settings::values.quest_flag.GetValue()));
+ rb.Push(static_cast<s32>(Settings::values.quest_flag.GetValue()));
}
void SET::GetLanguageCode(HLERequestContext& ctx) {
@@ -170,7 +171,8 @@ void SET::GetLanguageCode(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
- rb.PushEnum(available_language_codes[Settings::values.language_index.GetValue()]);
+ rb.PushEnum(
+ available_language_codes[static_cast<s32>(Settings::values.language_index.GetValue())]);
}
void SET::GetRegionCode(HLERequestContext& ctx) {
@@ -178,7 +180,7 @@ void SET::GetRegionCode(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(Settings::values.region_index.GetValue());
+ rb.Push(static_cast<u32>(Settings::values.region_index.GetValue()));
}
void SET::GetKeyCodeMap(HLERequestContext& ctx) {
diff --git a/src/core/hle/service/spl/spl_module.cpp b/src/core/hle/service/spl/spl_module.cpp
index 0227d4393..cd631b2ea 100644
--- a/src/core/hle/service/spl/spl_module.cpp
+++ b/src/core/hle/service/spl/spl_module.cpp
@@ -19,7 +19,8 @@ namespace Service::SPL {
Module::Interface::Interface(Core::System& system_, std::shared_ptr<Module> module_,
const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)},
- rng(Settings::values.rng_seed.GetValue().value_or(std::time(nullptr))) {}
+ rng(Settings::values.rng_seed_enabled ? Settings::values.rng_seed.GetValue()
+ : static_cast<u32>(std::time(nullptr))) {}
Module::Interface::~Interface() = default;
diff --git a/src/core/hle/service/time/time_zone_content_manager.cpp b/src/core/hle/service/time/time_zone_content_manager.cpp
index 3b6047ad0..1b96de37a 100644
--- a/src/core/hle/service/time/time_zone_content_manager.cpp
+++ b/src/core/hle/service/time/time_zone_content_manager.cpp
@@ -78,7 +78,8 @@ TimeZoneContentManager::TimeZoneContentManager(Core::System& system_)
location_name_cache{BuildLocationNameCache(time_zone_binary)} {}
void TimeZoneContentManager::Initialize(TimeManager& time_manager) {
- const auto timezone_setting = Settings::GetTimeZoneString();
+ const auto timezone_setting =
+ Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
if (FileSys::VirtualFile vfs_file;
GetTimeZoneInfoFile(timezone_setting, vfs_file) == ResultSuccess) {
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 7a2f3c90a..62b3f6636 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -61,13 +61,13 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
return "Unknown";
}
-static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
+static const char* TranslateGPUAccuracyLevel(Settings::GpuAccuracy backend) {
switch (backend) {
- case Settings::GPUAccuracy::Normal:
+ case Settings::GpuAccuracy::Normal:
return "Normal";
- case Settings::GPUAccuracy::High:
+ case Settings::GpuAccuracy::High:
return "High";
- case Settings::GPUAccuracy::Extreme:
+ case Settings::GpuAccuracy::Extreme:
return "Extreme";
}
return "Unknown";
@@ -77,9 +77,9 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
switch (backend) {
case Settings::NvdecEmulation::Off:
return "Off";
- case Settings::NvdecEmulation::CPU:
+ case Settings::NvdecEmulation::Cpu:
return "CPU";
- case Settings::NvdecEmulation::GPU:
+ case Settings::NvdecEmulation::Gpu:
return "GPU";
}
return "Unknown";
@@ -91,14 +91,26 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
return "Immediate";
case Settings::VSyncMode::Mailbox:
return "Mailbox";
- case Settings::VSyncMode::FIFO:
+ case Settings::VSyncMode::Fifo:
return "FIFO";
- case Settings::VSyncMode::FIFORelaxed:
+ case Settings::VSyncMode::FifoRelaxed:
return "FIFO Relaxed";
}
return "Unknown";
}
+static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) {
+ switch (mode) {
+ case Settings::AstcDecodeMode::Cpu:
+ return "CPU";
+ case Settings::AstcDecodeMode::Gpu:
+ return "GPU";
+ case Settings::AstcDecodeMode::CpuAsynchronous:
+ return "CPU Asynchronous";
+ }
+ return "Unknown";
+}
+
u64 GetTelemetryId() {
u64 telemetry_id{};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
@@ -240,7 +252,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
// Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig;
- AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
+ AddField(field_type, "Audio_SinkId",
+ Settings::CanonicalizeEnum(Settings::values.sink_id.GetValue()));
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
AddField(field_type, "Renderer_Backend",
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
@@ -254,7 +267,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
Settings::values.use_asynchronous_gpu_emulation.GetValue());
AddField(field_type, "Renderer_NvdecEmulation",
TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
- AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
+ AddField(field_type, "Renderer_AccelerateASTC",
+ TranslateASTCDecodeMode(Settings::values.accelerate_astc.GetValue()));
AddField(field_type, "Renderer_UseVsync",
TranslateVSyncMode(Settings::values.vsync_mode.GetValue()));
AddField(field_type, "Renderer_ShaderBackend",
diff --git a/src/video_core/host1x/codecs/codec.cpp b/src/video_core/host1x/codecs/codec.cpp
index da07a556f..220cce28a 100644
--- a/src/video_core/host1x/codecs/codec.cpp
+++ b/src/video_core/host1x/codecs/codec.cpp
@@ -247,7 +247,7 @@ void Codec::Initialize() {
av_codec = avcodec_find_decoder(codec);
InitializeAvCodecContext();
- if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
+ if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
InitializeGpuDecoder();
}
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
diff --git a/src/video_core/host1x/codecs/h264.cpp b/src/video_core/host1x/codecs/h264.cpp
index 862904e39..ece79b1e2 100644
--- a/src/video_core/host1x/codecs/h264.cpp
+++ b/src/video_core/host1x/codecs/h264.cpp
@@ -84,7 +84,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
- const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU;
+ const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::Gpu;
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
writer.WriteUe(max_num_ref_frames);
writer.WriteBit(false);
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
index f9ca55c36..d70501860 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
@@ -34,13 +34,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) {
- case Settings::ShaderBackend::GLSL:
+ case Settings::ShaderBackend::Glsl:
source_program = CreateProgram(code, GL_COMPUTE_SHADER);
break;
- case Settings::ShaderBackend::GLASM:
+ case Settings::ShaderBackend::Glasm:
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
break;
- case Settings::ShaderBackend::SPIRV:
+ case Settings::ShaderBackend::SpirV:
source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
break;
}
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 33e63c17d..ee140c9c2 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -177,15 +177,15 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
shader_backend = Settings::values.shader_backend.GetValue();
- use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM &&
+ use_assembly_shaders = shader_backend == Settings::ShaderBackend::Glasm &&
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
- if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) {
+ if (shader_backend == Settings::ShaderBackend::Glasm && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
- shader_backend = Settings::ShaderBackend::GLSL;
+ shader_backend = Settings::ShaderBackend::Glsl;
}
- if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
+ if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) {
const std::string_view driver_version = version.substr(13);
const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index 71f720c63..f822fa856 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -236,18 +236,18 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) {
- case Settings::ShaderBackend::GLSL:
+ case Settings::ShaderBackend::Glsl:
if (!sources_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
}
break;
- case Settings::ShaderBackend::GLASM:
+ case Settings::ShaderBackend::Glasm:
if (!sources_[stage].empty()) {
assembly_programs[stage] =
CompileProgram(sources_[stage], AssemblyStage(stage));
}
break;
- case Settings::ShaderBackend::SPIRV:
+ case Settings::ShaderBackend::SpirV:
if (!sources_spirv_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
}
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 7e1d7f92e..618cb6354 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -522,14 +522,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const auto runtime_info{
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
switch (device.GetShaderBackend()) {
- case Settings::ShaderBackend::GLSL:
+ case Settings::ShaderBackend::Glsl:
ConvertLegacyToGeneric(program, runtime_info);
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
break;
- case Settings::ShaderBackend::GLASM:
+ case Settings::ShaderBackend::Glasm:
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
break;
- case Settings::ShaderBackend::SPIRV:
+ case Settings::ShaderBackend::SpirV:
ConvertLegacyToGeneric(program, runtime_info);
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
break;
@@ -582,13 +582,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::string code{};
std::vector<u32> code_spirv;
switch (device.GetShaderBackend()) {
- case Settings::ShaderBackend::GLSL:
+ case Settings::ShaderBackend::Glsl:
code = EmitGLSL(profile, program);
break;
- case Settings::ShaderBackend::GLASM:
+ case Settings::ShaderBackend::Glasm:
code = EmitGLASM(profile, info, program);
break;
- case Settings::ShaderBackend::SPIRV:
+ case Settings::ShaderBackend::SpirV:
code_spirv = EmitSPIRV(profile, program);
break;
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 3b446be07..9cafd2983 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -232,10 +232,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
- return Settings::values.accelerate_astc.GetValue() &&
+ return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu &&
Settings::values.astc_recompression.GetValue() ==
- Settings::AstcRecompression::Uncompressed &&
- !Settings::values.async_astc.GetValue();
+ Settings::AstcRecompression::Uncompressed;
}
// Disable other accelerated uploads for now as they don't implement swizzled uploads
return false;
@@ -267,7 +266,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
- return Settings::values.async_astc.GetValue();
+ return Settings::values.accelerate_astc.GetValue() ==
+ Settings::AstcDecodeMode::CpuAsynchronous;
}
return false;
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 2a74c1d05..6b8d4e554 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -473,7 +473,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindTextureUnit(0, screen_info.display_texture);
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing > Settings::AntiAliasing::LastAA) {
+ if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
anti_aliasing = Settings::AntiAliasing::None;
Settings::values.anti_aliasing.SetValue(anti_aliasing);
diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp
index d3cddac69..81ef98f61 100644
--- a/src/video_core/renderer_vulkan/vk_swapchain.cpp
+++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp
@@ -45,8 +45,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
return mode;
}
switch (mode) {
- case Settings::VSyncMode::FIFO:
- case Settings::VSyncMode::FIFORelaxed:
+ case Settings::VSyncMode::Fifo:
+ case Settings::VSyncMode::FifoRelaxed:
if (has_mailbox) {
return Settings::VSyncMode::Mailbox;
} else if (has_imm) {
@@ -59,8 +59,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
}();
if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
(setting == Settings::VSyncMode::Immediate && !has_imm) ||
- (setting == Settings::VSyncMode::FIFORelaxed && !has_fifo_relaxed)) {
- setting = Settings::VSyncMode::FIFO;
+ (setting == Settings::VSyncMode::FifoRelaxed && !has_fifo_relaxed)) {
+ setting = Settings::VSyncMode::Fifo;
}
switch (setting) {
@@ -68,9 +68,9 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR;
- case Settings::VSyncMode::FIFO:
+ case Settings::VSyncMode::Fifo:
return VK_PRESENT_MODE_FIFO_KHR;
- case Settings::VSyncMode::FIFORelaxed:
+ case Settings::VSyncMode::FifoRelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index bf6ad6c79..53d749bd4 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -817,7 +817,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
- if (Settings::values.accelerate_astc) {
+ if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu) {
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
compute_pass_descriptor_queue, memory_allocator);
}
@@ -1301,12 +1301,19 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
runtime->ViewFormats(info.format))),
aspect_mask(ImageAspectMask(info.format)) {
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
- if (Settings::values.async_astc.GetValue()) {
+ switch (Settings::values.accelerate_astc.GetValue()) {
+ case Settings::AstcDecodeMode::Gpu:
+ if (Settings::values.astc_recompression.GetValue() ==
+ Settings::AstcRecompression::Uncompressed &&
+ info.size.depth == 1) {
+ flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
+ }
+ break;
+ case Settings::AstcDecodeMode::CpuAsynchronous:
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
- } else if (Settings::values.astc_recompression.GetValue() ==
- Settings::AstcRecompression::Uncompressed &&
- Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
- flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
+ break;
+ default:
+ break;
}
flags |= VideoCommon::ImageFlagBits::Converted;
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp
index d8b88d9bc..39c08b5ae 100644
--- a/src/video_core/textures/texture.cpp
+++ b/src/video_core/textures/texture.cpp
@@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
s32 added_anisotropic{};
- if (anisotropic_settings == 0) {
+ if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
} else {
- added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
+ added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}
return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
}
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index fe98e3605..2e4da696c 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -143,6 +143,10 @@ add_executable(yuzu
configuration/configure_web.ui
configuration/input_profiles.cpp
configuration/input_profiles.h
+ configuration/shared_translation.cpp
+ configuration/shared_translation.h
+ configuration/shared_widget.cpp
+ configuration/shared_widget.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp
@@ -231,6 +235,12 @@ if (WIN32 AND YUZU_CRASH_DUMPS)
target_compile_definitions(yuzu PRIVATE -DYUZU_DBGHELP)
endif()
+if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
+ target_compile_definitions(yuzu PRIVATE
+ $<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
+ )
+endif()
+
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 195d3556c..b2405f9b8 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -1,12 +1,14 @@
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <algorithm>
#include <array>
#include <QKeySequence>
#include <QSettings>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
+#include "common/settings_common.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@@ -16,9 +18,8 @@
namespace FS = Common::FS;
-Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
- global = config_type == ConfigType::GlobalConfig;
-
+Config::Config(const std::string& config_name, ConfigType config_type)
+ : type(config_type), global{config_type == ConfigType::GlobalConfig} {
Initialize(config_name);
}
@@ -89,10 +90,10 @@ const std::map<bool, QString> Config::use_docked_mode_texts_map = {
{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
};
-const std::map<Settings::GPUAccuracy, QString> Config::gpu_accuracy_texts_map = {
- {Settings::GPUAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
- {Settings::GPUAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
- {Settings::GPUAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
+const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
+ {Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
+ {Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
+ {Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
};
const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
@@ -102,9 +103,9 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
};
const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
- {Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
- {Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
- {Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
+ {Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
+ {Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
+ {Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
};
// This shouldn't have anything except static initializers (no functions). So
@@ -171,66 +172,6 @@ bool Config::IsCustomConfig() {
return type == ConfigType::PerGameConfig;
}
-/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
- * usages later in this file. This allows explicit definition of some types that don't work
- * nicely with the general version.
- */
-
-// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
-// can it implicitly convert a QVariant back to a {std::,Q}string
-template <>
-void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
- const QString name = QString::fromStdString(setting.GetLabel());
- const auto default_value = QString::fromStdString(setting.GetDefault());
- if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
- setting.SetValue(default_value.toStdString());
- } else {
- setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
- }
-}
-
-template <typename Type, bool ranged>
-void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
- const QString name = QString::fromStdString(setting.GetLabel());
- const Type default_value = setting.GetDefault();
- if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
- setting.SetValue(default_value);
- } else {
- setting.SetValue(
- static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
- }
-}
-
-// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
-template <>
-void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
- const QString name = QString::fromStdString(setting.GetLabel());
- const std::string& value = setting.GetValue();
- qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
- qt_config->setValue(name, QString::fromStdString(value));
-}
-
-template <typename Type, bool ranged>
-void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
- const QString name = QString::fromStdString(setting.GetLabel());
- const Type value = setting.GetValue();
- qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
- qt_config->setValue(name, value);
-}
-
-template <typename Type, bool ranged>
-void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
- const QString name = QString::fromStdString(setting.GetLabel());
- const Type& value = setting.GetValue(global);
- if (!global) {
- qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
- }
- if (global || !setting.UsingGlobal()) {
- qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
- qt_config->setValue(name, value);
- }
-}
-
void Config::ReadPlayerValue(std::size_t player_index) {
const QString player_prefix = [this, player_index] {
if (type == ConfigType::InputProfile) {
@@ -351,15 +292,9 @@ void Config::ReadPlayerValue(std::size_t player_index) {
player_motions = default_param;
}
}
-
- if (player_index == 0) {
- ReadMousePanningValues();
- }
}
void Config::ReadDebugValues() {
- ReadBasicSetting(Settings::values.debug_pad_enabled);
-
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
@@ -393,14 +328,6 @@ void Config::ReadDebugValues() {
}
}
-void Config::ReadKeyboardValues() {
- ReadBasicSetting(Settings::values.keyboard_enabled);
-}
-
-void Config::ReadMouseValues() {
- ReadBasicSetting(Settings::values.mouse_enabled);
-}
-
void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled =
ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
@@ -414,9 +341,6 @@ void Config::ReadTouchscreenValues() {
}
void Config::ReadHidbusValues() {
- Settings::values.enable_ring_controller =
- ReadSetting(QStringLiteral("enable_ring_controller"), true).toBool();
-
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
@@ -430,20 +354,10 @@ void Config::ReadHidbusValues() {
}
}
-void Config::ReadIrCameraValues() {
- ReadBasicSetting(Settings::values.enable_ir_sensor);
- ReadBasicSetting(Settings::values.ir_sensor_device);
-}
-
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
- if (global) {
- ReadBasicSetting(Settings::values.sink_id);
- ReadBasicSetting(Settings::values.audio_output_device_id);
- ReadBasicSetting(Settings::values.audio_input_device_id);
- }
- ReadGlobalSetting(Settings::values.volume);
+ ReadCategory(Settings::Category::Audio);
qt_config->endGroup();
}
@@ -451,11 +365,12 @@ void Config::ReadAudioValues() {
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
+ ReadCategory(Settings::Category::Controls);
+
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValue(p);
}
- ReadGlobalSetting(Settings::values.use_docked_mode);
// Disable docked mode if handheld is selected
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
@@ -464,50 +379,18 @@ void Config::ReadControlValues() {
Settings::values.use_docked_mode.SetValue(false);
}
- ReadGlobalSetting(Settings::values.vibration_enabled);
- ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
- ReadGlobalSetting(Settings::values.motion_enabled);
if (IsCustomConfig()) {
qt_config->endGroup();
return;
}
ReadDebugValues();
- ReadKeyboardValues();
- ReadMouseValues();
ReadTouchscreenValues();
- ReadMousePanningValues();
ReadMotionTouchValues();
ReadHidbusValues();
- ReadIrCameraValues();
-
-#ifdef _WIN32
- ReadBasicSetting(Settings::values.enable_raw_input);
-#else
- Settings::values.enable_raw_input = false;
-#endif
- ReadBasicSetting(Settings::values.emulate_analog_keyboard);
- ReadBasicSetting(Settings::values.enable_joycon_driver);
- ReadBasicSetting(Settings::values.enable_procon_driver);
- ReadBasicSetting(Settings::values.random_amiibo_id);
-
- ReadBasicSetting(Settings::values.tas_enable);
- ReadBasicSetting(Settings::values.tas_loop);
- ReadBasicSetting(Settings::values.pause_tas_on_load);
-
- ReadBasicSetting(Settings::values.controller_navigation);
qt_config->endGroup();
}
-void Config::ReadMousePanningValues() {
- ReadBasicSetting(Settings::values.mouse_panning);
- ReadBasicSetting(Settings::values.mouse_panning_x_sensitivity);
- ReadBasicSetting(Settings::values.mouse_panning_y_sensitivity);
- ReadBasicSetting(Settings::values.mouse_panning_deadzone_counterweight);
- ReadBasicSetting(Settings::values.mouse_panning_decay_strength);
- ReadBasicSetting(Settings::values.mouse_panning_min_decay);
-}
-
void Config::ReadMotionTouchValues() {
int num_touch_from_button_maps =
qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
@@ -541,19 +424,14 @@ void Config::ReadMotionTouchValues() {
}
qt_config->endArray();
- ReadBasicSetting(Settings::values.touch_device);
- ReadBasicSetting(Settings::values.touch_from_button_map_index);
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
- ReadBasicSetting(Settings::values.udp_input_servers);
- ReadBasicSetting(Settings::values.enable_udp_controller);
}
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
- ReadGlobalSetting(Settings::values.use_multi_core);
- ReadGlobalSetting(Settings::values.use_unsafe_extended_memory_layout);
+ ReadCategory(Settings::Category::Core);
qt_config->endGroup();
}
@@ -561,7 +439,6 @@ void Config::ReadCoreValues() {
void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
- ReadBasicSetting(Settings::values.use_virtual_sd);
FS::SetYuzuPath(
FS::YuzuPath::NANDDir,
qt_config
@@ -597,9 +474,7 @@ void Config::ReadDataStorageValues() {
.toString()
.toStdString());
- ReadBasicSetting(Settings::values.gamecard_inserted);
- ReadBasicSetting(Settings::values.gamecard_current_game);
- ReadBasicSetting(Settings::values.gamecard_path);
+ ReadCategory(Settings::Category::DataStorage);
qt_config->endGroup();
}
@@ -611,29 +486,17 @@ void Config::ReadDebuggingValues() {
Settings::values.record_frame_times =
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
- ReadBasicSetting(Settings::values.use_gdbstub);
- ReadBasicSetting(Settings::values.gdbstub_port);
- ReadBasicSetting(Settings::values.program_args);
- ReadBasicSetting(Settings::values.dump_exefs);
- ReadBasicSetting(Settings::values.dump_nso);
- ReadBasicSetting(Settings::values.enable_fs_access_log);
- ReadBasicSetting(Settings::values.reporting_services);
- ReadBasicSetting(Settings::values.quest_flag);
- ReadBasicSetting(Settings::values.disable_macro_jit);
- ReadBasicSetting(Settings::values.disable_macro_hle);
- ReadBasicSetting(Settings::values.extended_logging);
- ReadBasicSetting(Settings::values.use_debug_asserts);
- ReadBasicSetting(Settings::values.use_auto_stub);
- ReadBasicSetting(Settings::values.enable_all_controllers);
- ReadBasicSetting(Settings::values.create_crash_dumps);
- ReadBasicSetting(Settings::values.perform_vulkan_check);
+ ReadCategory(Settings::Category::Debugging);
+ ReadCategory(Settings::Category::DebuggingGraphics);
qt_config->endGroup();
}
void Config::ReadServiceValues() {
qt_config->beginGroup(QStringLiteral("Services"));
- ReadBasicSetting(Settings::values.network_interface);
+
+ ReadCategory(Settings::Category::Services);
+
qt_config->endGroup();
}
@@ -659,8 +522,7 @@ void Config::ReadDisabledAddOnValues() {
void Config::ReadMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
- ReadBasicSetting(Settings::values.log_filter);
- ReadBasicSetting(Settings::values.use_dev_keys);
+ ReadCategory(Settings::Category::Miscellaneous);
qt_config->endGroup();
}
@@ -710,36 +572,9 @@ void Config::ReadPathValues() {
void Config::ReadCpuValues() {
qt_config->beginGroup(QStringLiteral("Cpu"));
- ReadBasicSetting(Settings::values.cpu_accuracy_first_time);
- if (Settings::values.cpu_accuracy_first_time) {
- Settings::values.cpu_accuracy.SetValue(Settings::values.cpu_accuracy.GetDefault());
- Settings::values.cpu_accuracy_first_time.SetValue(false);
- } else {
- ReadGlobalSetting(Settings::values.cpu_accuracy);
- }
-
- ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
- ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
- ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
- ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
- ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- if (global) {
- ReadBasicSetting(Settings::values.cpu_debug_mode);
- ReadBasicSetting(Settings::values.cpuopt_page_tables);
- ReadBasicSetting(Settings::values.cpuopt_block_linking);
- ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer);
- ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher);
- ReadBasicSetting(Settings::values.cpuopt_context_elimination);
- ReadBasicSetting(Settings::values.cpuopt_const_prop);
- ReadBasicSetting(Settings::values.cpuopt_misc_ir);
- ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
- ReadBasicSetting(Settings::values.cpuopt_fastmem);
- ReadBasicSetting(Settings::values.cpuopt_fastmem_exclusives);
- ReadBasicSetting(Settings::values.cpuopt_recompile_exclusives);
- ReadBasicSetting(Settings::values.cpuopt_ignore_memory_aborts);
- }
+ ReadCategory(Settings::Category::Cpu);
+ ReadCategory(Settings::Category::CpuDebug);
+ ReadCategory(Settings::Category::CpuUnsafe);
qt_config->endGroup();
}
@@ -747,47 +582,9 @@ void Config::ReadCpuValues() {
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
- ReadGlobalSetting(Settings::values.renderer_backend);
- ReadGlobalSetting(Settings::values.async_presentation);
- ReadGlobalSetting(Settings::values.renderer_force_max_clock);
- ReadGlobalSetting(Settings::values.vulkan_device);
- ReadGlobalSetting(Settings::values.fullscreen_mode);
- ReadGlobalSetting(Settings::values.aspect_ratio);
- ReadGlobalSetting(Settings::values.resolution_setup);
- ReadGlobalSetting(Settings::values.scaling_filter);
- ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
- ReadGlobalSetting(Settings::values.anti_aliasing);
- ReadGlobalSetting(Settings::values.max_anisotropy);
- ReadGlobalSetting(Settings::values.speed_limit);
- ReadGlobalSetting(Settings::values.use_disk_shader_cache);
- ReadGlobalSetting(Settings::values.gpu_accuracy);
- ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
- ReadGlobalSetting(Settings::values.nvdec_emulation);
- ReadGlobalSetting(Settings::values.accelerate_astc);
- ReadGlobalSetting(Settings::values.async_astc);
- ReadGlobalSetting(Settings::values.astc_recompression);
- ReadGlobalSetting(Settings::values.use_reactive_flushing);
- ReadGlobalSetting(Settings::values.shader_backend);
- ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
- ReadGlobalSetting(Settings::values.use_fast_gpu_time);
- ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
- ReadGlobalSetting(Settings::values.enable_compute_pipelines);
- ReadGlobalSetting(Settings::values.use_video_framerate);
- ReadGlobalSetting(Settings::values.barrier_feedback_loops);
- ReadGlobalSetting(Settings::values.bg_red);
- ReadGlobalSetting(Settings::values.bg_green);
- ReadGlobalSetting(Settings::values.bg_blue);
-
- if (global) {
- Settings::values.vsync_mode.SetValue(static_cast<Settings::VSyncMode>(
- ReadSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
- static_cast<u32>(Settings::values.vsync_mode.GetDefault()))
- .value<u32>()));
- ReadBasicSetting(Settings::values.renderer_debug);
- ReadBasicSetting(Settings::values.renderer_shader_feedback);
- ReadBasicSetting(Settings::values.enable_nsight_aftermath);
- ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
- }
+ ReadCategory(Settings::Category::Renderer);
+ ReadCategory(Settings::Category::RendererAdvanced);
+ ReadCategory(Settings::Category::RendererDebug);
qt_config->endGroup();
}
@@ -834,41 +631,8 @@ void Config::ReadShortcutValues() {
void Config::ReadSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
- ReadGlobalSetting(Settings::values.language_index);
-
- ReadGlobalSetting(Settings::values.region_index);
-
- ReadGlobalSetting(Settings::values.time_zone_index);
-
- bool rng_seed_enabled;
- ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false);
- bool rng_seed_global =
- global || qt_config->value(QStringLiteral("rng_seed/use_global"), true).toBool();
- Settings::values.rng_seed.SetGlobal(rng_seed_global);
- if (global || !rng_seed_global) {
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(ReadSetting(QStringLiteral("rng_seed"), 0).toUInt());
- } else {
- Settings::values.rng_seed.SetValue(std::nullopt);
- }
- }
-
- if (global) {
- ReadBasicSetting(Settings::values.current_user);
- Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
- Service::Account::MAX_USERS - 1);
-
- const auto custom_rtc_enabled =
- ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc = ReadSetting(QStringLiteral("custom_rtc"), 0).toLongLong();
- } else {
- Settings::values.custom_rtc = std::nullopt;
- }
- ReadBasicSetting(Settings::values.device_name);
- }
-
- ReadGlobalSetting(Settings::values.sound_index);
+ ReadCategory(Settings::Category::System);
+ ReadCategory(Settings::Category::SystemAudio);
qt_config->endGroup();
}
@@ -881,8 +645,6 @@ void Config::ReadUIValues() {
QStringLiteral("theme"),
QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second))
.toString();
- ReadBasicSetting(UISettings::values.enable_discord_presence);
- ReadBasicSetting(UISettings::values.select_user_on_boot);
ReadUIGamelistValues();
ReadUILayoutValues();
@@ -891,20 +653,8 @@ void Config::ReadUIValues() {
ReadShortcutValues();
ReadMultiplayerValues();
- ReadBasicSetting(UISettings::values.single_window_mode);
- ReadBasicSetting(UISettings::values.fullscreen);
- ReadBasicSetting(UISettings::values.display_titlebar);
- ReadBasicSetting(UISettings::values.show_filter_bar);
- ReadBasicSetting(UISettings::values.show_status_bar);
- ReadBasicSetting(UISettings::values.confirm_before_closing);
- ReadBasicSetting(UISettings::values.first_start);
- ReadBasicSetting(UISettings::values.callout_flags);
- ReadBasicSetting(UISettings::values.show_console);
- ReadBasicSetting(UISettings::values.pause_when_in_background);
- ReadBasicSetting(UISettings::values.mute_when_in_background);
- ReadBasicSetting(UISettings::values.hide_mouse);
- ReadBasicSetting(UISettings::values.controller_applet_disabled);
- ReadBasicSetting(UISettings::values.disable_web_applet);
+ ReadCategory(Settings::Category::Ui);
+ ReadCategory(Settings::Category::UiGeneral);
qt_config->endGroup();
}
@@ -912,16 +662,8 @@ void Config::ReadUIValues() {
void Config::ReadUIGamelistValues() {
qt_config->beginGroup(QStringLiteral("UIGameList"));
- ReadBasicSetting(UISettings::values.show_add_ons);
- ReadBasicSetting(UISettings::values.show_compat);
- ReadBasicSetting(UISettings::values.show_size);
- ReadBasicSetting(UISettings::values.show_types);
- ReadBasicSetting(UISettings::values.game_icon_size);
- ReadBasicSetting(UISettings::values.folder_icon_size);
- ReadBasicSetting(UISettings::values.row_1_text_id);
- ReadBasicSetting(UISettings::values.row_2_text_id);
- ReadBasicSetting(UISettings::values.cache_game_list);
- ReadBasicSetting(UISettings::values.favorites_expanded);
+ ReadCategory(Settings::Category::UiGameList);
+
const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites"));
for (int i = 0; i < favorites_size; i++) {
qt_config->setArrayIndex(i);
@@ -944,7 +686,8 @@ void Config::ReadUILayoutValues() {
ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
UISettings::values.microprofile_geometry =
ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
- ReadBasicSetting(UISettings::values.microprofile_visible);
+
+ ReadCategory(Settings::Category::UiLayout);
qt_config->endGroup();
}
@@ -952,10 +695,7 @@ void Config::ReadUILayoutValues() {
void Config::ReadWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
- ReadBasicSetting(Settings::values.enable_telemetry);
- ReadBasicSetting(Settings::values.web_api_url);
- ReadBasicSetting(Settings::values.yuzu_username);
- ReadBasicSetting(Settings::values.yuzu_token);
+ ReadCategory(Settings::Category::WebService);
qt_config->endGroup();
}
@@ -963,17 +703,7 @@ void Config::ReadWebServiceValues() {
void Config::ReadMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
- ReadBasicSetting(UISettings::values.multiplayer_nickname);
- ReadBasicSetting(UISettings::values.multiplayer_ip);
- ReadBasicSetting(UISettings::values.multiplayer_port);
- ReadBasicSetting(UISettings::values.multiplayer_room_nickname);
- ReadBasicSetting(UISettings::values.multiplayer_room_name);
- ReadBasicSetting(UISettings::values.multiplayer_room_port);
- ReadBasicSetting(UISettings::values.multiplayer_host_type);
- ReadBasicSetting(UISettings::values.multiplayer_port);
- ReadBasicSetting(UISettings::values.multiplayer_max_player);
- ReadBasicSetting(UISettings::values.multiplayer_game_id);
- ReadBasicSetting(UISettings::values.multiplayer_room_description);
+ ReadCategory(Settings::Category::Multiplayer);
// Read ban list back
int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
@@ -996,11 +726,20 @@ void Config::ReadMultiplayerValues() {
qt_config->endGroup();
}
+void Config::ReadNetworkValues() {
+ qt_config->beginGroup(QString::fromStdString("Services"));
+
+ ReadCategory(Settings::Category::Network);
+
+ qt_config->endGroup();
+}
+
void Config::ReadValues() {
if (global) {
ReadDataStorageValues();
ReadDebuggingValues();
ReadDisabledAddOnValues();
+ ReadNetworkValues();
ReadServiceValues();
ReadUIValues();
ReadWebServiceValues();
@@ -1077,14 +816,9 @@ void Config::SavePlayerValue(std::size_t player_index) {
QString::fromStdString(player.motions[i]),
QString::fromStdString(default_param));
}
-
- if (player_index == 0) {
- SaveMousePanningValues();
- }
}
void Config::SaveDebugValues() {
- WriteBasicSetting(Settings::values.debug_pad_enabled);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QStringLiteral("debug_pad_") +
@@ -1103,10 +837,6 @@ void Config::SaveDebugValues() {
}
}
-void Config::SaveMouseValues() {
- WriteBasicSetting(Settings::values.mouse_enabled);
-}
-
void Config::SaveTouchscreenValues() {
const auto& touchscreen = Settings::values.touchscreen;
@@ -1117,21 +847,7 @@ void Config::SaveTouchscreenValues() {
WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
}
-void Config::SaveMousePanningValues() {
- // Don't overwrite values.mouse_panning
- WriteBasicSetting(Settings::values.mouse_panning_x_sensitivity);
- WriteBasicSetting(Settings::values.mouse_panning_y_sensitivity);
- WriteBasicSetting(Settings::values.mouse_panning_deadzone_counterweight);
- WriteBasicSetting(Settings::values.mouse_panning_decay_strength);
- WriteBasicSetting(Settings::values.mouse_panning_min_decay);
-}
-
void Config::SaveMotionTouchValues() {
- WriteBasicSetting(Settings::values.touch_device);
- WriteBasicSetting(Settings::values.touch_from_button_map_index);
- WriteBasicSetting(Settings::values.udp_input_servers);
- WriteBasicSetting(Settings::values.enable_udp_controller);
-
qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
qt_config->setArrayIndex(static_cast<int>(p));
@@ -1152,8 +868,6 @@ void Config::SaveMotionTouchValues() {
}
void Config::SaveHidbusValues() {
- WriteBasicSetting(Settings::values.enable_ring_controller);
-
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteSetting(QStringLiteral("ring_controller"),
@@ -1161,11 +875,6 @@ void Config::SaveHidbusValues() {
QString::fromStdString(default_param));
}
-void Config::SaveIrCameraValues() {
- WriteBasicSetting(Settings::values.enable_ir_sensor);
- WriteBasicSetting(Settings::values.ir_sensor_device);
-}
-
void Config::SaveValues() {
if (global) {
SaveDataStorageValues();
@@ -1182,18 +891,14 @@ void Config::SaveValues() {
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
+
qt_config->sync();
}
void Config::SaveAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
- if (global) {
- WriteBasicSetting(Settings::values.sink_id);
- WriteBasicSetting(Settings::values.audio_output_device_id);
- WriteBasicSetting(Settings::values.audio_input_device_id);
- }
- WriteGlobalSetting(Settings::values.volume);
+ WriteCategory(Settings::Category::Audio);
qt_config->endGroup();
}
@@ -1201,6 +906,8 @@ void Config::SaveAudioValues() {
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
+ WriteCategory(Settings::Category::Controls);
+
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValue(p);
@@ -1210,28 +917,9 @@ void Config::SaveControlValues() {
return;
}
SaveDebugValues();
- SaveMouseValues();
SaveTouchscreenValues();
- SaveMousePanningValues();
SaveMotionTouchValues();
SaveHidbusValues();
- SaveIrCameraValues();
-
- WriteGlobalSetting(Settings::values.use_docked_mode);
- WriteGlobalSetting(Settings::values.vibration_enabled);
- WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
- WriteGlobalSetting(Settings::values.motion_enabled);
- WriteBasicSetting(Settings::values.enable_raw_input);
- WriteBasicSetting(Settings::values.enable_joycon_driver);
- WriteBasicSetting(Settings::values.enable_procon_driver);
- WriteBasicSetting(Settings::values.random_amiibo_id);
- WriteBasicSetting(Settings::values.keyboard_enabled);
- WriteBasicSetting(Settings::values.emulate_analog_keyboard);
- WriteBasicSetting(Settings::values.controller_navigation);
-
- WriteBasicSetting(Settings::values.tas_enable);
- WriteBasicSetting(Settings::values.tas_loop);
- WriteBasicSetting(Settings::values.pause_tas_on_load);
qt_config->endGroup();
}
@@ -1239,8 +927,7 @@ void Config::SaveControlValues() {
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
- WriteGlobalSetting(Settings::values.use_multi_core);
- WriteGlobalSetting(Settings::values.use_unsafe_extended_memory_layout);
+ WriteCategory(Settings::Category::Core);
qt_config->endGroup();
}
@@ -1248,7 +935,6 @@ void Config::SaveCoreValues() {
void Config::SaveDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
- WriteBasicSetting(Settings::values.use_virtual_sd);
WriteSetting(QStringLiteral("nand_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
@@ -1265,9 +951,7 @@ void Config::SaveDataStorageValues() {
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
- WriteBasicSetting(Settings::values.gamecard_inserted);
- WriteBasicSetting(Settings::values.gamecard_current_game);
- WriteBasicSetting(Settings::values.gamecard_path);
+ WriteCategory(Settings::Category::DataStorage);
qt_config->endGroup();
}
@@ -1277,19 +961,9 @@ void Config::SaveDebuggingValues() {
// Intentionally not using the QT default setting as this is intended to be changed in the ini
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
- WriteBasicSetting(Settings::values.use_gdbstub);
- WriteBasicSetting(Settings::values.gdbstub_port);
- WriteBasicSetting(Settings::values.program_args);
- WriteBasicSetting(Settings::values.dump_exefs);
- WriteBasicSetting(Settings::values.dump_nso);
- WriteBasicSetting(Settings::values.enable_fs_access_log);
- WriteBasicSetting(Settings::values.quest_flag);
- WriteBasicSetting(Settings::values.use_debug_asserts);
- WriteBasicSetting(Settings::values.disable_macro_jit);
- WriteBasicSetting(Settings::values.disable_macro_hle);
- WriteBasicSetting(Settings::values.enable_all_controllers);
- WriteBasicSetting(Settings::values.create_crash_dumps);
- WriteBasicSetting(Settings::values.perform_vulkan_check);
+
+ WriteCategory(Settings::Category::Debugging);
+ WriteCategory(Settings::Category::DebuggingGraphics);
qt_config->endGroup();
}
@@ -1297,7 +971,7 @@ void Config::SaveDebuggingValues() {
void Config::SaveNetworkValues() {
qt_config->beginGroup(QStringLiteral("Services"));
- WriteBasicSetting(Settings::values.network_interface);
+ WriteCategory(Settings::Category::Network);
qt_config->endGroup();
}
@@ -1324,8 +998,7 @@ void Config::SaveDisabledAddOnValues() {
void Config::SaveMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
- WriteBasicSetting(Settings::values.log_filter);
- WriteBasicSetting(Settings::values.use_dev_keys);
+ WriteCategory(Settings::Category::Miscellaneous);
qt_config->endGroup();
}
@@ -1353,34 +1026,9 @@ void Config::SavePathValues() {
void Config::SaveCpuValues() {
qt_config->beginGroup(QStringLiteral("Cpu"));
- WriteBasicSetting(Settings::values.cpu_accuracy_first_time);
- WriteSetting(QStringLiteral("cpu_accuracy"),
- static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
- static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()),
- Settings::values.cpu_accuracy.UsingGlobal());
-
- WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma);
- WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error);
- WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan);
- WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check);
- WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- if (global) {
- WriteBasicSetting(Settings::values.cpu_debug_mode);
- WriteBasicSetting(Settings::values.cpuopt_page_tables);
- WriteBasicSetting(Settings::values.cpuopt_block_linking);
- WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer);
- WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher);
- WriteBasicSetting(Settings::values.cpuopt_context_elimination);
- WriteBasicSetting(Settings::values.cpuopt_const_prop);
- WriteBasicSetting(Settings::values.cpuopt_misc_ir);
- WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks);
- WriteBasicSetting(Settings::values.cpuopt_fastmem);
- WriteBasicSetting(Settings::values.cpuopt_fastmem_exclusives);
- WriteBasicSetting(Settings::values.cpuopt_recompile_exclusives);
- WriteBasicSetting(Settings::values.cpuopt_ignore_memory_aborts);
- }
+ WriteCategory(Settings::Category::Cpu);
+ WriteCategory(Settings::Category::CpuDebug);
+ WriteCategory(Settings::Category::CpuUnsafe);
qt_config->endGroup();
}
@@ -1388,76 +1036,9 @@ void Config::SaveCpuValues() {
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
- WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()),
- static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
- static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
- Settings::values.renderer_backend.UsingGlobal());
- WriteGlobalSetting(Settings::values.async_presentation);
- WriteGlobalSetting(Settings::values.renderer_force_max_clock);
- WriteGlobalSetting(Settings::values.vulkan_device);
- WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
- static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
- static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
- Settings::values.fullscreen_mode.UsingGlobal());
- WriteGlobalSetting(Settings::values.aspect_ratio);
- WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
- static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
- static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
- Settings::values.resolution_setup.UsingGlobal());
- WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
- static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
- static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
- Settings::values.scaling_filter.UsingGlobal());
- WriteSetting(QString::fromStdString(Settings::values.fsr_sharpening_slider.GetLabel()),
- static_cast<u32>(Settings::values.fsr_sharpening_slider.GetValue(global)),
- static_cast<u32>(Settings::values.fsr_sharpening_slider.GetDefault()),
- Settings::values.fsr_sharpening_slider.UsingGlobal());
- WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
- static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
- static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
- Settings::values.anti_aliasing.UsingGlobal());
- WriteGlobalSetting(Settings::values.max_anisotropy);
- WriteGlobalSetting(Settings::values.speed_limit);
- WriteGlobalSetting(Settings::values.use_disk_shader_cache);
- WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
- static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
- static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
- Settings::values.gpu_accuracy.UsingGlobal());
- WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
- WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
- static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
- static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
- Settings::values.nvdec_emulation.UsingGlobal());
- WriteGlobalSetting(Settings::values.accelerate_astc);
- WriteGlobalSetting(Settings::values.async_astc);
- WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()),
- static_cast<u32>(Settings::values.astc_recompression.GetValue(global)),
- static_cast<u32>(Settings::values.astc_recompression.GetDefault()),
- Settings::values.astc_recompression.UsingGlobal());
- WriteGlobalSetting(Settings::values.use_reactive_flushing);
- WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
- static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
- static_cast<u32>(Settings::values.shader_backend.GetDefault()),
- Settings::values.shader_backend.UsingGlobal());
- WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
- WriteGlobalSetting(Settings::values.use_fast_gpu_time);
- WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
- WriteGlobalSetting(Settings::values.enable_compute_pipelines);
- WriteGlobalSetting(Settings::values.use_video_framerate);
- WriteGlobalSetting(Settings::values.barrier_feedback_loops);
- WriteGlobalSetting(Settings::values.bg_red);
- WriteGlobalSetting(Settings::values.bg_green);
- WriteGlobalSetting(Settings::values.bg_blue);
-
- if (global) {
- WriteSetting(QString::fromStdString(Settings::values.vsync_mode.GetLabel()),
- static_cast<u32>(Settings::values.vsync_mode.GetValue()),
- static_cast<u32>(Settings::values.vsync_mode.GetDefault()));
- WriteBasicSetting(Settings::values.renderer_debug);
- WriteBasicSetting(Settings::values.renderer_shader_feedback);
- WriteBasicSetting(Settings::values.enable_nsight_aftermath);
- WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
- }
+ WriteCategory(Settings::Category::Renderer);
+ WriteCategory(Settings::Category::RendererAdvanced);
+ WriteCategory(Settings::Category::RendererDebug);
qt_config->endGroup();
}
@@ -1465,9 +1046,9 @@ void Config::SaveRendererValues() {
void Config::SaveScreenshotValues() {
qt_config->beginGroup(QStringLiteral("Screenshots"));
- WriteBasicSetting(UISettings::values.enable_screenshot_save_as);
WriteSetting(QStringLiteral("screenshot_path"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
+ WriteCategory(Settings::Category::Screenshots);
qt_config->endGroup();
}
@@ -1498,27 +1079,8 @@ void Config::SaveShortcutValues() {
void Config::SaveSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
- WriteGlobalSetting(Settings::values.language_index);
- WriteGlobalSetting(Settings::values.region_index);
- WriteGlobalSetting(Settings::values.time_zone_index);
-
- WriteSetting(QStringLiteral("rng_seed_enabled"),
- Settings::values.rng_seed.GetValue(global).has_value(), false,
- Settings::values.rng_seed.UsingGlobal());
- WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0),
- 0, Settings::values.rng_seed.UsingGlobal());
-
- if (global) {
- WriteBasicSetting(Settings::values.current_user);
-
- WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
- false);
- WriteSetting(QStringLiteral("custom_rtc"),
- QVariant::fromValue<long long>(Settings::values.custom_rtc.value_or(0)), 0);
- WriteBasicSetting(Settings::values.device_name);
- }
-
- WriteGlobalSetting(Settings::values.sound_index);
+ WriteCategory(Settings::Category::System);
+ WriteCategory(Settings::Category::SystemAudio);
qt_config->endGroup();
}
@@ -1526,10 +1088,11 @@ void Config::SaveSystemValues() {
void Config::SaveUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
+ WriteCategory(Settings::Category::Ui);
+ WriteCategory(Settings::Category::UiGeneral);
+
WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
QString::fromUtf8(UISettings::themes[static_cast<size_t>(default_theme)].second));
- WriteBasicSetting(UISettings::values.enable_discord_presence);
- WriteBasicSetting(UISettings::values.select_user_on_boot);
SaveUIGamelistValues();
SaveUILayoutValues();
@@ -1538,37 +1101,14 @@ void Config::SaveUIValues() {
SaveShortcutValues();
SaveMultiplayerValues();
- WriteBasicSetting(UISettings::values.single_window_mode);
- WriteBasicSetting(UISettings::values.fullscreen);
- WriteBasicSetting(UISettings::values.display_titlebar);
- WriteBasicSetting(UISettings::values.show_filter_bar);
- WriteBasicSetting(UISettings::values.show_status_bar);
- WriteBasicSetting(UISettings::values.confirm_before_closing);
- WriteBasicSetting(UISettings::values.first_start);
- WriteBasicSetting(UISettings::values.callout_flags);
- WriteBasicSetting(UISettings::values.show_console);
- WriteBasicSetting(UISettings::values.pause_when_in_background);
- WriteBasicSetting(UISettings::values.mute_when_in_background);
- WriteBasicSetting(UISettings::values.hide_mouse);
- WriteBasicSetting(UISettings::values.controller_applet_disabled);
- WriteBasicSetting(UISettings::values.disable_web_applet);
-
qt_config->endGroup();
}
void Config::SaveUIGamelistValues() {
qt_config->beginGroup(QStringLiteral("UIGameList"));
- WriteBasicSetting(UISettings::values.show_add_ons);
- WriteBasicSetting(UISettings::values.show_compat);
- WriteBasicSetting(UISettings::values.show_size);
- WriteBasicSetting(UISettings::values.show_types);
- WriteBasicSetting(UISettings::values.game_icon_size);
- WriteBasicSetting(UISettings::values.folder_icon_size);
- WriteBasicSetting(UISettings::values.row_1_text_id);
- WriteBasicSetting(UISettings::values.row_2_text_id);
- WriteBasicSetting(UISettings::values.cache_game_list);
- WriteBasicSetting(UISettings::values.favorites_expanded);
+ WriteCategory(Settings::Category::UiGameList);
+
qt_config->beginWriteArray(QStringLiteral("favorites"));
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
qt_config->setArrayIndex(i);
@@ -1589,7 +1129,8 @@ void Config::SaveUILayoutValues() {
WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
WriteSetting(QStringLiteral("microProfileDialogGeometry"),
UISettings::values.microprofile_geometry);
- WriteBasicSetting(UISettings::values.microprofile_visible);
+
+ WriteCategory(Settings::Category::UiLayout);
qt_config->endGroup();
}
@@ -1597,10 +1138,7 @@ void Config::SaveUILayoutValues() {
void Config::SaveWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
- WriteBasicSetting(Settings::values.enable_telemetry);
- WriteBasicSetting(Settings::values.web_api_url);
- WriteBasicSetting(Settings::values.yuzu_username);
- WriteBasicSetting(Settings::values.yuzu_token);
+ WriteCategory(Settings::Category::WebService);
qt_config->endGroup();
}
@@ -1608,17 +1146,7 @@ void Config::SaveWebServiceValues() {
void Config::SaveMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
- WriteBasicSetting(UISettings::values.multiplayer_nickname);
- WriteBasicSetting(UISettings::values.multiplayer_ip);
- WriteBasicSetting(UISettings::values.multiplayer_port);
- WriteBasicSetting(UISettings::values.multiplayer_room_nickname);
- WriteBasicSetting(UISettings::values.multiplayer_room_name);
- WriteBasicSetting(UISettings::values.multiplayer_room_port);
- WriteBasicSetting(UISettings::values.multiplayer_host_type);
- WriteBasicSetting(UISettings::values.multiplayer_port);
- WriteBasicSetting(UISettings::values.multiplayer_max_player);
- WriteBasicSetting(UISettings::values.multiplayer_game_id);
- WriteBasicSetting(UISettings::values.multiplayer_room_description);
+ WriteCategory(Settings::Category::Multiplayer);
// Write ban list
qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
@@ -1653,27 +1181,6 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
return result;
}
-template <typename Type, bool ranged>
-void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
- QString name = QString::fromStdString(setting.GetLabel());
- const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
- setting.SetGlobal(use_global);
- if (global || !use_global) {
- setting.SetValue(static_cast<QVariant>(
- ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault())))
- .value<Type>());
- }
-}
-
-template <typename Type>
-void Config::ReadSettingGlobal(Type& setting, const QString& name,
- const QVariant& default_value) const {
- const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
- if (global || !use_global) {
- setting = ReadSetting(name, default_value).value<Type>();
- }
-}
-
void Config::WriteSetting(const QString& name, const QVariant& value) {
qt_config->setValue(name, value);
}
@@ -1727,3 +1234,72 @@ void Config::ClearControlPlayerValues() {
const std::string& Config::GetConfigFilePath() const {
return qt_config_loc;
}
+
+static auto FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return UISettings::values.linkage.by_category[category];
+}
+
+void Config::ReadCategory(Settings::Category category) {
+ const auto& settings = FindRelevantList(category);
+ std::for_each(settings.begin(), settings.end(),
+ [&](const auto& setting) { ReadSettingGeneric(setting); });
+}
+
+void Config::WriteCategory(Settings::Category category) {
+ const auto& settings = FindRelevantList(category);
+ std::for_each(settings.begin(), settings.end(),
+ [&](const auto& setting) { WriteSettingGeneric(setting); });
+}
+
+void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
+ if (!setting->Save() || (!setting->Switchable() && !global)) {
+ return;
+ }
+ const QString name = QString::fromStdString(setting->GetLabel());
+ const auto default_value =
+ QVariant::fromValue<QString>(QString::fromStdString(setting->DefaultToString()));
+
+ bool use_global = true;
+ if (setting->Switchable() && !global) {
+ use_global = qt_config->value(name + QStringLiteral("/use_global"), true).value<bool>();
+ setting->SetGlobal(use_global);
+ }
+
+ if (global || !use_global) {
+ const bool is_default =
+ qt_config->value(name + QStringLiteral("/default"), true).value<bool>();
+ if (!is_default) {
+ setting->LoadString(
+ qt_config->value(name, default_value).value<QString>().toStdString());
+ } else {
+ // Empty string resets the Setting to default
+ setting->LoadString("");
+ }
+ }
+}
+
+void Config::WriteSettingGeneric(Settings::BasicSetting* const setting) const {
+ if (!setting->Save()) {
+ return;
+ }
+ const QVariant value = QVariant::fromValue(QString::fromStdString(setting->ToString()));
+ const QVariant default_value =
+ QVariant::fromValue(QString::fromStdString(setting->DefaultToString()));
+ const QString label = QString::fromStdString(setting->GetLabel());
+ if (setting->Switchable()) {
+ if (!global) {
+ qt_config->setValue(label + QStringLiteral("/use_global"), setting->UsingGlobal());
+ }
+ if (global || !setting->UsingGlobal()) {
+ qt_config->setValue(label + QStringLiteral("/default"), value == default_value);
+ qt_config->setValue(label, value);
+ }
+ } else if (global) {
+ qt_config->setValue(label + QStringLiteral("/default"), value == default_value);
+ qt_config->setValue(label, value);
+ }
+}
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 1211389d2..0ac74c8e7 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -52,7 +52,7 @@ public:
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
static const std::map<bool, QString> use_docked_mode_texts_map;
- static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
+ static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
@@ -74,7 +74,6 @@ private:
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
- void ReadMousePanningValues();
void ReadMotionTouchValues();
void ReadHidbusValues();
void ReadIrCameraValues();
@@ -99,13 +98,13 @@ private:
void ReadUILayoutValues();
void ReadWebServiceValues();
void ReadMultiplayerValues();
+ void ReadNetworkValues();
void SaveValues();
void SavePlayerValue(std::size_t player_index);
void SaveDebugValues();
void SaveMouseValues();
void SaveTouchscreenValues();
- void SaveMousePanningValues();
void SaveMotionTouchValues();
void SaveHidbusValues();
void SaveIrCameraValues();
@@ -141,18 +140,6 @@ private:
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
- * Only reads a setting from the qt_config if the current config is a global config, or if the
- * current config is a custom config and the setting is overriding the global setting. Otherwise
- * it does nothing.
- *
- * @param setting The variable to be modified
- * @param name The setting's identifier
- * @param default_value The value to use when the setting is not already present in the config
- */
- template <typename Type>
- void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
-
- /**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
@@ -166,50 +153,20 @@ private:
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global);
- /**
- * Reads a value from the qt_config and applies it to the setting, using its label and default
- * value. If the config is a custom config, this will also read the global state of the setting
- * and apply that information to it.
- *
- * @param The setting
- */
- template <typename Type, bool ranged>
- void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
-
- /**
- * Sets a value to the qt_config using the setting's label and default value. If the config is a
- * custom config, it will apply the global state, and the custom value if needed.
- *
- * @param The setting
- */
- template <typename Type, bool ranged>
- void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
-
- /**
- * Reads a value from the qt_config using the setting's label and default value and applies the
- * value to the setting.
- *
- * @param The setting
- */
- template <typename Type, bool ranged>
- void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
-
- /** Sets a value from the setting in the qt_config using the setting's label and default value.
- *
- * @param The setting
- */
- template <typename Type, bool ranged>
- void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
+ void ReadCategory(Settings::Category category);
+ void WriteCategory(Settings::Category category);
+ void ReadSettingGeneric(Settings::BasicSetting* const setting);
+ void WriteSettingGeneric(Settings::BasicSetting* const setting) const;
- ConfigType type;
+ const ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
- bool global;
+ const bool global;
};
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
-Q_DECLARE_METATYPE(Settings::CPUAccuracy);
-Q_DECLARE_METATYPE(Settings::GPUAccuracy);
+Q_DECLARE_METATYPE(Settings::CpuAccuracy);
+Q_DECLARE_METATYPE(Settings::GpuAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
@@ -218,3 +175,4 @@ Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);
+Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp
index ac42cc7fc..0ed6146a0 100644
--- a/src/yuzu/configuration/configuration_shared.cpp
+++ b/src/yuzu/configuration/configuration_shared.cpp
@@ -1,104 +1,19 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include <QCheckBox>
-#include <QObject>
-#include <QString>
-#include "common/settings.h"
+#include <memory>
+#include <type_traits>
+#include <vector>
#include "yuzu/configuration/configuration_shared.h"
-#include "yuzu/configuration/configure_per_game.h"
-void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
- const QCheckBox* checkbox,
- const CheckState& tracker) {
- if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
- setting->SetValue(checkbox->checkState());
- } else if (!Settings::IsConfiguringGlobal()) {
- if (tracker == CheckState::Global) {
- setting->SetGlobal(true);
- } else {
- setting->SetGlobal(false);
- setting->SetValue(checkbox->checkState());
- }
- }
-}
+namespace ConfigurationShared {
-void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
- const Settings::SwitchableSetting<bool>* setting) {
- if (setting->UsingGlobal()) {
- checkbox->setCheckState(Qt::PartiallyChecked);
- } else {
- checkbox->setCheckState(setting->GetValue() ? Qt::Checked : Qt::Unchecked);
+Tab::Tab(std::shared_ptr<std::vector<Tab*>> group, QWidget* parent) : QWidget(parent) {
+ if (group != nullptr) {
+ group->push_back(this);
}
}
-void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
- if (highlighted) {
- widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
- .arg(widget->objectName()));
- } else {
- widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
- .arg(widget->objectName()));
- }
- widget->show();
-}
+Tab::~Tab() = default;
-void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
- const Settings::SwitchableSetting<bool>& setting,
- CheckState& tracker) {
- if (setting.UsingGlobal()) {
- tracker = CheckState::Global;
- } else {
- tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off;
- }
- SetHighlight(checkbox, tracker != CheckState::Global);
- QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] {
- tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
- static_cast<int>(CheckState::Count));
- if (tracker == CheckState::Global) {
- checkbox->setChecked(setting.GetValue(true));
- }
- SetHighlight(checkbox, tracker != CheckState::Global);
- });
-}
-
-void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, bool global, bool state,
- bool global_state, CheckState& tracker) {
- if (global) {
- tracker = CheckState::Global;
- } else {
- tracker = (state == global_state) ? CheckState::On : CheckState::Off;
- }
- SetHighlight(checkbox, tracker != CheckState::Global);
- QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, global_state, &tracker] {
- tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
- static_cast<int>(CheckState::Count));
- if (tracker == CheckState::Global) {
- checkbox->setChecked(global_state);
- }
- SetHighlight(checkbox, tracker != CheckState::Global);
- });
-}
-
-void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target, int global) {
- InsertGlobalItem(combobox, global);
- QObject::connect(combobox, qOverload<int>(&QComboBox::activated), target,
- [target](int index) { SetHighlight(target, index != 0); });
-}
-
-void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
- const QString use_global_text =
- ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
- combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
- combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
-}
-
-int ConfigurationShared::GetComboboxIndex(int global_setting_index, const QComboBox* combobox) {
- if (Settings::IsConfiguringGlobal()) {
- return combobox->currentIndex();
- }
- if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- return global_setting_index;
- }
- return combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET;
-}
+} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h
index 04c88758c..31897a6b0 100644
--- a/src/yuzu/configuration/configuration_shared.h
+++ b/src/yuzu/configuration/configuration_shared.h
@@ -3,73 +3,25 @@
#pragma once
-#include <QCheckBox>
-#include <QComboBox>
-#include "common/settings.h"
+#include <memory>
+#include <vector>
+#include <QString>
+#include <QWidget>
+#include <qobjectdefs.h>
-namespace ConfigurationShared {
-
-constexpr int USE_GLOBAL_INDEX = 0;
-constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
-constexpr int USE_GLOBAL_OFFSET = 2;
-
-// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
-enum class CheckState {
- Off, // Checkbox overrides to off/false
- On, // Checkbox overrides to on/true
- Global, // Checkbox defers to the global state
- Count, // Simply the number of states, not a valid checkbox state
-};
-
-// Global-aware apply and set functions
-
-// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
-void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
- const CheckState& tracker);
-template <typename Type, bool ranged>
-void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
- const QComboBox* combobox) {
- if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
- setting->SetValue(static_cast<Type>(combobox->currentIndex()));
- } else if (!Settings::IsConfiguringGlobal()) {
- if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- setting->SetGlobal(true);
- } else {
- setting->SetGlobal(false);
- setting->SetValue(static_cast<Type>(combobox->currentIndex() -
- ConfigurationShared::USE_GLOBAL_OFFSET));
- }
- }
-}
+class QObject;
-// Sets a Qt UI element given a Settings::Setting
-void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
-
-template <typename Type, bool ranged>
-void SetPerGameSetting(QComboBox* combobox,
- const Settings::SwitchableSetting<Type, ranged>* setting) {
- combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
- : static_cast<int>(setting->GetValue()) +
- ConfigurationShared::USE_GLOBAL_OFFSET);
-}
-
-// (Un)highlights a Qt UI element
-void SetHighlight(QWidget* widget, bool highlighted);
-
-// Sets up a QCheckBox like a tristate one, given a Setting
-void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
- CheckState& tracker);
-void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
- CheckState& tracker);
+namespace ConfigurationShared {
-// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
-// InsertGlobalItem
-void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
+class Tab : public QWidget {
+ Q_OBJECT
-// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
-void InsertGlobalItem(QComboBox* combobox, int global_index);
+public:
+ explicit Tab(std::shared_ptr<std::vector<Tab*>> group, QWidget* parent = nullptr);
+ ~Tab();
-// Returns the correct index of a QComboBox taking into account global configuration
-int GetComboboxIndex(int global_setting_index, const QComboBox* combobox);
+ virtual void ApplyConfiguration() = 0;
+ virtual void SetConfiguration() = 0;
+};
} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/configure.ui b/src/yuzu/configuration/configure.ui
index eb8078467..573c40801 100644
--- a/src/yuzu/configuration/configure.ui
+++ b/src/yuzu/configuration/configure.ui
@@ -48,11 +48,34 @@
</layout>
</item>
<item>
- <widget class="QDialogButtonBox" name="buttonBox">
- <property name="standardButtons">
- <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <property name="leftMargin">
+ <number>0</number>
</property>
- </widget>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Some settings are only available when a game is not running.</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
</item>
</layout>
</widget>
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index fcd6d61a0..9ccfb2435 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -1,87 +1,112 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <map>
#include <memory>
+#include <vector>
+#include <QComboBox>
#include "audio_core/sink/sink.h"
#include "audio_core/sink/sink_details.h"
+#include "common/common_types.h"
#include "common/settings.h"
+#include "common/settings_common.h"
#include "core/core.h"
#include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
+#include "yuzu/configuration/shared_translation.h"
+#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
-ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
+ConfigureAudio::ConfigureAudio(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ui->setupUi(this);
+ Setup(builder);
- InitializeAudioSinkComboBox();
+ SetConfiguration();
+}
- connect(ui->volume_slider, &QSlider::valueChanged, this,
- &ConfigureAudio::SetVolumeIndicatorText);
- connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
- &ConfigureAudio::UpdateAudioDevices);
+ConfigureAudio::~ConfigureAudio() = default;
- ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
- ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
+void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
+ auto& layout = *ui->audio_widget->layout();
- SetupPerGameUI();
+ std::vector<Settings::BasicSetting*> settings;
- SetConfiguration();
+ std::map<u32, QWidget*> hold;
- const bool is_powered_on = system_.IsPoweredOn();
- ui->sink_combo_box->setEnabled(!is_powered_on);
- ui->output_combo_box->setEnabled(!is_powered_on);
- ui->input_combo_box->setEnabled(!is_powered_on);
-}
+ auto push = [&](Settings::Category category) {
+ for (auto* setting : Settings::values.linkage.by_category[category]) {
+ settings.push_back(setting);
+ }
+ };
-ConfigureAudio::~ConfigureAudio() = default;
+ push(Settings::Category::Audio);
+ push(Settings::Category::SystemAudio);
-void ConfigureAudio::SetConfiguration() {
- SetOutputSinkFromSinkID();
+ for (auto* setting : settings) {
+ auto* widget = builder.BuildWidget(setting, apply_funcs);
- // The device list cannot be pre-populated (nor listed) until the output sink is known.
- UpdateAudioDevices(ui->sink_combo_box->currentIndex());
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
- SetAudioDevicesFromDeviceID();
+ hold.emplace(std::pair{setting->Id(), widget});
+
+ if (setting->Id() == Settings::values.sink_id.Id()) {
+ // TODO (lat9nq): Let the system manage sink_id
+ sink_combo_box = widget->combobox;
+ InitializeAudioSinkComboBox();
+
+ connect(sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ &ConfigureAudio::UpdateAudioDevices);
+ } else if (setting->Id() == Settings::values.audio_output_device_id.Id()) {
+ // Keep track of output (and input) device comboboxes to populate them with system
+ // devices, which are determined at run time
+ output_device_combo_box = widget->combobox;
+ } else if (setting->Id() == Settings::values.audio_input_device_id.Id()) {
+ input_device_combo_box = widget->combobox;
+ }
+ }
- const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
- ui->volume_slider->setValue(volume_value);
- ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
+ for (const auto& [id, widget] : hold) {
+ layout.addWidget(widget);
+ }
+}
+void ConfigureAudio::SetConfiguration() {
if (!Settings::IsConfiguringGlobal()) {
- if (Settings::values.volume.UsingGlobal()) {
- ui->volume_combo_box->setCurrentIndex(0);
- ui->volume_slider->setEnabled(false);
- } else {
- ui->volume_combo_box->setCurrentIndex(1);
- ui->volume_slider->setEnabled(true);
- }
- ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
- ConfigurationShared::SetHighlight(ui->mode_label,
- !Settings::values.sound_index.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->volume_layout,
- !Settings::values.volume.UsingGlobal());
- } else {
- ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
+ return;
}
- SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
+
+ SetOutputSinkFromSinkID();
+
+ // The device list cannot be pre-populated (nor listed) until the output sink is known.
+ UpdateAudioDevices(sink_combo_box->currentIndex());
+
+ SetAudioDevicesFromDeviceID();
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
- [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
+ [[maybe_unused]] const QSignalBlocker blocker(sink_combo_box);
int new_sink_index = 0;
- const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
- for (int index = 0; index < ui->sink_combo_box->count(); index++) {
- if (ui->sink_combo_box->itemText(index) == sink_id) {
+ const QString sink_id = QString::fromStdString(Settings::values.sink_id.ToString());
+ for (int index = 0; index < sink_combo_box->count(); index++) {
+ if (sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
- ui->sink_combo_box->setCurrentIndex(new_sink_index);
+ sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDevicesFromDeviceID() {
@@ -89,57 +114,42 @@ void ConfigureAudio::SetAudioDevicesFromDeviceID() {
const QString output_device_id =
QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
- for (int index = 0; index < ui->output_combo_box->count(); index++) {
- if (ui->output_combo_box->itemText(index) == output_device_id) {
+ for (int index = 0; index < output_device_combo_box->count(); index++) {
+ if (output_device_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
- ui->output_combo_box->setCurrentIndex(new_device_index);
+ output_device_combo_box->setCurrentIndex(new_device_index);
new_device_index = -1;
const QString input_device_id =
QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
- for (int index = 0; index < ui->input_combo_box->count(); index++) {
- if (ui->input_combo_box->itemText(index) == input_device_id) {
+ for (int index = 0; index < input_device_combo_box->count(); index++) {
+ if (input_device_combo_box->itemText(index) == input_device_id) {
new_device_index = index;
break;
}
}
- ui->input_combo_box->setCurrentIndex(new_device_index);
-}
-
-void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
- ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
+ input_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
+ const bool is_powered_on = system.IsPoweredOn();
+ for (const auto& apply_func : apply_funcs) {
+ apply_func(is_powered_on);
+ }
if (Settings::IsConfiguringGlobal()) {
- Settings::values.sink_id =
- ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
+ Settings::values.sink_id.LoadString(
+ sink_combo_box->itemText(sink_combo_box->currentIndex()).toStdString());
Settings::values.audio_output_device_id.SetValue(
- ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
+ output_device_combo_box->itemText(output_device_combo_box->currentIndex())
+ .toStdString());
Settings::values.audio_input_device_id.SetValue(
- ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
- UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
-
- // Guard if during game and set to game-specific value
- if (Settings::values.volume.UsingGlobal()) {
- const auto volume = static_cast<u8>(ui->volume_slider->value());
- Settings::values.volume.SetValue(volume);
- }
- } else {
- if (ui->volume_combo_box->currentIndex() == 0) {
- Settings::values.volume.SetGlobal(true);
- } else {
- Settings::values.volume.SetGlobal(false);
- const auto volume = static_cast<u8>(ui->volume_slider->value());
- Settings::values.volume.SetValue(volume);
- }
+ input_device_combo_box->itemText(input_device_combo_box->currentIndex()).toStdString());
}
}
@@ -152,54 +162,31 @@ void ConfigureAudio::changeEvent(QEvent* event) {
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
- ui->output_combo_box->clear();
- ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ output_device_combo_box->clear();
+ output_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
- const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
+ const auto sink_id =
+ Settings::ToEnum<Settings::AudioEngine>(sink_combo_box->itemText(sink_index).toStdString());
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
- ui->output_combo_box->addItem(QString::fromStdString(device));
+ output_device_combo_box->addItem(QString::fromStdString(device));
}
- ui->input_combo_box->clear();
- ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ input_device_combo_box->clear();
+ input_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
- ui->input_combo_box->addItem(QString::fromStdString(device));
+ input_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::InitializeAudioSinkComboBox() {
- ui->sink_combo_box->clear();
- ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ sink_combo_box->clear();
+ sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
- ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
+ sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
- SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
-}
-
-void ConfigureAudio::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
- ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
- return;
- }
-
- ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
- Settings::values.sound_index.GetValue(true));
-
- connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
- ui->volume_slider->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
- });
-
- ui->sink_combo_box->setVisible(false);
- ui->sink_label->setVisible(false);
- ui->output_combo_box->setVisible(false);
- ui->output_label->setVisible(false);
- ui->input_combo_box->setVisible(false);
- ui->input_label->setVisible(false);
}
diff --git a/src/yuzu/configuration/configure_audio.h b/src/yuzu/configuration/configure_audio.h
index 0d03aae1d..79538e81c 100644
--- a/src/yuzu/configuration/configure_audio.h
+++ b/src/yuzu/configuration/configure_audio.h
@@ -3,30 +3,35 @@
#pragma once
+#include <functional>
#include <memory>
+#include <vector>
#include <QWidget>
+#include "yuzu/configuration/configuration_shared.h"
+
+class QComboBox;
namespace Core {
class System;
}
-namespace ConfigurationShared {
-enum class CheckState;
-}
-
namespace Ui {
class ConfigureAudio;
}
-class ConfigureAudio : public QWidget {
- Q_OBJECT
+namespace ConfigurationShared {
+class Builder;
+}
+class ConfigureAudio : public ConfigurationShared::Tab {
public:
- explicit ConfigureAudio(const Core::System& system_, QWidget* parent = nullptr);
+ explicit ConfigureAudio(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureAudio() override;
- void ApplyConfiguration();
- void SetConfiguration();
+ void ApplyConfiguration() override;
+ void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
@@ -39,11 +44,16 @@ private:
void SetOutputSinkFromSinkID();
void SetAudioDevicesFromDeviceID();
- void SetVolumeIndicatorText(int percentage);
- void SetupPerGameUI();
+ void Setup(const ConfigurationShared::Builder& builder);
std::unique_ptr<Ui::ConfigureAudio> ui;
const Core::System& system;
+
+ std::vector<std::function<void(bool)>> apply_funcs{};
+
+ QComboBox* sink_combo_box;
+ QComboBox* output_device_combo_box;
+ QComboBox* input_device_combo_box;
};
diff --git a/src/yuzu/configuration/configure_audio.ui b/src/yuzu/configuration/configure_audio.ui
index 4128c83ad..1181aeb00 100644
--- a/src/yuzu/configuration/configure_audio.ui
+++ b/src/yuzu/configuration/configure_audio.ui
@@ -21,80 +21,14 @@
</property>
<layout class="QVBoxLayout">
<item>
- <layout class="QHBoxLayout" name="engine_layout">
- <item>
- <widget class="QLabel" name="sink_label">
- <property name="text">
- <string>Output Engine:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="sink_combo_box"/>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="output_layout">
- <item>
- <widget class="QLabel" name="output_label">
- <property name="text">
- <string>Output Device:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="output_combo_box"/>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="input_layout">
- <item>
- <widget class="QLabel" name="input_label">
- <property name="text">
- <string>Input Device:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="input_combo_box"/>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="mode_layout">
- <item>
- <widget class="QLabel" name="mode_label">
- <property name="text">
- <string>Sound Output Mode:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="combo_sound">
- <item>
- <property name="text">
- <string>Mono</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Stereo</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Surround</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QWidget" name="volume_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <widget class="QWidget" name="audio_widget" native="true">
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>16777213</height>
+ </size>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@@ -107,89 +41,9 @@
<property name="bottomMargin">
<number>0</number>
</property>
- <item>
- <widget class="QComboBox" name="volume_combo_box">
- <item>
- <property name="text">
- <string>Use global volume</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Set volume:</string>
- </property>
- </item>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="volume_label">
- <property name="text">
- <string>Volume:</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>30</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QSlider" name="volume_slider">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Expanding" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="maximum">
- <number>200</number>
- </property>
- <property name="pageStep">
- <number>5</number>
- </property>
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="volume_indicator">
- <property name="minimumSize">
- <size>
- <width>32</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string>0 %</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignCenter</set>
- </property>
- </widget>
- </item>
</layout>
</widget>
</item>
- <item>
- <layout class="QHBoxLayout" name="mute_layout">
- <item>
- <widget class="QCheckBox" name="toggle_background_mute">
- <property name="text">
- <string>Mute audio when in background</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_cpu.cpp b/src/yuzu/configuration/configure_cpu.cpp
index 3d69fb03f..a51359903 100644
--- a/src/yuzu/configuration/configure_cpu.cpp
+++ b/src/yuzu/configuration/configure_cpu.cpp
@@ -1,88 +1,92 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <memory>
+#include <typeinfo>
+#include <vector>
+#include <QComboBox>
#include "common/common_types.h"
#include "common/settings.h"
+#include "common/settings_enums.h"
+#include "configuration/shared_widget.h"
#include "core/core.h"
#include "ui_configure_cpu.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_cpu.h"
-ConfigureCpu::ConfigureCpu(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_} {
+ConfigureCpu::ConfigureCpu(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_},
+ combobox_translations(builder.ComboboxTranslations()) {
ui->setupUi(this);
- SetupPerGameUI();
+ Setup(builder);
SetConfiguration();
- connect(ui->accuracy, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ connect(accuracy_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureCpu::UpdateGroup);
}
ConfigureCpu::~ConfigureCpu() = default;
-void ConfigureCpu::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
-
- ui->accuracy->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_ignore_standard_fpcr->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_fastmem_check->setEnabled(runtime_lock);
- ui->cpuopt_unsafe_ignore_global_monitor->setEnabled(runtime_lock);
-
- ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
- ui->cpuopt_unsafe_reduce_fp_error->setChecked(
- Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
- ui->cpuopt_unsafe_ignore_standard_fpcr->setChecked(
- Settings::values.cpuopt_unsafe_ignore_standard_fpcr.GetValue());
- ui->cpuopt_unsafe_inaccurate_nan->setChecked(
- Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
- ui->cpuopt_unsafe_fastmem_check->setChecked(
- Settings::values.cpuopt_unsafe_fastmem_check.GetValue());
- ui->cpuopt_unsafe_ignore_global_monitor->setChecked(
- Settings::values.cpuopt_unsafe_ignore_global_monitor.GetValue());
-
- if (Settings::IsConfiguringGlobal()) {
- ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
- } else {
- ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
- ConfigurationShared::SetHighlight(ui->widget_accuracy,
- !Settings::values.cpu_accuracy.UsingGlobal());
+void ConfigureCpu::SetConfiguration() {}
+void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
+ auto* accuracy_layout = ui->widget_accuracy->layout();
+ auto* unsafe_layout = ui->unsafe_widget->layout();
+ std::map<u32, QWidget*> unsafe_hold{};
+
+ std::vector<Settings::BasicSetting*> settings;
+ const auto push = [&](Settings::Category category) {
+ for (const auto setting : Settings::values.linkage.by_category[category]) {
+ settings.push_back(setting);
+ }
+ };
+
+ push(Settings::Category::Cpu);
+ push(Settings::Category::CpuUnsafe);
+
+ for (const auto setting : settings) {
+ auto* widget = builder.BuildWidget(setting, apply_funcs);
+
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
+
+ if (setting->Id() == Settings::values.cpu_accuracy.Id()) {
+ // Keep track of cpu_accuracy combobox to display/hide the unsafe settings
+ accuracy_layout->addWidget(widget);
+ accuracy_combobox = widget->combobox;
+ } else {
+ // Presently, all other settings here are unsafe checkboxes
+ unsafe_hold.insert({setting->Id(), widget});
+ }
}
- UpdateGroup(ui->accuracy->currentIndex());
+
+ for (const auto& [label, widget] : unsafe_hold) {
+ unsafe_layout->addWidget(widget);
+ }
+
+ UpdateGroup(accuracy_combobox->currentIndex());
}
void ConfigureCpu::UpdateGroup(int index) {
- if (!Settings::IsConfiguringGlobal()) {
- index -= ConfigurationShared::USE_GLOBAL_OFFSET;
- }
- const auto accuracy = static_cast<Settings::CPUAccuracy>(index);
- ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
+ const auto accuracy = static_cast<Settings::CpuAccuracy>(
+ combobox_translations.at(Settings::EnumMetadata<Settings::CpuAccuracy>::Index())[index]
+ .first);
+ ui->unsafe_group->setVisible(accuracy == Settings::CpuAccuracy::Unsafe);
}
void ConfigureCpu::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
- ui->cpuopt_unsafe_unfuse_fma,
- cpuopt_unsafe_unfuse_fma);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
- ui->cpuopt_unsafe_reduce_fp_error,
- cpuopt_unsafe_reduce_fp_error);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
- ui->cpuopt_unsafe_ignore_standard_fpcr,
- cpuopt_unsafe_ignore_standard_fpcr);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
- ui->cpuopt_unsafe_inaccurate_nan,
- cpuopt_unsafe_inaccurate_nan);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
- ui->cpuopt_unsafe_fastmem_check,
- cpuopt_unsafe_fastmem_check);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_ignore_global_monitor,
- ui->cpuopt_unsafe_ignore_global_monitor,
- cpuopt_unsafe_ignore_global_monitor);
+ const bool is_powered_on = system.IsPoweredOn();
+ for (const auto& apply_func : apply_funcs) {
+ apply_func(is_powered_on);
+ }
}
void ConfigureCpu::changeEvent(QEvent* event) {
@@ -96,32 +100,3 @@ void ConfigureCpu::changeEvent(QEvent* event) {
void ConfigureCpu::RetranslateUI() {
ui->retranslateUi(this);
}
-
-void ConfigureCpu::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- return;
- }
-
- ConfigurationShared::SetColoredComboBox(
- ui->accuracy, ui->widget_accuracy,
- static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
-
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
- Settings::values.cpuopt_unsafe_unfuse_fma,
- cpuopt_unsafe_unfuse_fma);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
- Settings::values.cpuopt_unsafe_reduce_fp_error,
- cpuopt_unsafe_reduce_fp_error);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_standard_fpcr,
- Settings::values.cpuopt_unsafe_ignore_standard_fpcr,
- cpuopt_unsafe_ignore_standard_fpcr);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
- Settings::values.cpuopt_unsafe_inaccurate_nan,
- cpuopt_unsafe_inaccurate_nan);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_fastmem_check,
- Settings::values.cpuopt_unsafe_fastmem_check,
- cpuopt_unsafe_fastmem_check);
- ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_ignore_global_monitor,
- Settings::values.cpuopt_unsafe_ignore_global_monitor,
- cpuopt_unsafe_ignore_global_monitor);
-}
diff --git a/src/yuzu/configuration/configure_cpu.h b/src/yuzu/configuration/configure_cpu.h
index 86d928ca3..61a6de7aa 100644
--- a/src/yuzu/configuration/configure_cpu.h
+++ b/src/yuzu/configuration/configure_cpu.h
@@ -4,29 +4,34 @@
#pragma once
#include <memory>
+#include <vector>
#include <QWidget>
+#include "yuzu/configuration/configuration_shared.h"
+#include "yuzu/configuration/shared_translation.h"
+
+class QComboBox;
namespace Core {
class System;
}
-namespace ConfigurationShared {
-enum class CheckState;
-}
-
namespace Ui {
class ConfigureCpu;
}
-class ConfigureCpu : public QWidget {
- Q_OBJECT
+namespace ConfigurationShared {
+class Builder;
+}
+class ConfigureCpu : public ConfigurationShared::Tab {
public:
- explicit ConfigureCpu(const Core::System& system_, QWidget* parent = nullptr);
+ explicit ConfigureCpu(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureCpu() override;
- void ApplyConfiguration();
- void SetConfiguration();
+ void ApplyConfiguration() override;
+ void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
@@ -34,16 +39,14 @@ private:
void UpdateGroup(int index);
- void SetupPerGameUI();
+ void Setup(const ConfigurationShared::Builder& builder);
std::unique_ptr<Ui::ConfigureCpu> ui;
- ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma;
- ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error;
- ConfigurationShared::CheckState cpuopt_unsafe_ignore_standard_fpcr;
- ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
- ConfigurationShared::CheckState cpuopt_unsafe_fastmem_check;
- ConfigurationShared::CheckState cpuopt_unsafe_ignore_global_monitor;
-
const Core::System& system;
+
+ const ConfigurationShared::ComboboxTranslationMap& combobox_translations;
+ std::vector<std::function<void(bool)>> apply_funcs{};
+
+ QComboBox* accuracy_combobox;
};
diff --git a/src/yuzu/configuration/configure_cpu.ui b/src/yuzu/configuration/configure_cpu.ui
index 8ae569ee6..f734e842e 100644
--- a/src/yuzu/configuration/configure_cpu.ui
+++ b/src/yuzu/configuration/configure_cpu.ui
@@ -16,9 +16,12 @@
<property name="accessibleName">
<string>CPU</string>
</property>
- <layout class="QVBoxLayout">
+ <layout class="QVBoxLayout" name="vboxlayout_2" stretch="0">
<item>
- <layout class="QVBoxLayout">
+ <layout class="QVBoxLayout" name="vboxlayout">
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
@@ -27,38 +30,19 @@
<layout class="QVBoxLayout">
<item>
<widget class="QWidget" name="widget_accuracy" native="true">
- <layout class="QHBoxLayout" name="layout_accuracy">
- <item>
- <widget class="QLabel" name="label_accuracy">
- <property name="text">
- <string>Accuracy:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="accuracy">
- <item>
- <property name="text">
- <string>Auto</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Accurate</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Unsafe</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Paranoid (disables most optimizations)</string>
- </property>
- </item>
- </widget>
- </item>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
</layout>
</widget>
</item>
@@ -75,10 +59,6 @@
</layout>
</widget>
</item>
- </layout>
- </item>
- <item>
- <layout class="QVBoxLayout">
<item>
<widget class="QGroupBox" name="unsafe_group">
<property name="title">
@@ -96,105 +76,44 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
- <property name="toolTip">
- <string>
- &lt;div&gt;This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.&lt;/div&gt;
- </string>
- </property>
- <property name="text">
- <string>Unfuse FMA (improve performance on CPUs without FMA)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
- <property name="toolTip">
- <string>
- &lt;div&gt;This option improves the speed of some approximate floating-point functions by using less accurate native approximations.&lt;/div&gt;
- </string>
- </property>
- <property name="text">
- <string>Faster FRSQRTE and FRECPE</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="cpuopt_unsafe_ignore_standard_fpcr">
- <property name="toolTip">
- <string>
- &lt;div&gt;This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.&lt;/div&gt;
- </string>
- </property>
- <property name="text">
- <string>Faster ASIMD instructions (32 bits only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
- <property name="toolTip">
- <string>
- &lt;div&gt;This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.&lt;/div&gt;
- </string>
- </property>
- <property name="text">
- <string>Inaccurate NaN handling</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="cpuopt_unsafe_fastmem_check">
- <property name="toolTip">
- <string>
- &lt;div&gt;This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory.&lt;/div&gt;
- </string>
- </property>
- <property name="text">
- <string>Disable address space checks</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="cpuopt_unsafe_ignore_global_monitor">
- <property name="toolTip">
- <string>
- &lt;div&gt;This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions.&lt;/div&gt;
- </string>
- </property>
- <property name="text">
- <string>Ignore global monitor</string>
- </property>
+ <widget class="QWidget" name="unsafe_widget" native="true">
+ <layout class="QVBoxLayout" name="unsafe_layout">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
</widget>
</item>
</layout>
</widget>
</item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Expanding</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
</layout>
</item>
- <item>
- <spacer name="verticalSpacer">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>20</width>
- <height>40</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QLabel" name="label_disable_info">
- <property name="text">
- <string>CPU settings are available only when game is not running.</string>
- </property>
- <property name="wordWrap">
- <bool>true</bool>
- </property>
- </widget>
- </item>
</layout>
</widget>
<resources/>
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 15acefe33..97c7d9022 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -2,360 +2,549 @@
<ui version="4.0">
<class>ConfigureDebug</class>
<widget class="QScrollArea" name="ConfigureDebug">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>831</width>
+ <height>760</height>
+ </rect>
+ </property>
<property name="widgetResizable">
<bool>true</bool>
</property>
- <widget class="QWidget">
- <layout class="QVBoxLayout" name="verticalLayout_1">
- <item>
- <layout class="QVBoxLayout" name="verticalLayout_2">
- <item>
- <widget class="QGroupBox" name="groupBox">
- <property name="title">
- <string>Debugger</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout_3">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_11">
- <item>
- <widget class="QCheckBox" name="toggle_gdbstub">
- <property name="text">
- <string>Enable GDB Stub</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
+ <widget class="QWidget" name="widget">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>829</width>
+ <height>758</height>
+ </rect>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_1">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QGroupBox" name="groupBox">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="title">
+ <string>Debugger</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <widget class="QWidget" name="debug_widget" native="true">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <property name="sizeConstraint">
+ <enum>QLayout::SetDefaultConstraint</enum>
</property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
+ <property name="leftMargin">
+ <number>0</number>
</property>
- </spacer>
- </item>
- <item>
- <widget class="QLabel" name="label_11">
- <property name="text">
- <string>Port:</string>
+ <property name="topMargin">
+ <number>0</number>
</property>
- </widget>
- </item>
- <item>
- <widget class="QSpinBox" name="gdbport_spinbox">
- <property name="minimum">
- <number>1024</number>
+ <property name="rightMargin">
+ <number>0</number>
</property>
- <property name="maximum">
- <number>65535</number>
+ <property name="bottomMargin">
+ <number>0</number>
</property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QGroupBox" name="groupBox_2">
- <property name="title">
- <string>Logging</string>
- </property>
- <layout class="QGridLayout" name="gridLayout_1">
- <item row="0" column="0" colspan="2">
- <layout class="QHBoxLayout" name="horizontalLayout_1">
- <item>
- <widget class="QLabel" name="label_1">
- <property name="text">
- <string>Global Log Filter</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="log_filter_edit"/>
- </item>
- </layout>
- </item>
- <item row="1" column="0">
- <widget class="QCheckBox" name="toggle_console">
- <property name="text">
- <string>Show Log in Console</string>
- </property>
- </widget>
- </item>
- <item row="1" column="1">
- <widget class="QPushButton" name="open_log_button">
- <property name="text">
- <string>Open Log Location</string>
- </property>
+ <item>
+ <widget class="QCheckBox" name="toggle_gdbstub">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Maximum" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="text">
+ <string>Enable GDB Stub</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="horizontalWidget_3" native="true">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_11">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="text">
+ <string>Port:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="gdbport_spinbox">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="minimum">
+ <number>1024</number>
+ </property>
+ <property name="maximum">
+ <number>65535</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
</widget>
</item>
- <item row="2" column="0">
- <widget class="QCheckBox" name="extended_logging">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, the max size of the log increases from 100 MB to 1 GB</string>
- </property>
- <property name="text">
- <string>Enable Extended Logging**</string>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QGroupBox" name="groupBox_3">
- <property name="title">
- <string>Homebrew</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout_5">
<item>
- <layout class="QHBoxLayout" name="horizontalLayout_4">
- <item>
- <widget class="QLabel" name="label_3">
- <property name="text">
- <string>Arguments String</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="homebrew_args_edit"/>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QGroupBox" name="groupBox_4">
- <property name="title">
- <string>Graphics</string>
- </property>
- <layout class="QGridLayout" name="gridLayout_2">
- <item row="0" column="0">
- <widget class="QCheckBox" name="enable_graphics_debugging">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, the graphics API enters a slower debugging mode</string>
- </property>
- <property name="text">
- <string>Enable Graphics Debugging</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QCheckBox" name="enable_nsight_aftermath">
- <property name="toolTip">
- <string>When checked, it enables Nsight Aftermath crash dumps</string>
- </property>
- <property name="text">
- <string>Enable Nsight Aftermath</string>
- </property>
- </widget>
- </item>
- <item row="2" column="1">
- <widget class="QCheckBox" name="dump_shaders">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
- </property>
- <property name="text">
- <string>Dump Game Shaders</string>
- </property>
- </widget>
- </item>
- <item row="1" column="2">
- <widget class="QCheckBox" name="dump_macros">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, it will dump all the macro programs of the GPU</string>
- </property>
- <property name="text">
- <string>Dump Maxwell Macros</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <widget class="QCheckBox" name="disable_macro_jit">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
- </property>
- <property name="text">
- <string>Disable Macro JIT</string>
- </property>
- </widget>
- </item>
- <item row="0" column="2">
- <widget class="QCheckBox" name="disable_macro_hle">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
- </property>
- <property name="text">
- <string>Disable Macro HLE</string>
- </property>
- </widget>
- </item>
- <item row="1" column="0">
- <widget class="QCheckBox" name="enable_shader_feedback">
- <property name="toolTip">
- <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
- </property>
- <property name="text">
- <string>Enable Shader Feedback</string>
- </property>
- </widget>
- </item>
- <item row="1" column="1">
- <widget class="QCheckBox" name="disable_loop_safety_checks">
- <property name="toolTip">
- <string>When checked, it executes shaders without loop logic changes</string>
- </property>
- <property name="text">
- <string>Disable Loop safety checks</string>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QGroupBox" name="groupBox_5">
- <property name="title">
- <string>Debugging</string>
- </property>
- <layout class="QGridLayout" name="gridLayout_3">
- <item row="2" column="0">
- <widget class="QCheckBox" name="reporting_services">
- <property name="text">
- <string>Enable Verbose Reporting Services**</string>
- </property>
- </widget>
- </item>
- <item row="0" column="0">
- <widget class="QCheckBox" name="fs_access_log">
- <property name="text">
- <string>Enable FS Access Log</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <widget class="QCheckBox" name="dump_audio_commands">
- <property name="toolTip">
- <string>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</string>
- </property>
- <property name="text">
- <string>Dump Audio Commands To Console**</string>
- </property>
- </widget>
- </item>
- <item row="2" column="1">
- <widget class="QCheckBox" name="create_crash_dumps">
- <property name="text">
- <string>Create Minidump After Crash</string>
- </property>
+ <widget class="QGroupBox" name="groupBox_2">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="title">
+ <string>Logging</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_1">
+ <item row="1" column="1">
+ <widget class="QPushButton" name="open_log_button">
+ <property name="text">
+ <string>Open Log Location</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QWidget" name="logging_widget" native="true">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout_1">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_1">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="text">
+ <string>Global Log Filter</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="log_filter_edit"/>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="extended_logging">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, the max size of the log increases from 100 MB to 1 GB</string>
+ </property>
+ <property name="text">
+ <string>Enable Extended Logging**</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="toggle_console">
+ <property name="text">
+ <string>Show Log in Console</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
</widget>
</item>
</layout>
- </widget>
- </item>
- <item>
- <widget class="QGroupBox" name="groupBox_6">
- <property name="title">
- <string>Advanced</string>
- </property>
- <layout class="QGridLayout" name="gridLayout_4">
- <item row="0" column="0">
- <widget class="QCheckBox" name="quest_flag">
- <property name="text">
- <string>Kiosk (Quest) Mode</string>
- </property>
- </widget>
- </item>
- <item row="1" column="0">
- <widget class="QCheckBox" name="enable_cpu_debugging">
- <property name="text">
- <string>Enable CPU Debugging</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QCheckBox" name="use_debug_asserts">
- <property name="text">
- <string>Enable Debug Asserts</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <widget class="QCheckBox" name="use_auto_stub">
- <property name="text">
- <string>Enable Auto-Stub**</string>
- </property>
- </widget>
- </item>
- <item row="1" column="1">
- <widget class="QCheckBox" name="enable_all_controllers">
- <property name="text">
- <string>Enable All Controller Types</string>
- </property>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="groupBox_3">
+ <property name="title">
+ <string>Homebrew</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_5">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_4">
+ <item>
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Arguments String</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="homebrew_args_edit"/>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QGroupBox" name="groupBox_4">
+ <property name="title">
+ <string>Graphics</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="disable_loop_safety_checks">
+ <property name="toolTip">
+ <string>When checked, it executes shaders without loop logic changes</string>
+ </property>
+ <property name="text">
+ <string>Disable Loop safety checks</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QCheckBox" name="dump_shaders">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
+ </property>
+ <property name="text">
+ <string>Dump Game Shaders</string>
+ </property>
+ </widget>
+ </item>
+ <item row="7" column="0">
+ <widget class="QCheckBox" name="disable_macro_hle">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, it disables the macro HLE functions. Enabling this makes games run slower</string>
+ </property>
+ <property name="text">
+ <string>Disable Macro HLE</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0">
+ <widget class="QCheckBox" name="disable_macro_jit">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
+ </property>
+ <property name="text">
+ <string>Disable Macro JIT</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0">
+ <widget class="QCheckBox" name="enable_graphics_debugging">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, the graphics API enters a slower debugging mode</string>
+ </property>
+ <property name="text">
+ <string>Enable Graphics Debugging</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="0">
+ <widget class="QCheckBox" name="dump_macros">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="toolTip">
+ <string>When checked, it will dump all the macro programs of the GPU</string>
+ </property>
+ <property name="text">
+ <string>Dump Maxwell Macros</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="enable_shader_feedback">
+ <property name="toolTip">
+ <string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
+ </property>
+ <property name="text">
+ <string>Enable Shader Feedback</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="enable_nsight_aftermath">
+ <property name="toolTip">
+ <string>When checked, it enables Nsight Aftermath crash dumps</string>
+ </property>
+ <property name="text">
+ <string>Enable Nsight Aftermath</string>
+ </property>
+ </widget>
+ </item>
+ <item row="8" column="0">
+ <spacer name="verticalSpacer_5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Preferred</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
</widget>
</item>
- <item row="2" column="1">
- <widget class="QCheckBox" name="disable_web_applet">
- <property name="text">
- <string>Disable Web Applet</string>
- </property>
+ <item>
+ <widget class="QGroupBox" name="groupBox_6">
+ <property name="title">
+ <string>Advanced</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_4">
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="perform_vulkan_check">
+ <property name="toolTip">
+ <string>Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu.</string>
+ </property>
+ <property name="text">
+ <string>Perform Startup Vulkan Check</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QCheckBox" name="disable_web_applet">
+ <property name="text">
+ <string>Disable Web Applet</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0">
+ <widget class="QCheckBox" name="enable_all_controllers">
+ <property name="text">
+ <string>Enable All Controller Types</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="0">
+ <widget class="QCheckBox" name="use_auto_stub">
+ <property name="text">
+ <string>Enable Auto-Stub**</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0">
+ <widget class="QCheckBox" name="quest_flag">
+ <property name="text">
+ <string>Kiosk (Quest) Mode</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="enable_cpu_debugging">
+ <property name="text">
+ <string>Enable CPU Debugging</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="use_debug_asserts">
+ <property name="text">
+ <string>Enable Debug Asserts</string>
+ </property>
+ </widget>
+ </item>
+ <item row="7" column="0">
+ <spacer name="verticalSpacer_4">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Expanding</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
</widget>
</item>
- <item row="3" column="0">
- <widget class="QCheckBox" name="perform_vulkan_check">
- <property name="toolTip">
- <string>Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu.</string>
- </property>
- <property name="text">
- <string>Perform Startup Vulkan Check</string>
- </property>
+ <item>
+ <widget class="QGroupBox" name="groupBox_5">
+ <property name="title">
+ <string>Debugging</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_3">
+ <item row="0" column="0">
+ <widget class="QCheckBox" name="fs_access_log">
+ <property name="text">
+ <string>Enable FS Access Log</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QCheckBox" name="create_crash_dumps">
+ <property name="text">
+ <string>Create Minidump After Crash</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="dump_audio_commands">
+ <property name="toolTip">
+ <string>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</string>
+ </property>
+ <property name="text">
+ <string>Dump Audio Commands To Console**</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="reporting_services">
+ <property name="text">
+ <string>Enable Verbose Reporting Services**</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0">
+ <spacer name="verticalSpacer_3">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Expanding</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
</widget>
</item>
</layout>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="label_5">
- <property name="font">
- <font>
- <italic>true</italic>
- </font>
- </property>
- <property name="text">
- <string>**This will be reset automatically when yuzu closes.</string>
- </property>
- <property name="indent">
- <number>20</number>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QLabel" name="label_5">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="font">
+ <font>
+ <italic>true</italic>
+ </font>
+ </property>
+ <property name="text">
+ <string>**This will be reset automatically when yuzu closes.</string>
+ </property>
+ <property name="indent">
+ <number>20</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
</widget>
<tabstops>
<tabstop>log_filter_edit</tabstop>
@@ -366,14 +555,11 @@
<tabstop>enable_graphics_debugging</tabstop>
<tabstop>enable_shader_feedback</tabstop>
<tabstop>enable_nsight_aftermath</tabstop>
- <tabstop>disable_macro_jit</tabstop>
- <tabstop>disable_loop_safety_checks</tabstop>
<tabstop>fs_access_log</tabstop>
<tabstop>reporting_services</tabstop>
<tabstop>quest_flag</tabstop>
<tabstop>enable_cpu_debugging</tabstop>
<tabstop>use_debug_asserts</tabstop>
- <tabstop>use_auto_stub</tabstop>
</tabstops>
<resources/>
<connections/>
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index bdf83ebfe..3c6bb3eb1 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -32,21 +32,23 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_, bool enable_web_config)
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
- registry(registry_), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
- this)},
- cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
+ registry(registry_), system{system_}, builder{std::make_unique<ConfigurationShared::Builder>(
+ this, !system_.IsPoweredOn())},
+ audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, *builder, this)},
+ cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, *builder, this)},
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
- general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
- graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
+ general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *builder, this)},
+ graphics_advanced_tab{
+ std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *builder, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
- this)},
+ nullptr, *builder, this)},
hotkeys_tab{std::make_unique<ConfigureHotkeys>(system_.HIDCore(), this)},
input_tab{std::make_unique<ConfigureInput>(system_, this)},
network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
profile_tab{std::make_unique<ConfigureProfileManager>(system_, this)},
- system_tab{std::make_unique<ConfigureSystem>(system_, this)},
+ system_tab{std::make_unique<ConfigureSystem>(system_, nullptr, *builder, this)},
ui_tab{std::make_unique<ConfigureUi>(system_, this)}, web_tab{std::make_unique<ConfigureWeb>(
this)} {
Settings::SetConfiguringGlobal(true);
@@ -95,6 +97,9 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
adjustSize();
ui->selectorList->setCurrentRow(0);
+
+ // Selects the leftmost button on the bottom bar (Cancel as of writing)
+ ui->buttonBox->setFocus();
}
ConfigureDialog::~ConfigureDialog() = default;
diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h
index 2a08b7fee..96e9a8c3e 100644
--- a/src/yuzu/configuration/configure_dialog.h
+++ b/src/yuzu/configuration/configure_dialog.h
@@ -6,6 +6,9 @@
#include <memory>
#include <vector>
#include <QDialog>
+#include "configuration/shared_widget.h"
+#include "yuzu/configuration/configuration_shared.h"
+#include "yuzu/configuration/shared_translation.h"
#include "yuzu/vk_device_info.h"
namespace Core {
@@ -69,6 +72,8 @@ private:
HotkeyRegistry& registry;
Core::System& system;
+ std::unique_ptr<ConfigurationShared::Builder> builder;
+ std::vector<ConfigurationShared::Tab*> tab_group;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 2f55159f5..c727fadd1 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -3,57 +3,60 @@
#include <functional>
#include <utility>
+#include <vector>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
+#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
-ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
+ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
ui->setupUi(this);
- SetupPerGameUI();
+ Setup(builder);
SetConfiguration();
- if (Settings::IsConfiguringGlobal()) {
- connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
- [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
- }
-
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
+
+ if (!Settings::IsConfiguringGlobal()) {
+ ui->button_reset_defaults->setVisible(false);
+ }
}
ConfigureGeneral::~ConfigureGeneral() = default;
-void ConfigureGeneral::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
+void ConfigureGeneral::SetConfiguration() {}
+
+void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
+ QLayout& layout = *ui->general_widget->layout();
- ui->use_multi_core->setEnabled(runtime_lock);
- ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
+ std::map<u32, QWidget*> hold{};
- ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
- ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
- ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
- ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
- ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
- ui->toggle_controller_applet_disabled->setChecked(
- UISettings::values.controller_applet_disabled.GetValue());
+ for (const auto setting :
+ UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+ auto* widget = builder.BuildWidget(setting, apply_funcs);
- ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
- ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
- ui->button_reset_defaults->setEnabled(runtime_lock);
+ hold.emplace(setting->Id(), widget);
+ }
- if (Settings::IsConfiguringGlobal()) {
- ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
- } else {
- ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
- use_speed_limit != ConfigurationShared::CheckState::Global);
+ for (const auto& [id, widget] : hold) {
+ layout.addWidget(widget);
}
}
@@ -77,32 +80,9 @@ void ConfigureGeneral::ResetDefaults() {
}
void ConfigureGeneral::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
- use_multi_core);
-
- if (Settings::IsConfiguringGlobal()) {
- UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
- UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
- UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
- UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
- UISettings::values.controller_applet_disabled =
- ui->toggle_controller_applet_disabled->isChecked();
-
- // Guard if during game and set to game-specific value
- if (Settings::values.use_speed_limit.UsingGlobal()) {
- Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
- Qt::Checked);
- Settings::values.speed_limit.SetValue(ui->speed_limit->value());
- }
- } else {
- bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
- Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
- Settings::values.speed_limit.SetGlobal(global_speed_limit);
- if (!global_speed_limit) {
- Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
- Qt::Checked);
- Settings::values.speed_limit.SetValue(ui->speed_limit->value());
- }
+ bool powered_on = system.IsPoweredOn();
+ for (const auto& func : apply_funcs) {
+ func(powered_on);
}
}
@@ -117,33 +97,3 @@ void ConfigureGeneral::changeEvent(QEvent* event) {
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
-
-void ConfigureGeneral::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- // Disables each setting if:
- // - A game is running (thus settings in use), and
- // - A non-global setting is applied.
- ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
- ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
-
- return;
- }
-
- ui->toggle_check_exit->setVisible(false);
- ui->toggle_user_on_boot->setVisible(false);
- ui->toggle_background_pause->setVisible(false);
- ui->toggle_hide_mouse->setVisible(false);
- ui->toggle_controller_applet_disabled->setVisible(false);
-
- ui->button_reset_defaults->setVisible(false);
-
- ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
- Settings::values.use_speed_limit, use_speed_limit);
- ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
- use_multi_core);
-
- connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
- ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
- (use_speed_limit != ConfigurationShared::CheckState::Global));
- });
-}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index 7ff63f425..2d953f679 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -5,48 +5,49 @@
#include <functional>
#include <memory>
+#include <vector>
#include <QWidget>
+#include "yuzu/configuration/configuration_shared.h"
namespace Core {
class System;
}
class ConfigureDialog;
-
-namespace ConfigurationShared {
-enum class CheckState;
-}
-
class HotkeyRegistry;
namespace Ui {
class ConfigureGeneral;
}
-class ConfigureGeneral : public QWidget {
- Q_OBJECT
+namespace ConfigurationShared {
+class Builder;
+}
+class ConfigureGeneral : public ConfigurationShared::Tab {
public:
- explicit ConfigureGeneral(const Core::System& system_, QWidget* parent = nullptr);
+ explicit ConfigureGeneral(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::Builder& builder,
+ QWidget* parent = nullptr);
~ConfigureGeneral() override;
void SetResetCallback(std::function<void()> callback);
void ResetDefaults();
- void ApplyConfiguration();
- void SetConfiguration();
+ void ApplyConfiguration() override;
+ void SetConfiguration() override;
private:
+ void Setup(const ConfigurationShared::Builder& builder);
+
void changeEvent(QEvent* event) override;
void RetranslateUI();
- void SetupPerGameUI();
-
std::function<void()> reset_callback;
std::unique_ptr<Ui::ConfigureGeneral> ui;
- ConfigurationShared::CheckState use_speed_limit;
- ConfigurationShared::CheckState use_multi_core;
+ std::vector<std::function<void(bool)>> apply_funcs{};
const Core::System& system;
};
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index fe757d011..a10e7d3a5 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -26,77 +26,22 @@
</property>
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<item>
- <layout class="QVBoxLayout" name="GeneralVerticalLayout">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QCheckBox" name="toggle_speed_limit">
- <property name="text">
- <string>Limit Speed Percent</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QSpinBox" name="speed_limit">
- <property name="suffix">
- <string>%</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>9999</number>
- </property>
- <property name="value">
- <number>100</number>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QCheckBox" name="use_multi_core">
- <property name="text">
- <string>Multicore CPU Emulation</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_check_exit">
- <property name="text">
- <string>Confirm exit while emulation is running</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_user_on_boot">
- <property name="text">
- <string>Prompt for user on game boot</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_background_pause">
- <property name="text">
- <string>Pause emulation when in background</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_hide_mouse">
- <property name="text">
- <string>Hide mouse on inactivity</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_controller_applet_disabled">
- <property name="text">
- <string>Disable controller applet</string>
- </property>
- </widget>
- </item>
- </layout>
+ <widget class="QWidget" name="general_widget" native="true">
+ <layout class="QVBoxLayout" name="GeneralVerticalLayout">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
+ </widget>
</item>
</layout>
</widget>
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index a4965524a..a94fbc89a 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -7,6 +7,7 @@
#include <iterator>
#include <string>
#include <tuple>
+#include <typeinfo>
#include <utility>
#include <vector>
#include <QBoxLayout>
@@ -15,23 +16,29 @@
#include <QComboBox>
#include <QIcon>
#include <QLabel>
+#include <QLineEdit>
#include <QPixmap>
#include <QPushButton>
#include <QSlider>
#include <QStringLiteral>
#include <QtCore/qobjectdefs.h>
+#include <qabstractbutton.h>
+#include <qboxlayout.h>
#include <qcoreevent.h>
#include <qglobal.h>
+#include <qgridlayout.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "common/logging/log.h"
#include "common/settings.h"
+#include "common/settings_enums.h"
#include "core/core.h"
#include "ui_configure_graphics.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics.h"
+#include "yuzu/configuration/shared_widget.h"
#include "yuzu/qt_common.h"
#include "yuzu/uisettings.h"
#include "yuzu/vk_device_info.h"
@@ -46,9 +53,9 @@ static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
return VK_PRESENT_MODE_IMMEDIATE_KHR;
case Settings::VSyncMode::Mailbox:
return VK_PRESENT_MODE_MAILBOX_KHR;
- case Settings::VSyncMode::FIFO:
+ case Settings::VSyncMode::Fifo:
return VK_PRESENT_MODE_FIFO_KHR;
- case Settings::VSyncMode::FIFORelaxed:
+ case Settings::VSyncMode::FifoRelaxed:
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
default:
return VK_PRESENT_MODE_FIFO_KHR;
@@ -62,50 +69,67 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
case VK_PRESENT_MODE_MAILBOX_KHR:
return Settings::VSyncMode::Mailbox;
case VK_PRESENT_MODE_FIFO_KHR:
- return Settings::VSyncMode::FIFO;
+ return Settings::VSyncMode::Fifo;
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
- return Settings::VSyncMode::FIFORelaxed;
+ return Settings::VSyncMode::FifoRelaxed;
default:
- return Settings::VSyncMode::FIFO;
+ return Settings::VSyncMode::Fifo;
}
}
ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
std::vector<VkDeviceInfo::Record>& records_,
const std::function<void()>& expose_compute_option_,
- QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, records{records_},
- expose_compute_option{expose_compute_option_}, system{system_} {
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : ConfigurationShared::Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphics>()},
+ records{records_}, expose_compute_option{expose_compute_option_}, system{system_},
+ combobox_translations{builder.ComboboxTranslations()},
+ shader_mapping{
+ combobox_translations.at(Settings::EnumMetadata<Settings::ShaderBackend>::Index())} {
vulkan_device = Settings::values.vulkan_device.GetValue();
RetrieveVulkanDevices();
ui->setupUi(this);
+ Setup(builder);
+
for (const auto& device : vulkan_devices) {
- ui->device->addItem(device);
+ vulkan_device_combobox->addItem(device);
}
- ui->backend->addItem(QStringLiteral("GLSL"));
- ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
- ui->backend->addItem(tr("SPIR-V (Experimental, Mesa Only)"));
-
- SetupPerGameUI();
+ UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
+ Settings::values.bg_green.GetValue(),
+ Settings::values.bg_blue.GetValue()));
+ UpdateAPILayout();
+ PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
- SetConfiguration();
+ // VSync setting needs to be determined after populating the VSync combobox
+ if (Settings::IsConfiguringGlobal()) {
+ const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
+ const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
+ int index{};
+ for (const auto mode : vsync_mode_combobox_enum_map) {
+ if (mode == vsync_mode) {
+ break;
+ }
+ index++;
+ }
+ if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
+ vsync_mode_combobox->setCurrentIndex(index);
+ }
+ }
- connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
+ connect(api_combobox, qOverload<int>(&QComboBox::activated), this, [this] {
UpdateAPILayout();
PopulateVSyncModeSelection();
- if (!Settings::IsConfiguringGlobal()) {
- ConfigurationShared::SetHighlight(
- ui->api_widget, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
- }
});
- connect(ui->device, qOverload<int>(&QComboBox::activated), this, [this](int device) {
- UpdateDeviceSelection(device);
- PopulateVSyncModeSelection();
- });
- connect(ui->backend, qOverload<int>(&QComboBox::activated), this,
+ connect(vulkan_device_combobox, qOverload<int>(&QComboBox::activated), this,
+ [this](int device) {
+ UpdateDeviceSelection(device);
+ PopulateVSyncModeSelection();
+ });
+ connect(shader_backend_combobox, qOverload<int>(&QComboBox::activated), this,
[this](int backend) { UpdateShaderBackendSelection(backend); });
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
@@ -116,39 +140,45 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_,
UpdateBackgroundColorButton(new_bg_color);
});
- ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled());
+ api_combobox->setEnabled(!UISettings::values.has_broken_vulkan && api_combobox->isEnabled());
ui->api_widget->setEnabled(
(!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) &&
ui->api_widget->isEnabled());
- ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
- ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
- connect(ui->fsr_sharpening_slider, &QSlider::valueChanged, this,
- &ConfigureGraphics::SetFSRIndicatorText);
- ui->fsr_sharpening_combobox->setVisible(!Settings::IsConfiguringGlobal());
- ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
+ if (Settings::IsConfiguringGlobal()) {
+ ui->bg_widget->setEnabled(Settings::values.bg_red.UsingGlobal());
+ }
}
void ConfigureGraphics::PopulateVSyncModeSelection() {
+ if (!Settings::IsConfiguringGlobal()) {
+ return;
+ }
+
const Settings::RendererBackend backend{GetCurrentGraphicsBackend()};
if (backend == Settings::RendererBackend::Null) {
- ui->vsync_mode_combobox->setEnabled(false);
+ vsync_mode_combobox->setEnabled(false);
return;
}
- ui->vsync_mode_combobox->setEnabled(true);
+ vsync_mode_combobox->setEnabled(true);
const int current_index = //< current selected vsync mode from combobox
- ui->vsync_mode_combobox->currentIndex();
+ vsync_mode_combobox->currentIndex();
const auto current_mode = //< current selected vsync mode as a VkPresentModeKHR
current_index == -1 ? VSyncSettingToMode(Settings::values.vsync_mode.GetValue())
: vsync_mode_combobox_enum_map[current_index];
int index{};
- const int device{ui->device->currentIndex()}; //< current selected Vulkan device
+ const int device{vulkan_device_combobox->currentIndex()}; //< current selected Vulkan device
+ if (device == -1) {
+ // Invalid device
+ return;
+ }
+
const auto& present_modes = //< relevant vector of present modes for the selected device or API
backend == Settings::RendererBackend::Vulkan ? device_present_modes[device]
: default_present_modes;
- ui->vsync_mode_combobox->clear();
+ vsync_mode_combobox->clear();
vsync_mode_combobox_enum_map.clear();
vsync_mode_combobox_enum_map.reserve(present_modes.size());
for (const auto present_mode : present_modes) {
@@ -157,10 +187,10 @@ void ConfigureGraphics::PopulateVSyncModeSelection() {
continue;
}
- ui->vsync_mode_combobox->insertItem(index, mode_name);
+ vsync_mode_combobox->insertItem(index, mode_name);
vsync_mode_combobox_enum_map.push_back(present_mode);
if (present_mode == current_mode) {
- ui->vsync_mode_combobox->setCurrentIndex(index);
+ vsync_mode_combobox->setCurrentIndex(index);
}
index++;
}
@@ -186,112 +216,124 @@ void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
ConfigureGraphics::~ConfigureGraphics() = default;
-void ConfigureGraphics::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
-
- ui->api_widget->setEnabled(runtime_lock);
- ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
- ui->use_disk_shader_cache->setEnabled(runtime_lock);
- ui->nvdec_emulation_widget->setEnabled(runtime_lock);
- ui->resolution_combobox->setEnabled(runtime_lock);
- ui->accelerate_astc->setEnabled(runtime_lock);
- ui->vsync_mode_layout->setEnabled(runtime_lock ||
- Settings::values.renderer_backend.GetValue() ==
- Settings::RendererBackend::Vulkan);
- ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
- ui->use_asynchronous_gpu_emulation->setChecked(
- Settings::values.use_asynchronous_gpu_emulation.GetValue());
- ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
+void ConfigureGraphics::SetConfiguration() {}
+
+void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
+ QLayout* api_layout = ui->api_widget->layout();
+ QWidget* api_grid_widget = new QWidget(this);
+ QVBoxLayout* api_grid_layout = new QVBoxLayout(api_grid_widget);
+ api_grid_layout->setContentsMargins(0, 0, 0, 0);
+ api_layout->addWidget(api_grid_widget);
+
+ QLayout& graphics_layout = *ui->graphics_widget->layout();
+
+ std::map<u32, QWidget*> hold_graphics;
+ std::vector<QWidget*> hold_api;
+
+ for (const auto setting : Settings::values.linkage.by_category[Settings::Category::Renderer]) {
+ ConfigurationShared::Widget* widget = [&]() {
+ if (setting->Id() == Settings::values.fsr_sharpening_slider.Id()) {
+ // FSR needs a reversed slider and a 0.5 multiplier
+ return builder.BuildWidget(
+ setting, apply_funcs, ConfigurationShared::RequestType::ReverseSlider, true,
+ 0.5f, nullptr, tr("%", "FSR sharpening percentage (e.g. 50%)"));
+ } else {
+ return builder.BuildWidget(setting, apply_funcs);
+ }
+ }();
- if (Settings::IsConfiguringGlobal()) {
- ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
- ui->fullscreen_mode_combobox->setCurrentIndex(
- static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
- ui->nvdec_emulation->setCurrentIndex(
- static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
- ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
- ui->resolution_combobox->setCurrentIndex(
- static_cast<int>(Settings::values.resolution_setup.GetValue()));
- ui->scaling_filter_combobox->setCurrentIndex(
- static_cast<int>(Settings::values.scaling_filter.GetValue()));
- ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
- ui->anti_aliasing_combobox->setCurrentIndex(
- static_cast<int>(Settings::values.anti_aliasing.GetValue()));
- } else {
- ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
- ConfigurationShared::SetHighlight(ui->api_widget,
- !Settings::values.renderer_backend.UsingGlobal());
-
- ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
- &Settings::values.nvdec_emulation);
- ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
- !Settings::values.nvdec_emulation.UsingGlobal());
-
- ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
- &Settings::values.fullscreen_mode);
- ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
- !Settings::values.fullscreen_mode.UsingGlobal());
-
- ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
- &Settings::values.aspect_ratio);
- ConfigurationShared::SetHighlight(ui->ar_label,
- !Settings::values.aspect_ratio.UsingGlobal());
-
- ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
- &Settings::values.resolution_setup);
- ConfigurationShared::SetHighlight(ui->resolution_label,
- !Settings::values.resolution_setup.UsingGlobal());
-
- ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
- &Settings::values.scaling_filter);
- ConfigurationShared::SetHighlight(ui->scaling_filter_label,
- !Settings::values.scaling_filter.UsingGlobal());
-
- ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
- &Settings::values.anti_aliasing);
- ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
- !Settings::values.anti_aliasing.UsingGlobal());
-
- ui->fsr_sharpening_combobox->setCurrentIndex(
- Settings::values.fsr_sharpening_slider.UsingGlobal() ? 0 : 1);
- ui->fsr_sharpening_slider->setEnabled(
- !Settings::values.fsr_sharpening_slider.UsingGlobal());
- ui->fsr_sharpening_value->setEnabled(!Settings::values.fsr_sharpening_slider.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout,
- !Settings::values.fsr_sharpening_slider.UsingGlobal());
- ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
-
- ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
- ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
- }
- UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
- Settings::values.bg_green.GetValue(),
- Settings::values.bg_blue.GetValue()));
- UpdateAPILayout();
- PopulateVSyncModeSelection(); //< must happen after UpdateAPILayout
- SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
- // VSync setting needs to be determined after populating the VSync combobox
- if (Settings::IsConfiguringGlobal()) {
- const auto vsync_mode_setting = Settings::values.vsync_mode.GetValue();
- const auto vsync_mode = VSyncSettingToMode(vsync_mode_setting);
- int index{};
- for (const auto mode : vsync_mode_combobox_enum_map) {
- if (mode == vsync_mode) {
- break;
+ if (setting->Id() == Settings::values.renderer_backend.Id()) {
+ // Add the renderer combobox now so it's at the top
+ api_grid_layout->addWidget(widget);
+ api_combobox = widget->combobox;
+ api_restore_global_button = widget->restore_button;
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(api_restore_global_button, &QAbstractButton::clicked,
+ [this](bool) { UpdateAPILayout(); });
+
+ // Detach API's restore button and place it where we want
+ // Lets us put it on the side, and it will automatically scale if there's a
+ // second combobox (shader_backend, vulkan_device)
+ widget->layout()->removeWidget(api_restore_global_button);
+ api_layout->addWidget(api_restore_global_button);
}
- index++;
- }
- if (static_cast<unsigned long>(index) < vsync_mode_combobox_enum_map.size()) {
- ui->vsync_mode_combobox->setCurrentIndex(index);
+ } else if (setting->Id() == Settings::values.vulkan_device.Id()) {
+ // Keep track of vulkan_device's combobox so we can populate it
+ hold_api.push_back(widget);
+ vulkan_device_combobox = widget->combobox;
+ vulkan_device_widget = widget;
+ } else if (setting->Id() == Settings::values.shader_backend.Id()) {
+ // Keep track of shader_backend's combobox so we can populate it
+ hold_api.push_back(widget);
+ shader_backend_combobox = widget->combobox;
+ shader_backend_widget = widget;
+ } else if (setting->Id() == Settings::values.vsync_mode.Id()) {
+ // Keep track of vsync_mode's combobox so we can populate it
+ vsync_mode_combobox = widget->combobox;
+ hold_graphics.emplace(setting->Id(), widget);
+ } else {
+ hold_graphics.emplace(setting->Id(), widget);
}
}
-}
-void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
- ui->fsr_sharpening_value->setText(
- tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
+ for (const auto& [id, widget] : hold_graphics) {
+ graphics_layout.addWidget(widget);
+ }
+
+ for (auto widget : hold_api) {
+ api_grid_layout->addWidget(widget);
+ }
+
+ // Background color is too specific to build into the new system, so we manage it here
+ // (3 settings, all collected into a single widget with a QColor to manage on top)
+ if (Settings::IsConfiguringGlobal()) {
+ apply_funcs.push_back([this](bool powered_on) {
+ Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
+ Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
+ Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
+ });
+ } else {
+ QPushButton* bg_restore_button = ConfigurationShared::Widget::CreateRestoreGlobalButton(
+ Settings::values.bg_red.UsingGlobal(), ui->bg_widget);
+ ui->bg_widget->layout()->addWidget(bg_restore_button);
+
+ QObject::connect(bg_restore_button, &QAbstractButton::clicked,
+ [bg_restore_button, this](bool) {
+ const int r = Settings::values.bg_red.GetValue(true);
+ const int g = Settings::values.bg_green.GetValue(true);
+ const int b = Settings::values.bg_blue.GetValue(true);
+ UpdateBackgroundColorButton(QColor::fromRgb(r, g, b));
+
+ bg_restore_button->setVisible(false);
+ bg_restore_button->setEnabled(false);
+ });
+
+ QObject::connect(ui->bg_button, &QAbstractButton::clicked, [bg_restore_button](bool) {
+ bg_restore_button->setVisible(true);
+ bg_restore_button->setEnabled(true);
+ });
+
+ apply_funcs.push_back([bg_restore_button, this](bool powered_on) {
+ const bool using_global = !bg_restore_button->isEnabled();
+ Settings::values.bg_red.SetGlobal(using_global);
+ Settings::values.bg_green.SetGlobal(using_global);
+ Settings::values.bg_blue.SetGlobal(using_global);
+ if (!using_global) {
+ Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
+ Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
+ Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
+ }
+ });
+ }
}
const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
@@ -315,130 +357,48 @@ const QString ConfigureGraphics::TranslateVSyncMode(VkPresentModeKHR mode,
}
}
+int ConfigureGraphics::FindIndex(u32 enumeration, int value) const {
+ for (u32 i = 0; i < combobox_translations.at(enumeration).size(); i++) {
+ if (combobox_translations.at(enumeration)[i].first == static_cast<u32>(value)) {
+ return i;
+ }
+ }
+ return -1;
+}
+
void ConfigureGraphics::ApplyConfiguration() {
- const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
- ui->resolution_combobox->currentIndex() -
- ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
-
- const auto scaling_filter = static_cast<Settings::ScalingFilter>(
- ui->scaling_filter_combobox->currentIndex() -
- ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
-
- const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
- ui->anti_aliasing_combobox->currentIndex() -
- ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
-
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
- ui->fullscreen_mode_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
- ui->aspect_ratio_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
- ui->use_disk_shader_cache, use_disk_shader_cache);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
- ui->use_asynchronous_gpu_emulation,
- use_asynchronous_gpu_emulation);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
- accelerate_astc);
+ const bool powered_on = system.IsPoweredOn();
+ for (const auto& func : apply_funcs) {
+ func(powered_on);
+ }
if (Settings::IsConfiguringGlobal()) {
- // Guard if during game and set to game-specific value
- if (Settings::values.renderer_backend.UsingGlobal()) {
- Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
- }
- if (Settings::values.nvdec_emulation.UsingGlobal()) {
- Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
- }
- if (Settings::values.shader_backend.UsingGlobal()) {
- Settings::values.shader_backend.SetValue(shader_backend);
- }
- if (Settings::values.vulkan_device.UsingGlobal()) {
- Settings::values.vulkan_device.SetValue(vulkan_device);
- }
- if (Settings::values.bg_red.UsingGlobal()) {
- Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
- Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
- Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
- }
- if (Settings::values.resolution_setup.UsingGlobal()) {
- Settings::values.resolution_setup.SetValue(resolution_setup);
- }
- if (Settings::values.scaling_filter.UsingGlobal()) {
- Settings::values.scaling_filter.SetValue(scaling_filter);
- }
- if (Settings::values.anti_aliasing.UsingGlobal()) {
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
- }
- Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
-
- const auto mode = vsync_mode_combobox_enum_map[ui->vsync_mode_combobox->currentIndex()];
+ const auto mode = vsync_mode_combobox_enum_map[vsync_mode_combobox->currentIndex()];
const auto vsync_mode = PresentModeToSetting(mode);
Settings::values.vsync_mode.SetValue(vsync_mode);
- } else {
- if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.resolution_setup.SetGlobal(true);
- } else {
- Settings::values.resolution_setup.SetGlobal(false);
- Settings::values.resolution_setup.SetValue(resolution_setup);
- }
- if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.scaling_filter.SetGlobal(true);
- } else {
- Settings::values.scaling_filter.SetGlobal(false);
- Settings::values.scaling_filter.SetValue(scaling_filter);
- }
- if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.anti_aliasing.SetGlobal(true);
- } else {
- Settings::values.anti_aliasing.SetGlobal(false);
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
- }
- if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.renderer_backend.SetGlobal(true);
- Settings::values.shader_backend.SetGlobal(true);
- Settings::values.vulkan_device.SetGlobal(true);
- } else {
- Settings::values.renderer_backend.SetGlobal(false);
- Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
- switch (GetCurrentGraphicsBackend()) {
- case Settings::RendererBackend::OpenGL:
- case Settings::RendererBackend::Null:
- Settings::values.shader_backend.SetGlobal(false);
- Settings::values.vulkan_device.SetGlobal(true);
- Settings::values.shader_backend.SetValue(shader_backend);
- break;
- case Settings::RendererBackend::Vulkan:
- Settings::values.shader_backend.SetGlobal(true);
- Settings::values.vulkan_device.SetGlobal(false);
- Settings::values.vulkan_device.SetValue(vulkan_device);
- break;
- }
- }
-
- if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.nvdec_emulation.SetGlobal(true);
- } else {
- Settings::values.nvdec_emulation.SetGlobal(false);
- Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
- }
-
- if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.bg_red.SetGlobal(true);
- Settings::values.bg_green.SetGlobal(true);
- Settings::values.bg_blue.SetGlobal(true);
- } else {
- Settings::values.bg_red.SetGlobal(false);
- Settings::values.bg_green.SetGlobal(false);
- Settings::values.bg_blue.SetGlobal(false);
- Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
- Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
- Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
- }
+ }
- if (ui->fsr_sharpening_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.fsr_sharpening_slider.SetGlobal(true);
- } else {
- Settings::values.fsr_sharpening_slider.SetGlobal(false);
- Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
+ Settings::values.vulkan_device.SetGlobal(true);
+ Settings::values.shader_backend.SetGlobal(true);
+ if (Settings::IsConfiguringGlobal() ||
+ (!Settings::IsConfiguringGlobal() && api_restore_global_button->isEnabled())) {
+ auto backend = static_cast<Settings::RendererBackend>(
+ combobox_translations
+ .at(Settings::EnumMetadata<
+ Settings::RendererBackend>::Index())[api_combobox->currentIndex()]
+ .first);
+ switch (backend) {
+ case Settings::RendererBackend::OpenGL:
+ Settings::values.shader_backend.SetGlobal(Settings::IsConfiguringGlobal());
+ Settings::values.shader_backend.SetValue(static_cast<Settings::ShaderBackend>(
+ shader_mapping[shader_backend_combobox->currentIndex()].first));
+ break;
+ case Settings::RendererBackend::Vulkan:
+ Settings::values.vulkan_device.SetGlobal(Settings::IsConfiguringGlobal());
+ Settings::values.vulkan_device.SetValue(vulkan_device_combobox->currentIndex());
+ break;
+ case Settings::RendererBackend::Null:
+ break;
}
}
}
@@ -466,36 +426,26 @@ void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
}
void ConfigureGraphics::UpdateAPILayout() {
- if (!Settings::IsConfiguringGlobal() &&
- ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- vulkan_device = Settings::values.vulkan_device.GetValue(true);
- shader_backend = Settings::values.shader_backend.GetValue(true);
- ui->device_widget->setEnabled(false);
- ui->backend_widget->setEnabled(false);
- } else {
- vulkan_device = Settings::values.vulkan_device.GetValue();
- shader_backend = Settings::values.shader_backend.GetValue();
- ui->device_widget->setEnabled(true);
- ui->backend_widget->setEnabled(true);
- }
-
- switch (GetCurrentGraphicsBackend()) {
- case Settings::RendererBackend::OpenGL:
- ui->backend->setCurrentIndex(static_cast<u32>(shader_backend));
- ui->device_widget->setVisible(false);
- ui->backend_widget->setVisible(true);
- break;
- case Settings::RendererBackend::Vulkan:
- if (static_cast<int>(vulkan_device) < ui->device->count()) {
- ui->device->setCurrentIndex(vulkan_device);
- }
- ui->device_widget->setVisible(true);
- ui->backend_widget->setVisible(false);
- break;
- case Settings::RendererBackend::Null:
- ui->device_widget->setVisible(false);
- ui->backend_widget->setVisible(false);
- break;
+ bool runtime_lock = !system.IsPoweredOn();
+ bool need_global = !(Settings::IsConfiguringGlobal() || api_restore_global_button->isEnabled());
+ vulkan_device = Settings::values.vulkan_device.GetValue(need_global);
+ shader_backend = Settings::values.shader_backend.GetValue(need_global);
+ vulkan_device_widget->setEnabled(!need_global && runtime_lock);
+ shader_backend_widget->setEnabled(!need_global && runtime_lock);
+
+ const auto current_backend = GetCurrentGraphicsBackend();
+ const bool is_opengl = current_backend == Settings::RendererBackend::OpenGL;
+ const bool is_vulkan = current_backend == Settings::RendererBackend::Vulkan;
+
+ vulkan_device_widget->setVisible(is_vulkan);
+ shader_backend_widget->setVisible(is_opengl);
+
+ if (is_opengl) {
+ shader_backend_combobox->setCurrentIndex(
+ FindIndex(Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
+ static_cast<int>(shader_backend)));
+ } else if (is_vulkan && static_cast<int>(vulkan_device) < vulkan_device_combobox->count()) {
+ vulkan_device_combobox->setCurrentIndex(vulkan_device);
}
}
@@ -515,92 +465,11 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
- if (Settings::IsConfiguringGlobal()) {
- return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
- }
-
- if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.renderer_backend.SetGlobal(true);
- return Settings::values.renderer_backend.GetValue();
+ if (!Settings::IsConfiguringGlobal() && !api_restore_global_button->isEnabled()) {
+ return Settings::values.renderer_backend.GetValue(true);
}
- Settings::values.renderer_backend.SetGlobal(false);
- return static_cast<Settings::RendererBackend>(ui->api->currentIndex() -
- ConfigurationShared::USE_GLOBAL_OFFSET);
-}
-
-Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
- if (Settings::IsConfiguringGlobal()) {
- return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
- }
-
- if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.nvdec_emulation.SetGlobal(true);
- return Settings::values.nvdec_emulation.GetValue();
- }
- Settings::values.nvdec_emulation.SetGlobal(false);
- return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
- ConfigurationShared::USE_GLOBAL_OFFSET);
-}
-
-void ConfigureGraphics::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
- ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
- ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
- ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
- ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
- ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
- ui->fsr_sharpening_slider->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
- ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
- ui->use_asynchronous_gpu_emulation->setEnabled(
- Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
- ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
- ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
- ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
- ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
- ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
-
- return;
- }
-
- connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
- ui->bg_button->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
- });
-
- connect(ui->fsr_sharpening_combobox, qOverload<int>(&QComboBox::activated), this,
- [this](int index) {
- ui->fsr_sharpening_slider->setEnabled(index == 1);
- ui->fsr_sharpening_value->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout, index == 1);
- });
-
- ConfigurationShared::SetColoredTristate(
- ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
- ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
- accelerate_astc);
- ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
- Settings::values.use_asynchronous_gpu_emulation,
- use_asynchronous_gpu_emulation);
-
- ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
- Settings::values.aspect_ratio.GetValue(true));
- ConfigurationShared::SetColoredComboBox(
- ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
- static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->resolution_combobox, ui->resolution_label,
- static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->scaling_filter_combobox, ui->scaling_filter_label,
- static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->anti_aliasing_combobox, ui->anti_aliasing_label,
- static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
- ConfigurationShared::InsertGlobalItem(
- ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
- ConfigurationShared::InsertGlobalItem(
- ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
-
- ui->vsync_mode_layout->setVisible(false);
+ return static_cast<Settings::RendererBackend>(
+ combobox_translations.at(Settings::EnumMetadata<Settings::RendererBackend>::Index())
+ .at(api_combobox->currentIndex())
+ .first);
}
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h
index be9310b74..02d9b00f1 100644
--- a/src/yuzu/configuration/configure_graphics.h
+++ b/src/yuzu/configuration/configure_graphics.h
@@ -5,6 +5,8 @@
#include <functional>
#include <memory>
+#include <type_traits>
+#include <typeindex>
#include <vector>
#include <QColor>
#include <QString>
@@ -12,10 +14,14 @@
#include <qobjectdefs.h>
#include <vulkan/vulkan_core.h>
#include "common/common_types.h"
+#include "configuration/shared_translation.h"
#include "vk_device_info.h"
+#include "yuzu/configuration/configuration_shared.h"
+class QPushButton;
class QEvent;
class QObject;
+class QComboBox;
namespace Settings {
enum class NvdecEmulation : u32;
@@ -27,31 +33,33 @@ namespace Core {
class System;
}
-namespace ConfigurationShared {
-enum class CheckState;
-}
-
namespace Ui {
class ConfigureGraphics;
}
-class ConfigureGraphics : public QWidget {
- Q_OBJECT
+namespace ConfigurationShared {
+class Builder;
+}
+class ConfigureGraphics : public ConfigurationShared::Tab {
public:
explicit ConfigureGraphics(const Core::System& system_,
std::vector<VkDeviceInfo::Record>& records,
const std::function<void()>& expose_compute_option_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::Builder& builder,
QWidget* parent = nullptr);
~ConfigureGraphics() override;
- void ApplyConfiguration();
- void SetConfiguration();
+ void ApplyConfiguration() override;
+ void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
+ void Setup(const ConfigurationShared::Builder& builder);
+
void PopulateVSyncModeSelection();
void UpdateBackgroundColorButton(QColor color);
void UpdateAPILayout();
@@ -60,34 +68,40 @@ private:
void RetrieveVulkanDevices();
- void SetFSRIndicatorText(int percentage);
/* Turns a Vulkan present mode into a textual string for a UI
* (and eventually for a human to read) */
const QString TranslateVSyncMode(VkPresentModeKHR mode,
Settings::RendererBackend backend) const;
- void SetupPerGameUI();
-
Settings::RendererBackend GetCurrentGraphicsBackend() const;
- Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
+
+ int FindIndex(u32 enumeration, int value) const;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
- ConfigurationShared::CheckState use_nvdec_emulation;
- ConfigurationShared::CheckState accelerate_astc;
- ConfigurationShared::CheckState use_disk_shader_cache;
- ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
+ std::vector<std::function<void(bool)>> apply_funcs{};
std::vector<VkDeviceInfo::Record>& records;
std::vector<QString> vulkan_devices;
std::vector<std::vector<VkPresentModeKHR>> device_present_modes;
std::vector<VkPresentModeKHR>
- vsync_mode_combobox_enum_map; //< Keeps track of which present mode corresponds to which
- // selection in the combobox
+ vsync_mode_combobox_enum_map{}; //< Keeps track of which present mode corresponds to which
+ // selection in the combobox
u32 vulkan_device{};
Settings::ShaderBackend shader_backend{};
const std::function<void()>& expose_compute_option;
const Core::System& system;
+ const ConfigurationShared::ComboboxTranslationMap& combobox_translations;
+ const std::vector<std::pair<u32, QString>>& shader_mapping;
+
+ QPushButton* api_restore_global_button;
+ QComboBox* vulkan_device_combobox;
+ QComboBox* api_combobox;
+ QComboBox* shader_backend_combobox;
+ QComboBox* vsync_mode_combobox;
+ QWidget* vulkan_device_widget;
+ QWidget* api_widget;
+ QWidget* shader_backend_widget;
};
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 39f70e406..d09415d70 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -27,7 +27,7 @@
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="api_widget" native="true">
- <layout class="QGridLayout" name="gridLayout">
+ <layout class="QHBoxLayout" name="horizontalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@@ -40,115 +40,6 @@
<property name="bottomMargin">
<number>0</number>
</property>
- <property name="horizontalSpacing">
- <number>6</number>
- </property>
- <item row="4" column="0">
- <widget class="QWidget" name="backend_widget" native="true">
- <layout class="QHBoxLayout" name="backend_layout">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="backend_label">
- <property name="text">
- <string>Shader Backend:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="backend"/>
- </item>
- </layout>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QWidget" name="device_widget" native="true">
- <layout class="QHBoxLayout" name="device_layout">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="device_label">
- <property name="text">
- <string>Device:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="device"/>
- </item>
- </layout>
- </widget>
- </item>
- <item row="0" column="0">
- <widget class="QWidget" name="api_layout_2" native="true">
- <layout class="QHBoxLayout" name="api_layout">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="api_label">
- <property name="text">
- <string>API:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="api">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <item>
- <property name="text">
- <string notr="true">OpenGL</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string notr="true">Vulkan</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>None</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
</layout>
</widget>
</item>
@@ -168,111 +59,8 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
- <widget class="QCheckBox" name="use_disk_shader_cache">
- <property name="text">
- <string>Use disk pipeline cache</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
- <property name="text">
- <string>Use asynchronous GPU emulation</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="accelerate_astc">
- <property name="text">
- <string>Accelerate ASTC texture decoding</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="vsync_mode_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_4">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="vsync_mode_label">
- <property name="text">
- <string>VSync Mode:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="vsync_mode_combobox">
- <property name="toolTip">
- <string>FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-Immediate (no synchronization) just presents whatever is available and can exhibit tearing.</string>
- </property>
- <property name="currentText">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="nvdec_emulation_widget" native="true">
- <layout class="QHBoxLayout" name="nvdec_emulation_layout">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="nvdec_emulation_label">
- <property name="text">
- <string>NVDEC emulation:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="nvdec_emulation">
- <item>
- <property name="text">
- <string>No Video Output</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>CPU Video Decoding</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GPU Video Decoding (Default)</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="fullscreen_mode_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_1">
+ <widget class="QWidget" name="graphics_widget" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@@ -285,33 +73,12 @@ Immediate (no synchronization) just presents whatever is available and can exhib
<property name="bottomMargin">
<number>0</number>
</property>
- <item>
- <widget class="QLabel" name="fullscreen_mode_label">
- <property name="text">
- <string>Fullscreen Mode:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="fullscreen_mode_combobox">
- <item>
- <property name="text">
- <string>Borderless Windowed</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Exclusive Fullscreen</string>
- </property>
- </item>
- </widget>
- </item>
</layout>
</widget>
</item>
<item>
- <widget class="QWidget" name="aspect_ratio_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <widget class="QWidget" name="bg_widget" native="true">
+ <layout class="QHBoxLayout" name="bg_layout">
<property name="leftMargin">
<number>0</number>
</property>
@@ -325,452 +92,35 @@ Immediate (no synchronization) just presents whatever is available and can exhib
<number>0</number>
</property>
<item>
- <widget class="QLabel" name="ar_label">
- <property name="text">
- <string>Aspect Ratio:</string>
+ <widget class="QLabel" name="label">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
</property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="aspect_ratio_combobox">
- <item>
- <property name="text">
- <string>Default (16:9)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Force 4:3</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Force 21:9</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Force 16:10</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Stretch to Window</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="resolution_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_5">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="resolution_label">
- <property name="text">
- <string>Resolution:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="resolution_combobox">
- <item>
- <property name="text">
- <string>0.5X (360p/540p) [EXPERIMENTAL]</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>0.75X (540p/810p) [EXPERIMENTAL]</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>1X (720p/1080p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>1.5X (1080p/1620p) [EXPERIMENTAL]</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>2X (1440p/2160p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>3X (2160p/3240p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>4X (2880p/4320p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>5X (3600p/5400p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>6X (4320p/6480p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>7X (5040p/7560p)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>8X (5760p/8640p)</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="scaling_filter_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_6">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="scaling_filter_label">
- <property name="text">
- <string>Window Adapting Filter:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="scaling_filter_combobox">
- <item>
- <property name="text">
- <string>Nearest Neighbor</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Bilinear</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Bicubic</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Gaussian</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>ScaleForce</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>AMD FidelityFX™️ Super Resolution</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="anti_aliasing_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_7">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="anti_aliasing_label">
- <property name="text">
- <string>Anti-Aliasing Method:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="anti_aliasing_combobox">
- <item>
- <property name="text">
- <string>None</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>FXAA</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>SMAA</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="fsr_sharpening_layout" native="true">
- <property name="enabled">
- <bool>true</bool>
- </property>
- <property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <property name="spacing">
- <number>6</number>
- </property>
- <property name="sizeConstraint">
- <enum>QLayout::SetDefaultConstraint</enum>
- </property>
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <layout class="QHBoxLayout" name="fsr_sharpening_label_group">
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QComboBox" name="fsr_sharpening_combobox">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Maximum" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <item>
- <property name="text">
- <string>Use global FSR Sharpness</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Set FSR Sharpness</string>
- </property>
- </item>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="fsr_sharpening_label">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="text">
- <string>FSR Sharpness:</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer_2">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="fsr_slider_layout">
- <property name="spacing">
- <number>6</number>
- </property>
- <item>
- <widget class="QSlider" name="fsr_sharpening_slider">
- <property name="sizePolicy">
- <sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="baseSize">
- <size>
- <width>0</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximum">
- <number>200</number>
- </property>
- <property name="sliderPosition">
- <number>25</number>
- </property>
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="invertedAppearance">
- <bool>true</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="fsr_sharpening_value">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Maximum" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="minimumSize">
- <size>
- <width>32</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string>100%</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignCenter</set>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="bg_layout" native="true">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <property name="spacing">
- <number>6</number>
- </property>
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QComboBox" name="bg_combobox">
- <property name="currentText">
- <string>Use global background color</string>
- </property>
- <property name="currentIndex">
- <number>0</number>
- </property>
- <property name="maxVisibleItems">
- <number>10</number>
- </property>
- <item>
- <property name="text">
- <string>Use global background color</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Set background color:</string>
- </property>
- </item>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="bg_label">
<property name="text">
<string>Background Color:</string>
</property>
</widget>
</item>
<item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
<widget class="QPushButton" name="bg_button">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
<property name="maximumSize">
<size>
<width>40</width>
<height>16777215</height>
</size>
</property>
+ <property name="text">
+ <string/>
+ </property>
</widget>
</item>
</layout>
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index c0a044767..4db18673d 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -1,104 +1,68 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <vector>
+#include <QLabel>
+#include <qnamespace.h>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
+#include "yuzu/configuration/shared_translation.h"
+#include "yuzu/configuration/shared_widget.h"
-ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
+ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(
+ const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
ui->setupUi(this);
- SetupPerGameUI();
+ Setup(builder);
SetConfiguration();
- ui->enable_compute_pipelines_checkbox->setVisible(false);
+ checkbox_enable_compute_pipelines->setVisible(false);
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
-void ConfigureGraphicsAdvanced::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
- ui->use_reactive_flushing->setEnabled(runtime_lock);
- ui->async_present->setEnabled(runtime_lock);
- ui->renderer_force_max_clock->setEnabled(runtime_lock);
- ui->async_astc->setEnabled(runtime_lock);
- ui->astc_recompression_combobox->setEnabled(runtime_lock);
- ui->use_asynchronous_shaders->setEnabled(runtime_lock);
- ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
- ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
-
- ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
- ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
- ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
- ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
- ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
- ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
- ui->use_vulkan_driver_pipeline_cache->setChecked(
- Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
- ui->enable_compute_pipelines_checkbox->setChecked(
- Settings::values.enable_compute_pipelines.GetValue());
- ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
- ui->barrier_feedback_loops_checkbox->setChecked(
- Settings::values.barrier_feedback_loops.GetValue());
-
- if (Settings::IsConfiguringGlobal()) {
- ui->gpu_accuracy->setCurrentIndex(
- static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
- ui->anisotropic_filtering_combobox->setCurrentIndex(
- Settings::values.max_anisotropy.GetValue());
- ui->astc_recompression_combobox->setCurrentIndex(
- static_cast<int>(Settings::values.astc_recompression.GetValue()));
- } else {
- ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
- ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
- &Settings::values.max_anisotropy);
- ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
- &Settings::values.astc_recompression);
- ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
- !Settings::values.gpu_accuracy.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->af_label,
- !Settings::values.max_anisotropy.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->label_astc_recompression,
- !Settings::values.astc_recompression.UsingGlobal());
+void ConfigureGraphicsAdvanced::SetConfiguration() {}
+
+void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builder) {
+ auto& layout = *ui->populate_target->layout();
+ std::map<u32, QWidget*> hold{}; // A map will sort the data for us
+
+ for (auto setting :
+ Settings::values.linkage.by_category[Settings::Category::RendererAdvanced]) {
+ ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
+
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
+
+ hold.emplace(setting->Id(), widget);
+
+ // Keep track of enable_compute_pipelines so we can display it when needed
+ if (setting->Id() == Settings::values.enable_compute_pipelines.Id()) {
+ checkbox_enable_compute_pipelines = widget;
+ }
+ }
+ for (const auto& [id, widget] : hold) {
+ layout.addWidget(widget);
}
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
- ui->async_present, async_present);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
- ui->renderer_force_max_clock,
- renderer_force_max_clock);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
- ui->anisotropic_filtering_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
- ui->use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
- async_astc);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
- ui->astc_recompression_combobox);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
- ui->use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
- ui->use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
- ui->use_vulkan_driver_pipeline_cache,
- use_vulkan_driver_pipeline_cache);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
- ui->enable_compute_pipelines_checkbox,
- enable_compute_pipelines);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
- ui->use_video_framerate_checkbox, use_video_framerate);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
- ui->barrier_feedback_loops_checkbox,
- barrier_feedback_loops);
+ const bool is_powered_on = system.IsPoweredOn();
+ for (const auto& func : apply_funcs) {
+ func(is_powered_on);
+ }
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -113,71 +77,6 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
-void ConfigureGraphicsAdvanced::SetupPerGameUI() {
- // Disable if not global (only happens during game)
- if (Settings::IsConfiguringGlobal()) {
- ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
- ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
- ui->renderer_force_max_clock->setEnabled(
- Settings::values.renderer_force_max_clock.UsingGlobal());
- ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
- ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
- ui->astc_recompression_combobox->setEnabled(
- Settings::values.astc_recompression.UsingGlobal());
- ui->use_asynchronous_shaders->setEnabled(
- Settings::values.use_asynchronous_shaders.UsingGlobal());
- ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
- ui->use_vulkan_driver_pipeline_cache->setEnabled(
- Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
- ui->anisotropic_filtering_combobox->setEnabled(
- Settings::values.max_anisotropy.UsingGlobal());
- ui->enable_compute_pipelines_checkbox->setEnabled(
- Settings::values.enable_compute_pipelines.UsingGlobal());
- ui->use_video_framerate_checkbox->setEnabled(
- Settings::values.use_video_framerate.UsingGlobal());
- ui->barrier_feedback_loops_checkbox->setEnabled(
- Settings::values.barrier_feedback_loops.UsingGlobal());
-
- return;
- }
-
- ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
- async_present);
- ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
- Settings::values.renderer_force_max_clock,
- renderer_force_max_clock);
- ConfigurationShared::SetColoredTristate(
- ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
- ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
- async_astc);
- ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
- Settings::values.use_asynchronous_shaders,
- use_asynchronous_shaders);
- ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
- Settings::values.use_fast_gpu_time, use_fast_gpu_time);
- ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
- Settings::values.use_vulkan_driver_pipeline_cache,
- use_vulkan_driver_pipeline_cache);
- ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
- Settings::values.enable_compute_pipelines,
- enable_compute_pipelines);
- ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
- Settings::values.use_video_framerate,
- use_video_framerate);
- ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
- Settings::values.barrier_feedback_loops,
- barrier_feedback_loops);
- ConfigurationShared::SetColoredComboBox(
- ui->gpu_accuracy, ui->label_gpu_accuracy,
- static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->anisotropic_filtering_combobox, ui->af_label,
- static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
- ConfigurationShared::SetColoredComboBox(
- ui->astc_recompression_combobox, ui->label_astc_recompression,
- static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
-}
-
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
- ui->enable_compute_pipelines_checkbox->setVisible(true);
+ checkbox_enable_compute_pipelines->setVisible(true);
}
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 369a7c83e..78b5389c3 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -4,51 +4,44 @@
#pragma once
#include <memory>
+#include <vector>
#include <QWidget>
+#include "yuzu/configuration/configuration_shared.h"
namespace Core {
class System;
}
-namespace ConfigurationShared {
-enum class CheckState;
-}
-
namespace Ui {
class ConfigureGraphicsAdvanced;
}
-class ConfigureGraphicsAdvanced : public QWidget {
- Q_OBJECT
+namespace ConfigurationShared {
+class Builder;
+}
+class ConfigureGraphicsAdvanced : public ConfigurationShared::Tab {
public:
- explicit ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent = nullptr);
+ explicit ConfigureGraphicsAdvanced(
+ const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureGraphicsAdvanced() override;
- void ApplyConfiguration();
- void SetConfiguration();
+ void ApplyConfiguration() override;
+ void SetConfiguration() override;
void ExposeComputeOption();
private:
+ void Setup(const ConfigurationShared::Builder& builder);
void changeEvent(QEvent* event) override;
void RetranslateUI();
- void SetupPerGameUI();
-
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
- ConfigurationShared::CheckState async_present;
- ConfigurationShared::CheckState renderer_force_max_clock;
- ConfigurationShared::CheckState use_vsync;
- ConfigurationShared::CheckState async_astc;
- ConfigurationShared::CheckState use_reactive_flushing;
- ConfigurationShared::CheckState use_asynchronous_shaders;
- ConfigurationShared::CheckState use_fast_gpu_time;
- ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
- ConfigurationShared::CheckState enable_compute_pipelines;
- ConfigurationShared::CheckState use_video_framerate;
- ConfigurationShared::CheckState barrier_feedback_loops;
-
const Core::System& system;
+
+ std::vector<std::function<void(bool)>> apply_funcs;
+
+ QWidget* checkbox_enable_compute_pipelines{};
};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index d527a6f38..37a854ca3 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -26,8 +26,8 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
- <widget class="QWidget" name="gpu_accuracy_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <widget class="QWidget" name="populate_target" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
@@ -40,233 +40,6 @@
<property name="bottomMargin">
<number>0</number>
</property>
- <item>
- <widget class="QLabel" name="label_gpu_accuracy">
- <property name="text">
- <string>Accuracy Level:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="gpu_accuracy">
- <item>
- <property name="text">
- <string notr="true">Normal</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string notr="true">High</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string notr="true">Extreme(very slow)</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="astc_recompression_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="label_astc_recompression">
- <property name="text">
- <string>ASTC recompression:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="astc_recompression_combobox">
- <item>
- <property name="text">
- <string>Uncompressed (Best quality)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>BC1 (Low quality)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>BC3 (Medium quality)</string>
- </property>
- </item>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="async_present">
- <property name="text">
- <string>Enable asynchronous presentation (Vulkan only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="renderer_force_max_clock">
- <property name="toolTip">
- <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
- </property>
- <property name="text">
- <string>Force maximum clocks (Vulkan only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="async_astc">
- <property name="toolTip">
- <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
- </property>
- <property name="text">
- <string>Decode ASTC textures asynchronously (Hack)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_reactive_flushing">
- <property name="toolTip">
- <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
- </property>
- <property name="text">
- <string>Enable Reactive Flushing</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_asynchronous_shaders">
- <property name="toolTip">
- <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
- </property>
- <property name="text">
- <string>Use asynchronous shader building (Hack)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_fast_gpu_time">
- <property name="toolTip">
- <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
- </property>
- <property name="text">
- <string>Use Fast GPU Time (Hack)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
- <property name="toolTip">
- <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
- </property>
- <property name="text">
- <string>Use Vulkan pipeline cache</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
- <property name="toolTip">
- <string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
-Compute pipelines are always enabled on all other drivers.</string>
- </property>
- <property name="text">
- <string>Enable Compute Pipelines (Intel Vulkan only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_video_framerate_checkbox">
- <property name="toolTip">
- <string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
- </property>
- <property name="text">
- <string>Sync to framerate of video playback</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
- <property name="toolTip">
- <string>Improves rendering of transparency effects in specific games.</string>
- </property>
- <property name="text">
- <string>Barrier feedback loops</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QWidget" name="af_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout_1">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="af_label">
- <property name="text">
- <string>Anisotropic Filtering:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="anisotropic_filtering_combobox">
- <item>
- <property name="text">
- <string>Automatic</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Default</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>2x</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>4x</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>8x</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>16x</string>
- </property>
- </item>
- </widget>
- </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index eb96e6068..cd8b3012e 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -17,6 +17,7 @@
#include <QTimer>
#include "common/fs/fs_util.h"
+#include "configuration/shared_widget.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -24,9 +25,9 @@
#include "core/loader/loader.h"
#include "ui_configure_per_game.h"
#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
-#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/configure_input_per_game.h"
@@ -41,26 +42,28 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_)
: QDialog(parent),
- ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
+ ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_},
+ builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
+ tab_group{std::make_shared<std::vector<ConfigurationShared::Tab*>>()} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
- audio_tab = std::make_unique<ConfigureAudio>(system_, this);
- cpu_tab = std::make_unique<ConfigureCpu>(system_, this);
- general_tab = std::make_unique<ConfigureGeneral>(system_, this);
- graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
+ audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
+ cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
+ graphics_advanced_tab =
+ std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *builder, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
- system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, this);
+ system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
+ tab_group, *builder, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
- system_tab = std::make_unique<ConfigureSystem>(system_, this);
+ system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
ui->setupUi(this);
ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
- ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
@@ -88,13 +91,10 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
+ for (const auto tab : *tab_group) {
+ tab->ApplyConfiguration();
+ }
addons_tab->ApplyConfiguration();
- general_tab->ApplyConfiguration();
- cpu_tab->ApplyConfiguration();
- system_tab->ApplyConfiguration();
- graphics_tab->ApplyConfiguration();
- graphics_advanced_tab->ApplyConfiguration();
- audio_tab->ApplyConfiguration();
input_tab->ApplyConfiguration();
system.ApplySettings();
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index 7ec1ded06..1a727f32c 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -10,9 +10,12 @@
#include <QDialog>
#include <QList>
+#include "configuration/shared_widget.h"
#include "core/file_sys/vfs_types.h"
#include "vk_device_info.h"
#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configuration_shared.h"
+#include "yuzu/configuration/shared_translation.h"
namespace Core {
class System;
@@ -25,7 +28,6 @@ class InputSubsystem;
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
-class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureInputPerGame;
@@ -73,11 +75,12 @@ private:
std::unique_ptr<Config> game_config;
Core::System& system;
+ std::unique_ptr<ConfigurationShared::Builder> builder;
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
- std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;
diff --git a/src/yuzu/configuration/configure_per_game.ui b/src/yuzu/configuration/configure_per_game.ui
index 85c86e107..99ba2fd18 100644
--- a/src/yuzu/configuration/configure_per_game.ui
+++ b/src/yuzu/configuration/configure_per_game.ui
@@ -2,6 +2,14 @@
<ui version="4.0">
<class>ConfigurePerGame</class>
<widget class="QDialog" name="ConfigurePerGame">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>900</width>
+ <height>607</height>
+ </rect>
+ </property>
<property name="minimumSize">
<size>
<width>900</width>
@@ -225,20 +233,31 @@
</layout>
</item>
<item>
- <widget class="QDialogButtonBox" name="buttonBox">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="standardButtons">
- <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
- </property>
- </widget>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QLabel" name="label_8">
+ <property name="text">
+ <string>Some settings are only available when a game is not running.</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
</item>
</layout>
</widget>
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index f1ae312c6..c4833f4e7 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -3,16 +3,23 @@
#include <chrono>
#include <optional>
+#include <vector>
+#include <QCheckBox>
+#include <QComboBox>
+#include <QDateTimeEdit>
#include <QFileDialog>
#include <QGraphicsItem>
+#include <QLineEdit>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/time/time_manager.h"
#include "ui_configure_system.h"
+#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h"
+#include "yuzu/configuration/shared_widget.h"
constexpr std::array<u32, 7> LOCALE_BLOCKLIST{
// pzzefezrpnkzeidfej
@@ -37,44 +44,32 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
return ((LOCALE_BLOCKLIST.at(region_index) >> language_index) & 1) == 0;
}
-ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
+ConfigureSystem::ConfigureSystem(Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ui->setupUi(this);
- connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
- ui->rng_seed_edit->setEnabled(state == Qt::Checked);
- if (state != Qt::Checked) {
- ui->rng_seed_edit->setText(QStringLiteral("00000000"));
- }
- });
-
- connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
- ui->custom_rtc_edit->setEnabled(state == Qt::Checked);
- if (state != Qt::Checked) {
- ui->custom_rtc_edit->setDateTime(QDateTime::currentDateTime());
- }
- });
+ Setup(builder);
- const auto locale_check = [this](int index) {
- const auto region_index = ConfigurationShared::GetComboboxIndex(
- Settings::values.region_index.GetValue(true), ui->combo_region);
- const auto language_index = ConfigurationShared::GetComboboxIndex(
- Settings::values.language_index.GetValue(true), ui->combo_language);
+ const auto locale_check = [this]() {
+ const auto region_index = combo_region->currentIndex();
+ const auto language_index = combo_language->currentIndex();
const bool valid_locale = IsValidLocale(region_index, language_index);
ui->label_warn_invalid_locale->setVisible(!valid_locale);
if (!valid_locale) {
ui->label_warn_invalid_locale->setText(
tr("Warning: \"%1\" is not a valid language for region \"%2\"")
- .arg(ui->combo_language->currentText())
- .arg(ui->combo_region->currentText()));
+ .arg(combo_language->currentText())
+ .arg(combo_region->currentText()));
}
};
- connect(ui->combo_language, qOverload<int>(&QComboBox::currentIndexChanged), this,
- locale_check);
- connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
+ connect(combo_language, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
+ connect(combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
- SetupPerGameUI();
+ ui->label_warn_invalid_locale->setVisible(false);
+ locale_check();
SetConfiguration();
}
@@ -93,137 +88,66 @@ void ConfigureSystem::RetranslateUI() {
ui->retranslateUi(this);
}
-void ConfigureSystem::SetConfiguration() {
- enabled = !system.IsPoweredOn();
- const auto rng_seed =
- QStringLiteral("%1")
- .arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
- .toUpper();
- const auto rtc_time = Settings::values.custom_rtc.value_or(QDateTime::currentSecsSinceEpoch());
-
- ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
- ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value() &&
- Settings::values.rng_seed.UsingGlobal());
- ui->rng_seed_edit->setText(rng_seed);
-
- ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.has_value());
- ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.has_value());
- ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time));
- ui->device_name_edit->setText(
- QString::fromUtf8(Settings::values.device_name.GetValue().c_str()));
- ui->use_unsafe_extended_memory_layout->setEnabled(enabled);
- ui->use_unsafe_extended_memory_layout->setChecked(
- Settings::values.use_unsafe_extended_memory_layout.GetValue());
-
- if (Settings::IsConfiguringGlobal()) {
- ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
- ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
- ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
- } else {
- ConfigurationShared::SetPerGameSetting(ui->combo_language,
- &Settings::values.language_index);
- ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
- ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
- &Settings::values.time_zone_index);
-
- ConfigurationShared::SetHighlight(ui->label_language,
- !Settings::values.language_index.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->label_region,
- !Settings::values.region_index.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->label_timezone,
- !Settings::values.time_zone_index.UsingGlobal());
- }
-}
+void ConfigureSystem::Setup(const ConfigurationShared::Builder& builder) {
+ auto& core_layout = *ui->core_widget->layout();
+ auto& system_layout = *ui->system_widget->layout();
-void ConfigureSystem::ReadSystemSettings() {}
+ std::map<u32, QWidget*> core_hold{};
+ std::map<u32, QWidget*> system_hold{};
-void ConfigureSystem::ApplyConfiguration() {
- // Allow setting custom RTC even if system is powered on,
- // to allow in-game time to be fast forwarded
- if (Settings::IsConfiguringGlobal()) {
- if (ui->custom_rtc_checkbox->isChecked()) {
- Settings::values.custom_rtc = ui->custom_rtc_edit->dateTime().toSecsSinceEpoch();
- if (system.IsPoweredOn()) {
- const s64 posix_time{*Settings::values.custom_rtc};
- system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
- }
- } else {
- Settings::values.custom_rtc = std::nullopt;
+ std::vector<Settings::BasicSetting*> settings;
+ auto push = [&settings](auto& list) {
+ for (auto setting : list) {
+ settings.push_back(setting);
}
- }
+ };
- Settings::values.device_name = ui->device_name_edit->text().toStdString();
+ push(Settings::values.linkage.by_category[Settings::Category::Core]);
+ push(Settings::values.linkage.by_category[Settings::Category::System]);
- if (!enabled) {
- return;
- }
+ for (auto setting : settings) {
+ ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index, ui->combo_language);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
- ui->combo_time_zone);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_unsafe_extended_memory_layout,
- ui->use_unsafe_extended_memory_layout,
- use_unsafe_extended_memory_layout);
-
- if (Settings::IsConfiguringGlobal()) {
- // Guard if during game and set to game-specific value
- if (Settings::values.rng_seed.UsingGlobal()) {
- if (ui->rng_seed_checkbox->isChecked()) {
- Settings::values.rng_seed.SetValue(ui->rng_seed_edit->text().toUInt(nullptr, 16));
- } else {
- Settings::values.rng_seed.SetValue(std::nullopt);
- }
+ if (widget == nullptr) {
+ continue;
}
- } else {
- switch (use_rng_seed) {
- case ConfigurationShared::CheckState::On:
- case ConfigurationShared::CheckState::Off:
- Settings::values.rng_seed.SetGlobal(false);
- if (ui->rng_seed_checkbox->isChecked()) {
- Settings::values.rng_seed.SetValue(ui->rng_seed_edit->text().toUInt(nullptr, 16));
- } else {
- Settings::values.rng_seed.SetValue(std::nullopt);
- }
- break;
- case ConfigurationShared::CheckState::Global:
- Settings::values.rng_seed.SetGlobal(false);
- Settings::values.rng_seed.SetValue(std::nullopt);
- Settings::values.rng_seed.SetGlobal(true);
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
+
+ if (setting->Id() == Settings::values.region_index.Id()) {
+ // Keep track of the region_index (and langauge_index) combobox to validate the selected
+ // settings
+ combo_region = widget->combobox;
+ } else if (setting->Id() == Settings::values.language_index.Id()) {
+ combo_language = widget->combobox;
+ }
+
+ switch (setting->GetCategory()) {
+ case Settings::Category::Core:
+ core_hold.emplace(setting->Id(), widget);
break;
- case ConfigurationShared::CheckState::Count:
+ case Settings::Category::System:
+ system_hold.emplace(setting->Id(), widget);
break;
+ default:
+ widget->deleteLater();
}
}
+ for (const auto& [label, widget] : core_hold) {
+ core_layout.addWidget(widget);
+ }
+ for (const auto& [id, widget] : system_hold) {
+ system_layout.addWidget(widget);
+ }
}
-void ConfigureSystem::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
- ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
- ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
- ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
- ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
+void ConfigureSystem::SetConfiguration() {}
- return;
+void ConfigureSystem::ApplyConfiguration() {
+ const bool powered_on = system.IsPoweredOn();
+ for (const auto& func : apply_funcs) {
+ func(powered_on);
}
-
- ConfigurationShared::SetColoredComboBox(ui->combo_language, ui->label_language,
- Settings::values.language_index.GetValue(true));
- ConfigurationShared::SetColoredComboBox(ui->combo_region, ui->label_region,
- Settings::values.region_index.GetValue(true));
- ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
- Settings::values.time_zone_index.GetValue(true));
-
- ConfigurationShared::SetColoredTristate(
- ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
- Settings::values.rng_seed.GetValue().has_value(),
- Settings::values.rng_seed.GetValue(true).has_value(), use_rng_seed);
-
- ConfigurationShared::SetColoredTristate(ui->use_unsafe_extended_memory_layout,
- Settings::values.use_unsafe_extended_memory_layout,
- use_unsafe_extended_memory_layout);
-
- ui->custom_rtc_checkbox->setVisible(false);
- ui->custom_rtc_edit->setVisible(false);
}
diff --git a/src/yuzu/configuration/configure_system.h b/src/yuzu/configuration/configure_system.h
index ce1a91601..eab99a48a 100644
--- a/src/yuzu/configuration/configure_system.h
+++ b/src/yuzu/configuration/configure_system.h
@@ -3,45 +3,53 @@
#pragma once
+#include <functional>
#include <memory>
+#include <vector>
#include <QWidget>
+#include "yuzu/configuration/configuration_shared.h"
+class QCheckBox;
+class QLineEdit;
+class QComboBox;
+class QDateTimeEdit;
namespace Core {
class System;
}
-namespace ConfigurationShared {
-enum class CheckState;
-}
-
namespace Ui {
class ConfigureSystem;
}
-class ConfigureSystem : public QWidget {
- Q_OBJECT
+namespace ConfigurationShared {
+class Builder;
+}
+class ConfigureSystem : public ConfigurationShared::Tab {
public:
- explicit ConfigureSystem(Core::System& system_, QWidget* parent = nullptr);
+ explicit ConfigureSystem(Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
+ const ConfigurationShared::Builder& builder,
+ QWidget* parent = nullptr);
~ConfigureSystem() override;
- void ApplyConfiguration();
- void SetConfiguration();
+ void ApplyConfiguration() override;
+ void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
- void ReadSystemSettings();
+ void Setup(const ConfigurationShared::Builder& builder);
- void SetupPerGameUI();
+ std::vector<std::function<void(bool)>> apply_funcs{};
std::unique_ptr<Ui::ConfigureSystem> ui;
bool enabled = false;
- ConfigurationShared::CheckState use_rng_seed;
- ConfigurationShared::CheckState use_unsafe_extended_memory_layout;
-
Core::System& system;
+
+ QComboBox* combo_region;
+ QComboBox* combo_language;
};
diff --git a/src/yuzu/configuration/configure_system.ui b/src/yuzu/configuration/configure_system.ui
index e0caecd5e..2a735836e 100644
--- a/src/yuzu/configuration/configure_system.ui
+++ b/src/yuzu/configuration/configure_system.ui
@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
- <width>366</width>
+ <width>605</width>
<height>483</height>
</rect>
</property>
@@ -22,470 +22,63 @@
<item>
<widget class="QGroupBox" name="group_system_settings">
<property name="title">
- <string>System Settings</string>
+ <string>System</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
- <layout class="QGridLayout" name="gridLayout_2">
- <item row="1" column="0">
- <widget class="QLabel" name="label_region">
- <property name="text">
- <string>Region:</string>
- </property>
- </widget>
- </item>
- <item row="2" column="1">
- <widget class="QComboBox" name="combo_time_zone">
- <item>
- <property name="text">
- <string>Auto</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Default</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>CET</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>CST6CDT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Cuba</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>EET</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Egypt</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Eire</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>EST</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>EST5EDT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GB</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GB-Eire</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GMT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GMT+0</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GMT-0</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>GMT0</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Greenwich</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Hongkong</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>HST</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Iceland</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Iran</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Israel</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Jamaica</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Japan</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Kwajalein</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Libya</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>MET</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>MST</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>MST7MDT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Navajo</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>NZ</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>NZ-CHAT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Poland</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Portugal</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>PRC</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>PST8PDT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>ROC</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>ROK</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Singapore</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Turkey</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>UCT</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Universal</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>UTC</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>W-SU</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>WET</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Zulu</string>
- </property>
- </item>
- </widget>
- </item>
- <item row="1" column="1">
- <widget class="QComboBox" name="combo_region">
- <item>
- <property name="text">
- <string>Japan</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>USA</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Europe</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Australia</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>China</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Korea</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Taiwan</string>
- </property>
- </item>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QLabel" name="label_timezone">
- <property name="text">
- <string>Time Zone:</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <widget class="QComboBox" name="combo_language">
- <property name="toolTip">
- <string>Note: this can be overridden when region setting is auto-select</string>
- </property>
- <item>
- <property name="text">
- <string>Japanese (日本語)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>American English</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>French (français)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>German (Deutsch)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Italian (italiano)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Spanish (español)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Chinese</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Korean (한국어)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Dutch (Nederlands)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Portuguese (português)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Russian (Русский)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Taiwanese</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>British English</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Canadian French</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Latin American Spanish</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Simplified Chinese</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Traditional Chinese (正體中文)</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Brazilian Portuguese (português do Brasil)</string>
- </property>
- </item>
- </widget>
- </item>
- <item row="4" column="0">
- <widget class="QCheckBox" name="custom_rtc_checkbox">
- <property name="text">
- <string>Custom RTC</string>
- </property>
- </widget>
- </item>
- <item row="0" column="0">
- <widget class="QLabel" name="label_language">
- <property name="text">
- <string>Language</string>
- </property>
- </widget>
- </item>
- <item row="5" column="0">
- <widget class="QCheckBox" name="rng_seed_checkbox">
- <property name="text">
- <string>RNG Seed</string>
- </property>
- </widget>
- </item>
- <item row="6" column="0">
- <widget class="QLabel" name="device_name_label">
- <property name="text">
- <string>Device Name</string>
- </property>
- </widget>
- </item>
- <item row="4" column="1">
- <widget class="QDateTimeEdit" name="custom_rtc_edit">
- <property name="minimumDate">
- <date>
- <year>1970</year>
- <month>1</month>
- <day>1</day>
- </date>
- </property>
- </widget>
- </item>
- <item row="6" column="1">
- <widget class="QLineEdit" name="device_name_edit">
- <property name="maxLength">
- <number>128</number>
- </property>
- </widget>
- </item>
- <item row="5" column="1">
- <widget class="QLineEdit" name="rng_seed_edit">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="font">
- <font>
- <family>Lucida Console</family>
- </font>
- </property>
- <property name="inputMask">
- <string notr="true">HHHHHHHH</string>
- </property>
- <property name="maxLength">
- <number>8</number>
- </property>
- </widget>
- </item>
- <item row="7" column="0">
- <widget class="QCheckBox" name="use_unsafe_extended_memory_layout">
- <property name="text">
- <string>Unsafe extended memory layout (8GB DRAM)</string>
- </property>
- </widget>
- </item>
- </layout>
+ <widget class="QWidget" name="system_widget" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLabel" name="label_warn_invalid_locale">
+ <property name="text">
+ <string/>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="groupBox">
+ <property name="title">
+ <string>Core</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_6">
+ <item>
+ <widget class="QWidget" name="core_widget" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_5">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
+ </widget>
</item>
</layout>
</widget>
@@ -503,26 +96,6 @@
</property>
</spacer>
</item>
- <item>
- <widget class="QLabel" name="label_warn_invalid_locale">
- <property name="text">
- <string></string>
- </property>
- <property name="wordWrap">
- <bool>true</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="label_disable_info">
- <property name="text">
- <string>System settings are available only when game is not running.</string>
- </property>
- <property name="wordWrap">
- <bool>true</bool>
- </property>
- </widget>
- </item>
</layout>
</item>
</layout>
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
new file mode 100644
index 000000000..335810788
--- /dev/null
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -0,0 +1,388 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/time_zone.h"
+#include "yuzu/configuration/shared_translation.h"
+
+#include <map>
+#include <memory>
+#include <tuple>
+#include <utility>
+#include <QWidget>
+#include "common/settings.h"
+#include "common/settings_enums.h"
+#include "common/settings_setting.h"
+#include "yuzu/uisettings.h"
+
+namespace ConfigurationShared {
+
+std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
+ std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
+ const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
+
+#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
+ translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
+
+ // A setting can be ignored by giving it a blank name
+
+ // Audio
+ INSERT(Settings, sink_id, "Output Engine:", "");
+ INSERT(Settings, audio_output_device_id, "Output Device:", "");
+ INSERT(Settings, audio_input_device_id, "Input Device:", "");
+ INSERT(Settings, audio_muted, "Mute audio when in background", "");
+ INSERT(Settings, volume, "Volume:", "");
+ INSERT(Settings, dump_audio_commands, "", "");
+
+ // Core
+ INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
+ INSERT(Settings, memory_layout_mode, "Memory Layout", "");
+ INSERT(Settings, use_speed_limit, "", "");
+ INSERT(Settings, speed_limit, "Limit Speed Percent", "");
+
+ // Cpu
+ INSERT(Settings, cpu_accuracy, "Accuracy:", "");
+
+ // Cpu Debug
+
+ // Cpu Unsafe
+ INSERT(Settings, cpuopt_unsafe_unfuse_fma,
+ "Unfuse FMA (improve performance on CPUs without FMA)",
+ "This option improves speed by reducing accuracy of fused-multiply-add instructions on "
+ "CPUs without native FMA support.");
+ INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE",
+ "This option improves the speed of some approximate floating-point functions by using "
+ "less accurate native approximations.");
+ INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
+ "This option improves the speed of 32 bits ASIMD floating-point functions by running "
+ "with incorrect rounding modes.");
+ INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling",
+ "This option improves speed by removing NaN checking. Please note this also reduces "
+ "accuracy of certain floating-point instructions.");
+ INSERT(
+ Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks",
+ "This option improves speed by eliminating a safety check before every memory read/write "
+ "in guest. Disabling it may allow a game to read/write the emulator's memory.");
+ INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor",
+ "This option improves speed by relying only on the semantics of cmpxchg to ensure "
+ "safety of exclusive access instructions. Please note this may result in deadlocks and "
+ "other race conditions.");
+
+ // Renderer
+ INSERT(Settings, renderer_backend, "API:", "");
+ INSERT(Settings, vulkan_device, "Device:", "");
+ INSERT(Settings, shader_backend, "Shader Backend:", "");
+ INSERT(Settings, resolution_setup, "Resolution:", "");
+ INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
+ INSERT(Settings, fsr_sharpening_slider, "FSR Sharpness:", "");
+ INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
+ INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
+ INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
+ INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
+ INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
+ INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
+ INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
+ INSERT(Settings, astc_recompression, "ASTC Recompression Method:", "");
+ INSERT(Settings, vsync_mode, "VSync Mode:",
+ "FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
+ "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
+ "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
+ "frames.\nImmediate (no synchronization) just presents whatever is available and can "
+ "exhibit tearing.");
+ INSERT(Settings, bg_red, "", "");
+ INSERT(Settings, bg_green, "", "");
+ INSERT(Settings, bg_blue, "", "");
+
+ // Renderer (Advanced Graphics)
+ INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
+ INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
+ "Runs work in the background while waiting for graphics commands to keep the GPU from "
+ "lowering its clock speed.");
+ INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
+ INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
+ INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
+ "Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
+ "is experimental.");
+ INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
+ "Enables Fast GPU Time. This option will force most games to run at their highest "
+ "native resolution.");
+ INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
+ "Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
+ "time significantly in cases where the Vulkan driver does not store pipeline cache "
+ "files internally.");
+ INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
+ "Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
+ "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
+ "on all other drivers.");
+ INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
+ "Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
+ "syncing.");
+ INSERT(Settings, use_video_framerate, "Sync to framerate of video playback",
+ "Run the game at normal speed during video playback, even when the framerate is "
+ "unlocked.");
+ INSERT(Settings, barrier_feedback_loops, "Barrier feedback loops",
+ "Improves rendering of transparency effects in specific games.");
+
+ // Renderer (Debug)
+
+ // System
+ INSERT(Settings, rng_seed, "RNG Seed", "");
+ INSERT(Settings, rng_seed_enabled, "", "");
+ INSERT(Settings, device_name, "Device Name", "");
+ INSERT(Settings, custom_rtc, "Custom RTC", "");
+ INSERT(Settings, custom_rtc_enabled, "", "");
+ INSERT(Settings, language_index,
+ "Language:", "Note: this can be overridden when region setting is auto-select");
+ INSERT(Settings, region_index, "Region:", "");
+ INSERT(Settings, time_zone_index, "Time Zone:", "");
+ INSERT(Settings, sound_index, "Sound Output Mode:", "");
+ INSERT(Settings, use_docked_mode, "", "");
+ INSERT(Settings, current_user, "", "");
+
+ // Controls
+
+ // Data Storage
+
+ // Debugging
+
+ // Debugging Graphics
+
+ // Network
+
+ // Web Service
+
+ // Ui
+
+ // Ui General
+ INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
+ INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
+ INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
+ INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
+ INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
+
+ // Ui Debugging
+
+ // Ui Multiplayer
+
+ // Ui Games list
+
+#undef INSERT
+
+ return translations;
+}
+
+std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
+ std::unique_ptr<ComboboxTranslationMap> translations =
+ std::make_unique<ComboboxTranslationMap>();
+ const auto& tr = [&](const char* text, const char* context = "") {
+ return parent->tr(text, context);
+ };
+
+#define PAIR(ENUM, VALUE, TRANSLATION) \
+ { static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION) }
+#define CTX_PAIR(ENUM, VALUE, TRANSLATION, CONTEXT) \
+ { static_cast<u32>(Settings::ENUM::VALUE), tr(TRANSLATION, CONTEXT) }
+
+ // Intentionally skipping VSyncMode to let the UI fill that one out
+
+ translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
+ {
+ PAIR(AstcDecodeMode, Cpu, "CPU"),
+ PAIR(AstcDecodeMode, Gpu, "GPU"),
+ PAIR(AstcDecodeMode, CpuAsynchronous, "CPU Asynchronous"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
+ {
+ PAIR(AstcRecompression, Uncompressed, "Uncompressed (Best quality)"),
+ PAIR(AstcRecompression, Bc1, "BC1 (Low quality)"),
+ PAIR(AstcRecompression, Bc3, "BC3 (Medium quality)"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
+ {
+#ifdef HAS_OPENGL
+ PAIR(RendererBackend, OpenGL, "OpenGL"),
+#endif
+ PAIR(RendererBackend, Vulkan, "Vulkan"),
+ PAIR(RendererBackend, Null, "Null"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
+ {
+ PAIR(ShaderBackend, Glsl, "GLSL"),
+ PAIR(ShaderBackend, Glasm, "GLASM (Assembly Shaders, NVIDIA Only)"),
+ PAIR(ShaderBackend, SpirV, "SPIR-V (Experimental, Mesa Only)"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
+ {
+ PAIR(GpuAccuracy, Normal, "Normal"),
+ PAIR(GpuAccuracy, High, "High"),
+ PAIR(GpuAccuracy, Extreme, "Extreme"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
+ {
+ PAIR(CpuAccuracy, Auto, "Auto"),
+ PAIR(CpuAccuracy, Accurate, "Accurate"),
+ PAIR(CpuAccuracy, Unsafe, "Unsafe"),
+ PAIR(CpuAccuracy, Paranoid, "Paranoid (disables most optimizations)"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
+ {
+ PAIR(FullscreenMode, Borderless, "Borderless Windowed"),
+ PAIR(FullscreenMode, Exclusive, "Exclusive Fullscreen"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
+ {
+ PAIR(NvdecEmulation, Off, "No Video Output"),
+ PAIR(NvdecEmulation, Cpu, "CPU Video Decoding"),
+ PAIR(NvdecEmulation, Gpu, "GPU Video Decoding (Default)"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
+ {
+ PAIR(ResolutionSetup, Res1_2X, "0.5X (360p/540p) [EXPERIMENTAL]"),
+ PAIR(ResolutionSetup, Res3_4X, "0.75X (540p/810p) [EXPERIMENTAL]"),
+ PAIR(ResolutionSetup, Res1X, "1X (720p/1080p)"),
+ PAIR(ResolutionSetup, Res3_2X, "1.5X (1080p/1620p) [EXPERIMENTAL]"),
+ PAIR(ResolutionSetup, Res2X, "2X (1440p/2160p)"),
+ PAIR(ResolutionSetup, Res3X, "3X (2160p/3240p)"),
+ PAIR(ResolutionSetup, Res4X, "4X (2880p/4320p)"),
+ PAIR(ResolutionSetup, Res5X, "5X (3600p/5400p)"),
+ PAIR(ResolutionSetup, Res6X, "6X (4320p/6480p)"),
+ PAIR(ResolutionSetup, Res7X, "7X (5040p/7560p)"),
+ PAIR(ResolutionSetup, Res8X, "8X (5760p/8640p)"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
+ {
+ PAIR(ScalingFilter, NearestNeighbor, "Nearest Neighbor"),
+ PAIR(ScalingFilter, Bilinear, "Bilinear"),
+ PAIR(ScalingFilter, Bicubic, "Bicubic"),
+ PAIR(ScalingFilter, Gaussian, "Gaussian"),
+ PAIR(ScalingFilter, ScaleForce, "ScaleForce"),
+ PAIR(ScalingFilter, Fsr, "AMD FidelityFX™️ Super Resolution"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
+ {
+ PAIR(AntiAliasing, None, "None"),
+ PAIR(AntiAliasing, Fxaa, "FXAA"),
+ PAIR(AntiAliasing, Smaa, "SMAA"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
+ {
+ PAIR(AspectRatio, R16_9, "Default (16:9)"),
+ PAIR(AspectRatio, R4_3, "Force 4:3"),
+ PAIR(AspectRatio, R21_9, "Force 21:9"),
+ PAIR(AspectRatio, R16_10, "Force 16:10"),
+ PAIR(AspectRatio, Stretch, "Stretch to Window"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
+ {
+ PAIR(AnisotropyMode, Automatic, "Automatic"),
+ PAIR(AnisotropyMode, Default, "Default"),
+ PAIR(AnisotropyMode, X2, "2x"),
+ PAIR(AnisotropyMode, X4, "4x"),
+ PAIR(AnisotropyMode, X8, "8x"),
+ PAIR(AnisotropyMode, X16, "16x"),
+ }});
+ translations->insert(
+ {Settings::EnumMetadata<Settings::Language>::Index(),
+ {
+ PAIR(Language, Japanese, "Japanese (日本語)"),
+ PAIR(Language, EnglishAmerican, "American English"),
+ PAIR(Language, French, "French (français)"),
+ PAIR(Language, German, "German (Deutsch)"),
+ PAIR(Language, Italian, "Italian (italiano)"),
+ PAIR(Language, Spanish, "Spanish (español)"),
+ PAIR(Language, Chinese, "Chinese"),
+ PAIR(Language, Korean, "Korean (한국어)"),
+ PAIR(Language, Dutch, "Dutch (Nederlands)"),
+ PAIR(Language, Portuguese, "Portuguese (português)"),
+ PAIR(Language, Russian, "Russian (Русский)"),
+ PAIR(Language, Taiwanese, "Taiwanese"),
+ PAIR(Language, EnglishBritish, "British English"),
+ PAIR(Language, FrenchCanadian, "Canadian French"),
+ PAIR(Language, SpanishLatin, "Latin American Spanish"),
+ PAIR(Language, ChineseSimplified, "Simplified Chinese"),
+ PAIR(Language, ChineseTraditional, "Traditional Chinese (正體中文)"),
+ PAIR(Language, PortugueseBrazilian, "Brazilian Portuguese (português do Brasil)"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
+ {
+ PAIR(Region, Japan, "Japan"),
+ PAIR(Region, Usa, "USA"),
+ PAIR(Region, Europe, "Europe"),
+ PAIR(Region, Australia, "Australia"),
+ PAIR(Region, China, "China"),
+ PAIR(Region, Korea, "Korea"),
+ PAIR(Region, Taiwan, "Taiwan"),
+ }});
+ translations->insert(
+ {Settings::EnumMetadata<Settings::TimeZone>::Index(),
+ {
+ {static_cast<u32>(Settings::TimeZone::Auto),
+ tr("Auto (%1)", "Auto select time zone")
+ .arg(QString::fromStdString(
+ Settings::GetTimeZoneString(Settings::TimeZone::Auto)))},
+ {static_cast<u32>(Settings::TimeZone::Default),
+ tr("Default (%1)", "Default time zone")
+ .arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
+ PAIR(TimeZone, Cet, "CET"),
+ PAIR(TimeZone, Cst6Cdt, "CST6CDT"),
+ PAIR(TimeZone, Cuba, "Cuba"),
+ PAIR(TimeZone, Eet, "EET"),
+ PAIR(TimeZone, Egypt, "Egypt"),
+ PAIR(TimeZone, Eire, "Eire"),
+ PAIR(TimeZone, Est, "EST"),
+ PAIR(TimeZone, Est5Edt, "EST5EDT"),
+ PAIR(TimeZone, Gb, "GB"),
+ PAIR(TimeZone, GbEire, "GB-Eire"),
+ PAIR(TimeZone, Gmt, "GMT"),
+ PAIR(TimeZone, GmtPlusZero, "GMT+0"),
+ PAIR(TimeZone, GmtMinusZero, "GMT-0"),
+ PAIR(TimeZone, GmtZero, "GMT0"),
+ PAIR(TimeZone, Greenwich, "Greenwich"),
+ PAIR(TimeZone, Hongkong, "Hongkong"),
+ PAIR(TimeZone, Hst, "HST"),
+ PAIR(TimeZone, Iceland, "Iceland"),
+ PAIR(TimeZone, Iran, "Iran"),
+ PAIR(TimeZone, Israel, "Israel"),
+ PAIR(TimeZone, Jamaica, "Jamaica"),
+ PAIR(TimeZone, Japan, "Japan"),
+ PAIR(TimeZone, Kwajalein, "Kwajalein"),
+ PAIR(TimeZone, Libya, "Libya"),
+ PAIR(TimeZone, Met, "MET"),
+ PAIR(TimeZone, Mst, "MST"),
+ PAIR(TimeZone, Mst7Mdt, "MST7MDT"),
+ PAIR(TimeZone, Navajo, "Navajo"),
+ PAIR(TimeZone, Nz, "NZ"),
+ PAIR(TimeZone, NzChat, "NZ-CHAT"),
+ PAIR(TimeZone, Poland, "Poland"),
+ PAIR(TimeZone, Portugal, "Portugal"),
+ PAIR(TimeZone, Prc, "PRC"),
+ PAIR(TimeZone, Pst8Pdt, "PST8PDT"),
+ PAIR(TimeZone, Roc, "ROC"),
+ PAIR(TimeZone, Rok, "ROK"),
+ PAIR(TimeZone, Singapore, "Singapore"),
+ PAIR(TimeZone, Turkey, "Turkey"),
+ PAIR(TimeZone, Uct, "UCT"),
+ PAIR(TimeZone, Universal, "Universal"),
+ PAIR(TimeZone, Utc, "UTC"),
+ PAIR(TimeZone, WSu, "W-SU"),
+ PAIR(TimeZone, Wet, "WET"),
+ PAIR(TimeZone, Zulu, "Zulu"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
+ {
+ PAIR(AudioMode, Mono, "Mono"),
+ PAIR(AudioMode, Stereo, "Stereo"),
+ PAIR(AudioMode, Surround, "Surround"),
+ }});
+ translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
+ {
+ PAIR(MemoryLayout, Memory_4Gb, "4GB DRAM (Default)"),
+ PAIR(MemoryLayout, Memory_6Gb, "6GB DRAM (Unsafe)"),
+ PAIR(MemoryLayout, Memory_8Gb, "8GB DRAM (Unsafe)"),
+ }});
+
+#undef PAIR
+#undef CTX_PAIR
+
+ return translations;
+}
+} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/shared_translation.h b/src/yuzu/configuration/shared_translation.h
new file mode 100644
index 000000000..99a0e808c
--- /dev/null
+++ b/src/yuzu/configuration/shared_translation.h
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <map>
+#include <memory>
+#include <typeindex>
+#include <utility>
+#include <vector>
+#include <QString>
+#include "common/common_types.h"
+
+class QWidget;
+
+namespace ConfigurationShared {
+using TranslationMap = std::map<u32, std::pair<QString, QString>>;
+using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
+using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
+
+std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
+
+std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
+
+} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/shared_widget.cpp b/src/yuzu/configuration/shared_widget.cpp
new file mode 100644
index 000000000..bdb38c8ea
--- /dev/null
+++ b/src/yuzu/configuration/shared_widget.cpp
@@ -0,0 +1,642 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "yuzu/configuration/shared_widget.h"
+
+#include <functional>
+#include <limits>
+#include <typeindex>
+#include <typeinfo>
+#include <utility>
+#include <vector>
+
+#include <QAbstractButton>
+#include <QAbstractSlider>
+#include <QBoxLayout>
+#include <QCheckBox>
+#include <QComboBox>
+#include <QDateTime>
+#include <QDateTimeEdit>
+#include <QIcon>
+#include <QLabel>
+#include <QLayout>
+#include <QLineEdit>
+#include <QObject>
+#include <QPushButton>
+#include <QRegularExpression>
+#include <QSizePolicy>
+#include <QSlider>
+#include <QSpinBox>
+#include <QStyle>
+#include <QValidator>
+#include <QVariant>
+#include <QtCore/qglobal.h>
+#include <QtCore/qobjectdefs.h>
+#include <fmt/core.h>
+#include <qglobal.h>
+#include <qnamespace.h>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "common/settings_common.h"
+#include "yuzu/configuration/shared_translation.h"
+
+namespace ConfigurationShared {
+
+static int restore_button_count = 0;
+
+static std::string RelevantDefault(const Settings::BasicSetting& setting) {
+ return Settings::IsConfiguringGlobal() ? setting.DefaultToString() : setting.ToStringGlobal();
+}
+
+static QString DefaultSuffix(QWidget* parent, Settings::BasicSetting& setting) {
+ const auto tr = [parent](const char* text, const char* context) {
+ return parent->tr(text, context);
+ };
+
+ if ((setting.Specialization() & Settings::SpecializationAttributeMask) ==
+ Settings::Specialization::Percentage) {
+ std::string context{fmt::format("{} percentage (e.g. 50%)", setting.GetLabel())};
+ return tr("%", context.c_str());
+ }
+
+ return QStringLiteral("");
+}
+
+QPushButton* Widget::CreateRestoreGlobalButton(bool using_global, QWidget* parent) {
+ restore_button_count++;
+
+ QStyle* style = parent->style();
+ QIcon* icon = new QIcon(style->standardIcon(QStyle::SP_LineEditClearButton));
+ QPushButton* restore_button = new QPushButton(*icon, QStringLiteral(""), parent);
+ restore_button->setObjectName(QStringLiteral("RestoreButton%1").arg(restore_button_count));
+ restore_button->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
+
+ // Workaround for dark theme causing min-width to be much larger than 0
+ restore_button->setStyleSheet(
+ QStringLiteral("QAbstractButton#%1 { min-width: 0px }").arg(restore_button->objectName()));
+
+ QSizePolicy sp_retain = restore_button->sizePolicy();
+ sp_retain.setRetainSizeWhenHidden(true);
+ restore_button->setSizePolicy(sp_retain);
+
+ restore_button->setEnabled(!using_global);
+ restore_button->setVisible(!using_global);
+
+ return restore_button;
+}
+
+QLabel* Widget::CreateLabel(const QString& text) {
+ QLabel* qt_label = new QLabel(text, this->parent);
+ qt_label->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
+ return qt_label;
+}
+
+QWidget* Widget::CreateCheckBox(Settings::BasicSetting* bool_setting, const QString& label,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch) {
+ checkbox = new QCheckBox(label, this);
+ checkbox->setCheckState(bool_setting->ToString() == "true" ? Qt::CheckState::Checked
+ : Qt::CheckState::Unchecked);
+ checkbox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
+
+ if (!bool_setting->Save() && !Settings::IsConfiguringGlobal() && runtime_lock) {
+ checkbox->setEnabled(false);
+ }
+
+ serializer = [this]() {
+ return checkbox->checkState() == Qt::CheckState::Checked ? "true" : "false";
+ };
+
+ restore_func = [this, bool_setting]() {
+ checkbox->setCheckState(RelevantDefault(*bool_setting) == "true" ? Qt::Checked
+ : Qt::Unchecked);
+ };
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(checkbox, &QCheckBox::clicked, [touch]() { touch(); });
+ }
+
+ return checkbox;
+}
+
+QWidget* Widget::CreateCombobox(std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch) {
+ const auto type = setting.EnumIndex();
+
+ combobox = new QComboBox(this);
+ combobox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
+
+ const ComboboxTranslations* enumeration{nullptr};
+ if (combobox_enumerations.contains(type)) {
+ enumeration = &combobox_enumerations.at(type);
+ for (const auto& [id, name] : *enumeration) {
+ combobox->addItem(name);
+ }
+ } else {
+ return combobox;
+ }
+
+ const auto find_index = [=](u32 value) -> int {
+ for (u32 i = 0; i < enumeration->size(); i++) {
+ if (enumeration->at(i).first == value) {
+ return i;
+ }
+ }
+ return -1;
+ };
+
+ const u32 setting_value = std::stoi(setting.ToString());
+ combobox->setCurrentIndex(find_index(setting_value));
+
+ serializer = [this, enumeration]() {
+ int current = combobox->currentIndex();
+ return std::to_string(enumeration->at(current).first);
+ };
+
+ restore_func = [this, find_index]() {
+ const u32 global_value = std::stoi(RelevantDefault(setting));
+ combobox->setCurrentIndex(find_index(global_value));
+ };
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(combobox, QOverload<int>::of(&QComboBox::activated),
+ [touch]() { touch(); });
+ }
+
+ return combobox;
+}
+
+QWidget* Widget::CreateLineEdit(std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch, bool managed) {
+ const QString text = QString::fromStdString(setting.ToString());
+ line_edit = new QLineEdit(this);
+ line_edit->setText(text);
+
+ serializer = [this]() { return line_edit->text().toStdString(); };
+
+ if (!managed) {
+ return line_edit;
+ }
+
+ restore_func = [this]() {
+ line_edit->setText(QString::fromStdString(RelevantDefault(setting)));
+ };
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(line_edit, &QLineEdit::textChanged, [touch]() { touch(); });
+ }
+
+ return line_edit;
+}
+
+QWidget* Widget::CreateSlider(bool reversed, float multiplier, const QString& given_suffix,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch) {
+ if (!setting.Ranged()) {
+ LOG_ERROR(Frontend, "\"{}\" is not a ranged setting, but a slider was requested.",
+ setting.GetLabel());
+ return nullptr;
+ }
+
+ QWidget* container = new QWidget(this);
+ QHBoxLayout* layout = new QHBoxLayout(container);
+
+ slider = new QSlider(Qt::Horizontal, this);
+ QLabel* feedback = new QLabel(this);
+
+ layout->addWidget(slider);
+ layout->addWidget(feedback);
+
+ container->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
+
+ layout->setContentsMargins(0, 0, 0, 0);
+
+ int max_val = std::stoi(setting.MaxVal());
+
+ QString suffix =
+ given_suffix == QStringLiteral("") ? DefaultSuffix(this, setting) : given_suffix;
+
+ const QString use_format = QStringLiteral("%1").append(suffix);
+
+ QObject::connect(slider, &QAbstractSlider::valueChanged, [=](int value) {
+ int present = (reversed ? max_val - value : value) * multiplier + 0.5f;
+ feedback->setText(use_format.arg(QVariant::fromValue(present).value<QString>()));
+ });
+
+ slider->setMinimum(std::stoi(setting.MinVal()));
+ slider->setMaximum(max_val);
+ slider->setValue(std::stoi(setting.ToString()));
+
+ slider->setInvertedAppearance(reversed);
+
+ serializer = [this]() { return std::to_string(slider->value()); };
+ restore_func = [this]() { slider->setValue(std::stoi(RelevantDefault(setting))); };
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(slider, &QAbstractSlider::actionTriggered, [touch]() { touch(); });
+ }
+
+ return container;
+}
+
+QWidget* Widget::CreateSpinBox(const QString& given_suffix,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch) {
+ const int min_val =
+ setting.Ranged() ? std::stoi(setting.MinVal()) : std::numeric_limits<int>::min();
+ const int max_val =
+ setting.Ranged() ? std::stoi(setting.MaxVal()) : std::numeric_limits<int>::max();
+ const int default_val = std::stoi(setting.ToString());
+
+ QString suffix =
+ given_suffix == QStringLiteral("") ? DefaultSuffix(this, setting) : given_suffix;
+
+ spinbox = new QSpinBox(this);
+ spinbox->setRange(min_val, max_val);
+ spinbox->setValue(default_val);
+ spinbox->setSuffix(suffix);
+ spinbox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
+
+ serializer = [this]() { return std::to_string(spinbox->value()); };
+
+ restore_func = [this]() {
+ auto value{std::stol(RelevantDefault(setting))};
+ spinbox->setValue(value);
+ };
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(spinbox, QOverload<int>::of(&QSpinBox::valueChanged), [this, touch]() {
+ if (spinbox->value() != std::stoi(setting.ToStringGlobal())) {
+ touch();
+ }
+ });
+ }
+
+ return spinbox;
+}
+
+QWidget* Widget::CreateHexEdit(std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch) {
+ auto* data_component = CreateLineEdit(serializer, restore_func, touch, false);
+ if (data_component == nullptr) {
+ return nullptr;
+ }
+
+ auto to_hex = [=](const std::string& input) {
+ return QString::fromStdString(fmt::format("{:08x}", std::stoul(input)));
+ };
+
+ QRegularExpressionValidator* regex = new QRegularExpressionValidator(
+ QRegularExpression{QStringLiteral("^[0-9a-fA-F]{0,8}$")}, line_edit);
+
+ const QString default_val = to_hex(setting.ToString());
+
+ line_edit->setText(default_val);
+ line_edit->setMaxLength(8);
+ line_edit->setValidator(regex);
+
+ auto hex_to_dec = [this]() -> std::string {
+ return std::to_string(std::stoul(line_edit->text().toStdString(), nullptr, 16));
+ };
+
+ serializer = [hex_to_dec]() { return hex_to_dec(); };
+
+ restore_func = [this, to_hex]() { line_edit->setText(to_hex(RelevantDefault(setting))); };
+
+ if (!Settings::IsConfiguringGlobal()) {
+
+ QObject::connect(line_edit, &QLineEdit::textChanged, [touch]() { touch(); });
+ }
+
+ return line_edit;
+}
+
+QWidget* Widget::CreateDateTimeEdit(bool disabled, bool restrict,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch) {
+ const long long current_time = QDateTime::currentSecsSinceEpoch();
+ const s64 the_time = disabled ? current_time : std::stoll(setting.ToString());
+ const auto default_val = QDateTime::fromSecsSinceEpoch(the_time);
+
+ date_time_edit = new QDateTimeEdit(this);
+ date_time_edit->setDateTime(default_val);
+ date_time_edit->setMinimumDateTime(QDateTime::fromSecsSinceEpoch(0));
+ date_time_edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
+
+ serializer = [this]() { return std::to_string(date_time_edit->dateTime().toSecsSinceEpoch()); };
+
+ auto get_clear_val = [this, restrict, current_time]() {
+ return QDateTime::fromSecsSinceEpoch([this, restrict, current_time]() {
+ if (restrict && checkbox->checkState() == Qt::Checked) {
+ return std::stoll(RelevantDefault(setting));
+ }
+ return current_time;
+ }());
+ };
+
+ restore_func = [this, get_clear_val]() { date_time_edit->setDateTime(get_clear_val()); };
+
+ if (!Settings::IsConfiguringGlobal()) {
+ QObject::connect(date_time_edit, &QDateTimeEdit::editingFinished,
+ [this, get_clear_val, touch]() {
+ if (date_time_edit->dateTime() != get_clear_val()) {
+ touch();
+ }
+ });
+ }
+
+ return date_time_edit;
+}
+
+void Widget::SetupComponent(const QString& label, std::function<void()>& load_func, bool managed,
+ RequestType request, float multiplier,
+ Settings::BasicSetting* other_setting, const QString& suffix) {
+ created = true;
+ const auto type = setting.TypeId();
+
+ QLayout* layout = new QHBoxLayout(this);
+ layout->setContentsMargins(0, 0, 0, 0);
+
+ if (other_setting == nullptr) {
+ other_setting = setting.PairedSetting();
+ }
+
+ const bool require_checkbox =
+ other_setting != nullptr && other_setting->TypeId() == typeid(bool);
+
+ if (other_setting != nullptr && other_setting->TypeId() != typeid(bool)) {
+ LOG_WARNING(
+ Frontend,
+ "Extra setting \"{}\" specified but is not bool, refusing to create checkbox for it.",
+ other_setting->GetLabel());
+ }
+
+ std::function<std::string()> checkbox_serializer = []() -> std::string { return {}; };
+ std::function<void()> checkbox_restore_func = []() {};
+
+ std::function<void()> touch = []() {};
+ std::function<std::string()> serializer = []() -> std::string { return {}; };
+ std::function<void()> restore_func = []() {};
+
+ QWidget* data_component{nullptr};
+
+ request = [&]() {
+ if (request != RequestType::Default) {
+ return request;
+ }
+ switch (setting.Specialization() & Settings::SpecializationTypeMask) {
+ case Settings::Specialization::Default:
+ return RequestType::Default;
+ case Settings::Specialization::Time:
+ return RequestType::DateTimeEdit;
+ case Settings::Specialization::Hex:
+ return RequestType::HexEdit;
+ case Settings::Specialization::RuntimeList:
+ managed = false;
+ [[fallthrough]];
+ case Settings::Specialization::List:
+ return RequestType::ComboBox;
+ case Settings::Specialization::Scalar:
+ return RequestType::Slider;
+ case Settings::Specialization::Countable:
+ return RequestType::SpinBox;
+ default:
+ break;
+ }
+ return request;
+ }();
+
+ if (!Settings::IsConfiguringGlobal() && managed) {
+ restore_button = CreateRestoreGlobalButton(setting.UsingGlobal(), this);
+
+ touch = [this]() {
+ LOG_DEBUG(Frontend, "Enabling custom setting for \"{}\"", setting.GetLabel());
+ restore_button->setEnabled(true);
+ restore_button->setVisible(true);
+ };
+ }
+
+ if (require_checkbox) {
+ QWidget* lhs =
+ CreateCheckBox(other_setting, label, checkbox_serializer, checkbox_restore_func, touch);
+ layout->addWidget(lhs);
+ } else if (setting.TypeId() != typeid(bool)) {
+ QLabel* qt_label = CreateLabel(label);
+ layout->addWidget(qt_label);
+ }
+
+ if (setting.TypeId() == typeid(bool)) {
+ data_component = CreateCheckBox(&setting, label, serializer, restore_func, touch);
+ } else if (setting.IsEnum()) {
+ data_component = CreateCombobox(serializer, restore_func, touch);
+ } else if (type == typeid(u32) || type == typeid(int) || type == typeid(u16) ||
+ type == typeid(s64) || type == typeid(u8)) {
+ switch (request) {
+ case RequestType::Slider:
+ case RequestType::ReverseSlider:
+ data_component = CreateSlider(request == RequestType::ReverseSlider, multiplier, suffix,
+ serializer, restore_func, touch);
+ break;
+ case RequestType::Default:
+ case RequestType::LineEdit:
+ data_component = CreateLineEdit(serializer, restore_func, touch);
+ break;
+ case RequestType::DateTimeEdit:
+ data_component = CreateDateTimeEdit(other_setting->ToString() != "true", true,
+ serializer, restore_func, touch);
+ break;
+ case RequestType::SpinBox:
+ data_component = CreateSpinBox(suffix, serializer, restore_func, touch);
+ break;
+ case RequestType::HexEdit:
+ data_component = CreateHexEdit(serializer, restore_func, touch);
+ break;
+ case RequestType::ComboBox:
+ data_component = CreateCombobox(serializer, restore_func, touch);
+ break;
+ default:
+ UNIMPLEMENTED();
+ }
+ } else if (type == typeid(std::string)) {
+ switch (request) {
+ case RequestType::Default:
+ case RequestType::LineEdit:
+ data_component = CreateLineEdit(serializer, restore_func, touch);
+ break;
+ case RequestType::ComboBox:
+ data_component = CreateCombobox(serializer, restore_func, touch);
+ break;
+ default:
+ UNIMPLEMENTED();
+ }
+ }
+
+ if (data_component == nullptr) {
+ LOG_ERROR(Frontend, "Failed to create widget for \"{}\"", setting.GetLabel());
+ created = false;
+ return;
+ }
+
+ layout->addWidget(data_component);
+
+ if (!managed) {
+ return;
+ }
+
+ if (Settings::IsConfiguringGlobal()) {
+ load_func = [this, serializer, checkbox_serializer, require_checkbox, other_setting]() {
+ if (require_checkbox && other_setting->UsingGlobal()) {
+ other_setting->LoadString(checkbox_serializer());
+ }
+ if (setting.UsingGlobal()) {
+ setting.LoadString(serializer());
+ }
+ };
+ } else {
+ layout->addWidget(restore_button);
+
+ QObject::connect(restore_button, &QAbstractButton::clicked,
+ [this, restore_func, checkbox_restore_func](bool) {
+ LOG_DEBUG(Frontend, "Restore global state for \"{}\"",
+ setting.GetLabel());
+
+ restore_button->setEnabled(false);
+ restore_button->setVisible(false);
+
+ checkbox_restore_func();
+ restore_func();
+ });
+
+ load_func = [this, serializer, require_checkbox, checkbox_serializer, other_setting]() {
+ bool using_global = !restore_button->isEnabled();
+ setting.SetGlobal(using_global);
+ if (!using_global) {
+ setting.LoadString(serializer());
+ }
+ if (require_checkbox) {
+ other_setting->SetGlobal(using_global);
+ if (!using_global) {
+ other_setting->LoadString(checkbox_serializer());
+ }
+ }
+ };
+ }
+
+ if (other_setting != nullptr) {
+ const auto reset = [restore_func, data_component](int state) {
+ data_component->setEnabled(state == Qt::Checked);
+ if (state != Qt::Checked) {
+ restore_func();
+ }
+ };
+ connect(checkbox, &QCheckBox::stateChanged, reset);
+ reset(checkbox->checkState());
+ }
+}
+
+bool Widget::Valid() const {
+ return created;
+}
+
+Widget::~Widget() = default;
+
+Widget::Widget(Settings::BasicSetting* setting_, const TranslationMap& translations_,
+ const ComboboxTranslationMap& combobox_translations_, QWidget* parent_,
+ bool runtime_lock_, std::vector<std::function<void(bool)>>& apply_funcs_,
+ RequestType request, bool managed, float multiplier,
+ Settings::BasicSetting* other_setting, const QString& suffix)
+ : QWidget(parent_), parent{parent_}, translations{translations_},
+ combobox_enumerations{combobox_translations_}, setting{*setting_}, apply_funcs{apply_funcs_},
+ runtime_lock{runtime_lock_} {
+ if (!Settings::IsConfiguringGlobal() && !setting.Switchable()) {
+ LOG_DEBUG(Frontend, "\"{}\" is not switchable, skipping...", setting.GetLabel());
+ return;
+ }
+
+ const int id = setting.Id();
+
+ const auto [label, tooltip] = [&]() {
+ const auto& setting_label = setting.GetLabel();
+ if (translations.contains(id)) {
+ return std::pair{translations.at(id).first, translations.at(id).second};
+ }
+ LOG_WARNING(Frontend, "Translation table lacks entry for \"{}\"", setting_label);
+ return std::pair{QString::fromStdString(setting_label), QStringLiteral("")};
+ }();
+
+ if (label == QStringLiteral("")) {
+ LOG_DEBUG(Frontend, "Translation table has empty entry for \"{}\", skipping...",
+ setting.GetLabel());
+ return;
+ }
+
+ std::function<void()> load_func = []() {};
+
+ SetupComponent(label, load_func, managed, request, multiplier, other_setting, suffix);
+
+ if (!created) {
+ LOG_WARNING(Frontend, "No widget was created for \"{}\"", setting.GetLabel());
+ return;
+ }
+
+ apply_funcs.push_back([load_func, setting_](bool powered_on) {
+ if (setting_->RuntimeModfiable() || !powered_on) {
+ load_func();
+ }
+ });
+
+ bool enable = runtime_lock || setting.RuntimeModfiable();
+ if (setting.Switchable() && Settings::IsConfiguringGlobal() && !runtime_lock) {
+ enable &= setting.UsingGlobal();
+ }
+ this->setEnabled(enable);
+
+ this->setToolTip(tooltip);
+}
+
+Builder::Builder(QWidget* parent_, bool runtime_lock_)
+ : translations{InitializeTranslations(parent_)},
+ combobox_translations{ComboboxEnumeration(parent_)}, parent{parent_}, runtime_lock{
+ runtime_lock_} {}
+
+Builder::~Builder() = default;
+
+Widget* Builder::BuildWidget(Settings::BasicSetting* setting,
+ std::vector<std::function<void(bool)>>& apply_funcs,
+ RequestType request, bool managed, float multiplier,
+ Settings::BasicSetting* other_setting, const QString& suffix) const {
+ if (!Settings::IsConfiguringGlobal() && !setting->Switchable()) {
+ return nullptr;
+ }
+
+ if (setting->Specialization() == Settings::Specialization::Paired) {
+ LOG_DEBUG(Frontend, "\"{}\" has specialization Paired: ignoring", setting->GetLabel());
+ return nullptr;
+ }
+
+ return new Widget(setting, *translations, *combobox_translations, parent, runtime_lock,
+ apply_funcs, request, managed, multiplier, other_setting, suffix);
+}
+
+Widget* Builder::BuildWidget(Settings::BasicSetting* setting,
+ std::vector<std::function<void(bool)>>& apply_funcs,
+ Settings::BasicSetting* other_setting, RequestType request,
+ const QString& suffix) const {
+ return BuildWidget(setting, apply_funcs, request, true, 1.0f, other_setting, suffix);
+}
+
+const ComboboxTranslationMap& Builder::ComboboxTranslations() const {
+ return *combobox_translations;
+}
+
+} // namespace ConfigurationShared
diff --git a/src/yuzu/configuration/shared_widget.h b/src/yuzu/configuration/shared_widget.h
new file mode 100644
index 000000000..e64693bab
--- /dev/null
+++ b/src/yuzu/configuration/shared_widget.h
@@ -0,0 +1,161 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <functional>
+#include <memory>
+#include <string>
+#include <vector>
+#include <QString>
+#include <QStringLiteral>
+#include <QWidget>
+#include <qobjectdefs.h>
+#include "yuzu/configuration/shared_translation.h"
+
+class QCheckBox;
+class QComboBox;
+class QDateTimeEdit;
+class QLabel;
+class QLineEdit;
+class QObject;
+class QPushButton;
+class QSlider;
+class QSpinBox;
+
+namespace Settings {
+class BasicSetting;
+} // namespace Settings
+
+namespace ConfigurationShared {
+
+enum class RequestType {
+ Default,
+ ComboBox,
+ SpinBox,
+ Slider,
+ ReverseSlider,
+ LineEdit,
+ HexEdit,
+ DateTimeEdit,
+ MaxEnum,
+};
+
+class Widget : public QWidget {
+ Q_OBJECT
+
+public:
+ /**
+ * @param setting The primary Setting to create the Widget for
+ * @param translations Map of translations to display on the left side label/checkbox
+ * @param combobox_translations Map of translations for enumerating combo boxes
+ * @param parent Qt parent
+ * @param runtime_lock Emulated guest powered on state, for use on settings that should be
+ * configured during guest execution
+ * @param apply_funcs_ List to append, functions to run to apply the widget state to the setting
+ * @param request What type of data representation component to create -- not always respected
+ * for the Setting data type
+ * @param managed Set true if the caller will set up component data and handling
+ * @param multiplier Value to multiply the slider feedback label
+ * @param other_setting Second setting to modify, to replace the label with a checkbox
+ * @param suffix Set to specify formats for Slider feedback labels or SpinBox
+ */
+ explicit Widget(Settings::BasicSetting* setting, const TranslationMap& translations,
+ const ComboboxTranslationMap& combobox_translations, QWidget* parent,
+ bool runtime_lock, std::vector<std::function<void(bool)>>& apply_funcs_,
+ RequestType request = RequestType::Default, bool managed = true,
+ float multiplier = 1.0f, Settings::BasicSetting* other_setting = nullptr,
+ const QString& suffix = QStringLiteral(""));
+ virtual ~Widget();
+
+ /**
+ * @returns True if the Widget successfully created the components for the setting
+ */
+ bool Valid() const;
+
+ /**
+ * Creates a button to appear when a setting has been modified. This exists for custom
+ * configurations and wasn't designed to work for the global configuration. It has public access
+ * for settings that need to be unmanaged but can be custom.
+ *
+ * @param using_global The global state of the setting this button is for
+ * @param parent QWidget parent
+ */
+ [[nodiscard]] static QPushButton* CreateRestoreGlobalButton(bool using_global, QWidget* parent);
+
+ // Direct handles to sub components created
+ QPushButton* restore_button{}; ///< Restore button for custom configurations
+ QLineEdit* line_edit{}; ///< QLineEdit, used for LineEdit and HexEdit
+ QSpinBox* spinbox{};
+ QCheckBox* checkbox{};
+ QSlider* slider{};
+ QComboBox* combobox{};
+ QDateTimeEdit* date_time_edit{};
+
+private:
+ void SetupComponent(const QString& label, std::function<void()>& load_func, bool managed,
+ RequestType request, float multiplier,
+ Settings::BasicSetting* other_setting, const QString& suffix);
+
+ QLabel* CreateLabel(const QString& text);
+ QWidget* CreateCheckBox(Settings::BasicSetting* bool_setting, const QString& label,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch);
+
+ QWidget* CreateCombobox(std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch);
+ QWidget* CreateLineEdit(std::function<std::string()>& serializer,
+ std::function<void()>& restore_func, const std::function<void()>& touch,
+ bool managed = true);
+ QWidget* CreateHexEdit(std::function<std::string()>& serializer,
+ std::function<void()>& restore_func, const std::function<void()>& touch);
+ QWidget* CreateSlider(bool reversed, float multiplier, const QString& suffix,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func, const std::function<void()>& touch);
+ QWidget* CreateDateTimeEdit(bool disabled, bool restrict,
+ std::function<std::string()>& serializer,
+ std::function<void()>& restore_func,
+ const std::function<void()>& touch);
+ QWidget* CreateSpinBox(const QString& suffix, std::function<std::string()>& serializer,
+ std::function<void()>& restore_func, const std::function<void()>& touch);
+
+ QWidget* parent;
+ const TranslationMap& translations;
+ const ComboboxTranslationMap& combobox_enumerations;
+ Settings::BasicSetting& setting;
+ std::vector<std::function<void(bool)>>& apply_funcs;
+
+ bool created{false};
+ bool runtime_lock{false};
+};
+
+class Builder {
+public:
+ explicit Builder(QWidget* parent, bool runtime_lock);
+ ~Builder();
+
+ Widget* BuildWidget(Settings::BasicSetting* setting,
+ std::vector<std::function<void(bool)>>& apply_funcs,
+ RequestType request = RequestType::Default, bool managed = true,
+ float multiplier = 1.0f, Settings::BasicSetting* other_setting = nullptr,
+ const QString& suffix = QStringLiteral("")) const;
+
+ Widget* BuildWidget(Settings::BasicSetting* setting,
+ std::vector<std::function<void(bool)>>& apply_funcs,
+ Settings::BasicSetting* other_setting,
+ RequestType request = RequestType::Default,
+ const QString& suffix = QStringLiteral("")) const;
+
+ const ComboboxTranslationMap& ComboboxTranslations() const;
+
+private:
+ std::unique_ptr<TranslationMap> translations;
+ std::unique_ptr<ComboboxTranslationMap> combobox_translations;
+
+ QWidget* parent;
+ const bool runtime_lock;
+};
+
+} // namespace ConfigurationShared
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 6cd557c29..97ae9e49a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -24,6 +24,7 @@
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
+#include "common/settings_enums.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
@@ -1095,10 +1096,9 @@ void GMainWindow::InitializeWidgets() {
aa_status_button->setFocusPolicy(Qt::NoFocus);
connect(aa_status_button, &QPushButton::clicked, [&] {
auto aa_mode = Settings::values.anti_aliasing.GetValue();
- if (aa_mode == Settings::AntiAliasing::LastAA) {
+ aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
+ if (aa_mode == Settings::AntiAliasing::MaxEnum) {
aa_mode = Settings::AntiAliasing::None;
- } else {
- aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
}
Settings::values.anti_aliasing.SetValue(aa_mode);
aa_status_button->setChecked(true);
@@ -1183,7 +1183,7 @@ void GMainWindow::InitializeWidgets() {
QMenu context_menu;
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
- if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
+ if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue;
}
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
@@ -3651,14 +3651,14 @@ void GMainWindow::OnToggleDockedMode() {
void GMainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) {
- case Settings::GPUAccuracy::High: {
- Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
+ case Settings::GpuAccuracy::High: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
break;
}
- case Settings::GPUAccuracy::Normal:
- case Settings::GPUAccuracy::Extreme:
+ case Settings::GpuAccuracy::Normal:
+ case Settings::GpuAccuracy::Extreme:
default: {
- Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
+ Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
break;
}
}
@@ -3702,10 +3702,9 @@ void GMainWindow::OnIncreaseVolume() {
void GMainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
- if (filter == Settings::ScalingFilter::LastFilter) {
+ filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
+ if (filter == Settings::ScalingFilter::MaxEnum) {
filter = Settings::ScalingFilter::NearestNeighbor;
- } else {
- filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
@@ -4071,7 +4070,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
- gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
+ gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
}
void GMainWindow::UpdateDockedButton() {
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index d71cc23a7..a415a953f 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -34,13 +34,14 @@ DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
ui->nickname->setValidator(validation.GetNickname());
- ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
+ ui->nickname->setText(
+ QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
ui->ip->setValidator(validation.GetIP());
- ui->ip->setText(UISettings::values.multiplayer_ip.GetValue());
+ ui->ip->setText(QString::fromStdString(UISettings::values.multiplayer_ip.GetValue()));
ui->port->setValidator(validation.GetPort());
ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
@@ -91,8 +92,8 @@ void DirectConnectWindow::Connect() {
}
// Store settings
- UISettings::values.multiplayer_nickname = ui->nickname->text();
- UISettings::values.multiplayer_ip = ui->ip->text();
+ UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
+ UISettings::values.multiplayer_ip = ui->ip->text().toStdString();
if (ui->port->isModified() && !ui->port->text().isEmpty()) {
UISettings::values.multiplayer_port = ui->port->text().toInt();
} else {
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index a8faa5b24..ef364ee43 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -55,12 +55,14 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
// Restore the settings:
- ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
+ ui->username->setText(
+ QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
- ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
+ ui->room_name->setText(
+ QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
int index = UISettings::values.multiplayer_host_type.GetValue();
@@ -72,7 +74,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
- ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
+ ui->room_description->setText(
+ QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
}
HostRoomWindow::~HostRoomWindow() = default;
@@ -218,8 +221,8 @@ void HostRoomWindow::Host() {
Network::NoPreferredIP, password, token);
// Store settings
- UISettings::values.multiplayer_room_nickname = ui->username->text();
- UISettings::values.multiplayer_room_name = ui->room_name->text();
+ UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
+ UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
UISettings::values.multiplayer_game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.multiplayer_max_player = ui->max_player->value();
@@ -230,7 +233,8 @@ void HostRoomWindow::Host() {
} else {
UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
}
- UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
+ UISettings::values.multiplayer_room_description =
+ ui->room_description->toPlainText().toStdString();
ui->host->setEnabled(true);
emit SaveConfig();
close();
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 387f6f7c9..603e9ae3d 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -60,7 +60,8 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui->nickname->setValidator(validation.GetNickname());
- ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
+ ui->nickname->setText(
+ QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
// Try find the best nickname by default
if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) {
@@ -202,9 +203,9 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
// TODO(jroweboy): disable widgets and display a connecting while we wait
// Save settings
- UISettings::values.multiplayer_nickname = ui->nickname->text();
+ UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
UISettings::values.multiplayer_ip =
- proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
+ proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
UISettings::values.multiplayer_port =
proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
emit SaveConfig();
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp
index 2c1b547fb..f03dc01dd 100644
--- a/src/yuzu/uisettings.cpp
+++ b/src/yuzu/uisettings.cpp
@@ -3,6 +3,18 @@
#include "yuzu/uisettings.h"
+#ifndef CANNOT_EXPLICITLY_INSTANTIATE
+namespace Settings {
+template class Setting<bool>;
+template class Setting<std::string>;
+template class Setting<u16, true>;
+template class Setting<u32>;
+template class Setting<u8, true>;
+template class Setting<u8>;
+template class Setting<unsigned long long>;
+} // namespace Settings
+#endif
+
namespace UISettings {
const Themes themes{{
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 20a517d34..c9c89cee4 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -14,6 +14,21 @@
#include "common/common_types.h"
#include "common/settings.h"
+using Settings::Category;
+using Settings::Setting;
+
+#ifndef CANNOT_EXPLICITLY_INSTANTIATE
+namespace Settings {
+extern template class Setting<bool>;
+extern template class Setting<std::string>;
+extern template class Setting<u16, true>;
+extern template class Setting<u32>;
+extern template class Setting<u8, true>;
+extern template class Setting<u8>;
+extern template class Setting<unsigned long long>;
+} // namespace Settings
+#endif
+
namespace UISettings {
bool IsDarkTheme();
@@ -56,6 +71,8 @@ struct GameDir {
};
struct Values {
+ Settings::Linkage linkage{1000};
+
QByteArray geometry;
QByteArray state;
@@ -64,30 +81,54 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
- Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
-
- Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
- Settings::Setting<bool> fullscreen{false, "fullscreen"};
- Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
- Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
- Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
-
- Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
- Settings::Setting<bool> first_start{true, "firstStart"};
- Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
- Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
- Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
- Settings::Setting<bool> controller_applet_disabled{false, "disableControllerApplet"};
-
+ Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
+ Category::UiLayout};
+
+ Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
+ Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
+ Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
+ Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
+ Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
+
+ Setting<bool> confirm_before_closing{
+ linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
+ true, true};
+ Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
+ Setting<bool> pause_when_in_background{linkage,
+ false,
+ "pauseWhenInBackground",
+ Category::UiGeneral,
+ Settings::Specialization::Default,
+ true,
+ true};
+ Setting<bool> mute_when_in_background{
+ linkage, false, "muteWhenInBackground", Category::Ui, Settings::Specialization::Default,
+ true, true};
+ Setting<bool> hide_mouse{
+ linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
+ true, true};
+ Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
+ Category::UiGeneral};
// Set when Vulkan is known to crash the application
bool has_broken_vulkan = false;
- Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
+ Setting<bool> select_user_on_boot{linkage,
+ false,
+ "select_user_on_boot",
+ Category::UiGeneral,
+ Settings::Specialization::Default,
+ true,
+ true};
+ Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC
- Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
+ Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
- Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
+ // logging
+ Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
+
+ Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
+ Category::Screenshots};
QString roms_path;
QString symbols_path;
@@ -102,47 +143,46 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
- Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
+ Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
// multiplayer settings
- Settings::Setting<QString> multiplayer_nickname{{}, "nickname"};
- Settings::Setting<QString> multiplayer_ip{{}, "ip"};
- Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, UINT16_MAX, "port"};
- Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};
- Settings::Setting<QString> multiplayer_room_name{{}, "room_name"};
- Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"};
- Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, UINT16_MAX,
- "room_port"};
- Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"};
- Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"};
- Settings::Setting<QString> multiplayer_room_description{{}, "room_description"};
+ Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
+ Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
+ Setting<u16, true> multiplayer_port{linkage, 24872, 0,
+ UINT16_MAX, "port", Category::Multiplayer};
+ Setting<std::string> multiplayer_room_nickname{
+ linkage, {}, "room_nickname", Category::Multiplayer};
+ Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
+ Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
+ Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
+ UINT16_MAX, "room_port", Category::Multiplayer};
+ Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
+ Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
+ Setting<std::string> multiplayer_room_description{
+ linkage, {}, "room_description", Category::Multiplayer};
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
- // logging
- Settings::Setting<bool> show_console{false, "showConsole"};
-
// Game List
- Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
- Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
- Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
- Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
- Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
+ Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
+ Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
+ Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
+ Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
+ Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
std::atomic_bool is_game_list_reload_pending{false};
- Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
- Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
+ Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
+ Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
QVector<u64> favorited_ids;
// Compatibility List
- Settings::Setting<bool> show_compat{false, "show_compat"};
+ Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
// Size & File Types Column
- Settings::Setting<bool> show_size{true, "show_size"};
- Settings::Setting<bool> show_types{true, "show_types"};
+ Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
+ Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
bool configuration_applied;
bool reset_to_defaults;
bool shortcut_already_warned{false};
- Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index c5bc472ca..c42d98709 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -98,8 +98,26 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<Type, range
static_cast<long>(setting.GetDefault())));
}
+void Config::ReadCategory(Settings::Category category) {
+ for (const auto setting : Settings::values.linkage.by_category[category]) {
+ const char* category_name = [&]() {
+ if (category == Settings::Category::Controls) {
+ // For compatibility with older configs
+ return "ControlsGeneral";
+ } else {
+ return Settings::TranslateCategory(category);
+ }
+ }();
+ std::string setting_value =
+ sdl2_config->Get(category_name, setting->GetLabel(), setting->DefaultToString());
+ setting->LoadString(setting_value);
+ }
+}
+
void Config::ReadValues() {
// Controls
+ ReadCategory(Settings::Category::Controls);
+
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
auto& player = Settings::values.players.GetValue()[p];
@@ -139,13 +157,6 @@ void Config::ReadValues() {
player.connected = sdl2_config->GetBoolean(group, "connected", false);
}
- ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
-
- ReadSetting("ControlsGeneral", Settings::values.touch_device);
-
- ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
-
- ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
@@ -166,14 +177,6 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
- ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
- ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
- ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver);
- ReadSetting("ControlsGeneral", Settings::values.random_amiibo_id);
- ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
- ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
- ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
- ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
@@ -217,10 +220,24 @@ void Config::ReadValues() {
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
- ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
+ ReadCategory(Settings::Category::Audio);
+ ReadCategory(Settings::Category::Core);
+ ReadCategory(Settings::Category::Cpu);
+ ReadCategory(Settings::Category::CpuDebug);
+ ReadCategory(Settings::Category::CpuUnsafe);
+ ReadCategory(Settings::Category::Renderer);
+ ReadCategory(Settings::Category::RendererAdvanced);
+ ReadCategory(Settings::Category::RendererDebug);
+ ReadCategory(Settings::Category::System);
+ ReadCategory(Settings::Category::SystemAudio);
+ ReadCategory(Settings::Category::DataStorage);
+ ReadCategory(Settings::Category::Debugging);
+ ReadCategory(Settings::Category::DebuggingGraphics);
+ ReadCategory(Settings::Category::Miscellaneous);
+ ReadCategory(Settings::Category::Network);
+ ReadCategory(Settings::Category::WebService);
// Data Storage
- ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
@@ -233,124 +250,10 @@ void Config::ReadValues() {
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- ReadSetting("Data Storage", Settings::values.gamecard_inserted);
- ReadSetting("Data Storage", Settings::values.gamecard_current_game);
- ReadSetting("Data Storage", Settings::values.gamecard_path);
-
- // System
- ReadSetting("System", Settings::values.use_docked_mode);
-
- ReadSetting("System", Settings::values.current_user);
- Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
- Service::Account::MAX_USERS - 1);
-
- const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
- } else {
- Settings::values.rng_seed.SetValue(std::nullopt);
- }
-
- const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
- } else {
- Settings::values.custom_rtc = std::nullopt;
- }
-
- ReadSetting("System", Settings::values.language_index);
- ReadSetting("System", Settings::values.region_index);
- ReadSetting("System", Settings::values.time_zone_index);
- ReadSetting("System", Settings::values.sound_index);
-
- // Core
- ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout);
-
- // Cpu
- ReadSetting("Cpu", Settings::values.cpu_accuracy);
- ReadSetting("Cpu", Settings::values.cpu_debug_mode);
- ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
- ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
- ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
- ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
- ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
- ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
- ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
- ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- // Renderer
- ReadSetting("Renderer", Settings::values.renderer_backend);
- ReadSetting("Renderer", Settings::values.async_presentation);
- ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
- ReadSetting("Renderer", Settings::values.renderer_debug);
- ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
- ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
- ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
- ReadSetting("Renderer", Settings::values.vulkan_device);
-
- ReadSetting("Renderer", Settings::values.resolution_setup);
- ReadSetting("Renderer", Settings::values.scaling_filter);
- ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
- ReadSetting("Renderer", Settings::values.anti_aliasing);
- ReadSetting("Renderer", Settings::values.fullscreen_mode);
- ReadSetting("Renderer", Settings::values.aspect_ratio);
- ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_speed_limit);
- ReadSetting("Renderer", Settings::values.speed_limit);
- ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
- ReadSetting("Renderer", Settings::values.gpu_accuracy);
- ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
- ReadSetting("Renderer", Settings::values.vsync_mode);
- ReadSetting("Renderer", Settings::values.shader_backend);
- ReadSetting("Renderer", Settings::values.use_reactive_flushing);
- ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
- ReadSetting("Renderer", Settings::values.nvdec_emulation);
- ReadSetting("Renderer", Settings::values.accelerate_astc);
- ReadSetting("Renderer", Settings::values.async_astc);
- ReadSetting("Renderer", Settings::values.astc_recompression);
- ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
- ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
-
- ReadSetting("Renderer", Settings::values.bg_red);
- ReadSetting("Renderer", Settings::values.bg_green);
- ReadSetting("Renderer", Settings::values.bg_blue);
-
- // Audio
- ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_output_device_id);
- ReadSetting("Audio", Settings::values.volume);
-
- // Miscellaneous
- // log_filter has a different default here than from common
- Settings::values.log_filter =
- sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
- ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
- ReadSetting("Debugging", Settings::values.dump_exefs);
- ReadSetting("Debugging", Settings::values.dump_nso);
- ReadSetting("Debugging", Settings::values.enable_fs_access_log);
- ReadSetting("Debugging", Settings::values.reporting_services);
- ReadSetting("Debugging", Settings::values.quest_flag);
- ReadSetting("Debugging", Settings::values.use_debug_asserts);
- ReadSetting("Debugging", Settings::values.use_auto_stub);
- ReadSetting("Debugging", Settings::values.disable_macro_jit);
- ReadSetting("Debugging", Settings::values.disable_macro_hle);
- ReadSetting("Debugging", Settings::values.use_gdbstub);
- ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
@@ -368,15 +271,6 @@ void Config::ReadValues() {
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
-
- // Web Service
- ReadSetting("WebService", Settings::values.enable_telemetry);
- ReadSetting("WebService", Settings::values.web_api_url);
- ReadSetting("WebService", Settings::values.yuzu_username);
- ReadSetting("WebService", Settings::values.yuzu_token);
-
- // Network
- ReadSetting("Network", Settings::values.network_interface);
}
void Config::Reload() {
diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h
index 021438b17..512591a39 100644
--- a/src/yuzu_cmd/config.h
+++ b/src/yuzu_cmd/config.h
@@ -34,4 +34,5 @@ private:
*/
template <typename Type, bool ranged>
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
+ void ReadCategory(Settings::Category category);
};